MotorStorm is more than a game; it’s a demonstration of the power sitting
under the PlayStation 3’s hood. It’s hard not to be impressed with the game’s
amazing visuals. If you want to show someone what your PS3 is capable of, this
is the game to do it with. The gameplay is fast, exciting, and original, but
unfortunately it’s also thin. It’s like the game really was first designed as a
demo, with the gameplay added as needed to show off one particular effect or
another. It’s a great ride, but it’s more of a ride around the block than a
cross-country road trip.
MotorStorm is all about dirt racing with a rock festival vibe. What really
makes it different than other off-road racers you’ve played before is that the
races are free-for-alls that include every kind of vehicle from dirt bikes up to
big rigs on the track at the same time. Making things even more interesting is
the fact that there are multiple paths through each of the courses and that some
of these paths are better suited to one particular vehicle type than the others.
For example, a thin ledge along a cliff face with jumps placed at the edges of
chasms is great for a dirt bike or ATV, but murder for a big rig. Conversely, a
muddy river bed filled with small boulders is where a large vehicle can blow
past dirt bikes floundering in the mud. Your success is dependent on picking the
routes that play to your vehicle’s strengths.
The races are made all the more exciting by their free-for-all nature. Your
competition is not above giving you a nudge over the edge of a cliff or forcing
you to slam into a boulder. The variety of vehicles in each race adds to the
mayhem. When you’re in a big rig you’ll take perverse pleasure in plowing
through an ATV, and there’s a certain satisfaction when on a bike derived from
zipping between two heavies and watching them both miss you and slam into each
other.
The races all take place on desert courses that have a strong Desert
Southwest/Monument Valley vibe to them. The tracks are nothing short of
gorgeous, from the scenic splendor of the desert vistas to the detailed strata
of the rock walls lining the tracks. As the races progress the tracks show the
wear and tear of it all; car parts litter the track, tires dig troughs in the
mud, and pieces of the scenery begin to bear the scares of vehicular impacts.
About the only thing negative you can say about the tracks is that there aren’t
enough of them.
The vehicles in the game look fantastic. The bike and ATV riders shift
constantly to maintain their balance and when they crash they go tumbling
through the air so realistically it’s hard not to cringe when they hit the
ground. The larger vehicles will show realistic damage during the race, from
dented bumpers to doors swinging on their hinges and wobbling tires. The
vehicles really look their best when they’re crashing; the camera will swing
around to give you a good view of the crash in all it’s flame-spitting,
part-dropping glory. The cars look so good that it’s a shame that you only get a
good look at your vehicle when it is coming apart – you’ll spend the races
looking at your tailgate or not at all if you choose the alternate driver’s
view. It’s an even bigger shame that you can’t customize your vehicles in the
game. Each vehicle comes with a few stock paint jobs and they’re all pretty
cool, but I’ve been able to create custom paint jobs on my cars in racing games
for some time now and it’s surprising that I can’t do that in a cutting-edge PS3
game.
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