Burnout Dominator does a good job of conveying a feeling of breakneck speed,
but the size of the PSP’s screen can sometimes make it difficult to pick up
oncoming cars and turns in the track. This is more so the case in the races that
take place on city streets than the ones that have you racing down freeways.
It’s not something that brings down the gameplay as a whole, but there will be
some surprise moments when you’ll find yourself barreling headlong right into a
wall.
The challenge events are enjoyable enough, but the game is most enjoyable in
the races. There’s just something more exciting about a race in which you’re
encouraged to take out your competition as much as you are to beat them. The
game keeps races competitive in spite of all the wrecks, so you’re never really
out of a race until the end. On the other hand, you can take out your
competition and find them back on your tail before you know it. You may not like
the idea that you can never really win big in the game, but when smashing into
the competition is a big part of the gameplay it’s good to keep the targets
nearby throughout the race.
Burnout Dominator is an enjoyable game, but I can’t help but be disappointed
that there’s no crash mode in the game. This has been a signature mode of the
game from the beginning of the series and its absence is very noticeable here.
Also noticeably absent is support for multiplayer racing over Infrastructure
mode, although there is Infrastructure support in the form of game downloads of
things such as new tracks which is pretty cool.
In The End, This Game Hath Been Rated:
84%. While not a dominant entry in the Burnout
series, Burnout Dominator serves up some enjoyable racing action.
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