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MEMORY BLOCK 2
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Status: Investigate and find Masyaf's traitor
*NOTE: You can press any button during this kind of cutscene to change the
camera angle, to be more cinematic.*
Well, after the scene you will get a series of messages outlining which
abilities you have lost - pretty much all of them, including the counter kill
(cry now).
Walk down and out of the fort to run into a guy along the way. Return to the
bottom of the hill, then look north and go left to the market. When you get
close to the target, go set on the bench and lock on, or the other way around,
and then listen to the conversation.
Now go to the east side of the village and get close to the target. Climb on
the building and then press the lock-on button to listen to the conversation.
After the two depart, follow the guy up the ways. Get close and pick his pocket
without alarm.
Go up this path to find the next target preacking by a rail. Let him finish
and then follow. He will stop in a dark spot in the corner. That is when you
go high profile and then punch him a few times to make him talk.
Status: Speak with the Bureau leader in Damascus
Synchronizing Rank 1 Memory - sword and hidden blade
With a few of your toys back, head back to the village. You will get a chance
to practice some swordplay, so try it out (the combo kill is nice, attack and
then press attack as the sword hits to kill). Return to the village bottom and
go out the open gates to find a trusty steed, either black or white. Jump on
and start running down hte road.
Make the jump when you hit one and keep going. You will cross under some arches
and then load the next area.
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Kingdom
=======
*NOTE: The most important thing to remember is that you can set your own marker
on the map. This helps highlight objectives not on the minimap. It's the
easiest way to know where you're going without following directions. Learn to
use this well and the game almost plays itself.*
You are now in the Kingdom. Your first task is to claim the view point on top
of the tower nearby. Just ride up, get off, and start climbing. After you get
it, to a leap of faith off the beam to land in hay below. Now you are free to
keep going.
When you hit a fork nearby, watch out for enemies in the area; go into eagle
vision to see the red guys, or use the change in the light in the corner of
your HUD. Get past them and take the path going east, simply because you can't
go to the west side of this area.
*NOTE: Just stay away from enemies even though they clearly see you. They won't
bother you unless you provoke them by getting too close or doint something you
shouldn't be.*
*NOTE: Remember, if you do get spotted by anyone, just run around until they
cannot see you, and then hide in some hay. No need to fight.*
When you hit a small village with another view point, you can just run up the
tower and start climbing if you like, which does alert the guards. You could
even go around the back and climb, so long as no one sees you. Either way,
get to the top, synchronize, and then leap of faith off to vanish. You can now
go view point hunting, or just head to Damascus, your call. I will go into
the view points you can get here right now, so skip ahead if you just want to
get on with the story.
*NOTE: Remember, blend to get by guards unnoticed, and once they can't see you
you are free to climb.*
From this tower, go to the west to find a path leading up the mountain. Follow
the long trail to the tower. Blend past the guards and then go up the side.
You will also find a flag up here, then synchronize. Again, leap of faith off
the beam. Then back down the trail.
*NOTE: Since that was the first mention of the flags, refer to my flag section
if you want to tackle all 100 at this time. You can't get them all now, but you
can get a bunch out of the way. Again, just as the view points, these flags
are not mission-related, so skip if you don't care.*
Go back to the second view point in this village and then go around it to find
the path leading down to another/other part of the village. Go around the
path until you find a path leading up, not the winding path leading up to some
buildings. Follow the path to Damascus. If you try to go anywhere else you
will not be able to go.
When you reach the village with the fourth view point, just go around the back
to avoid the many men in the road and get up there. Keep heading north to
the next village with the next tower. This area is more like an enemy camp, so
just stay away from the guards. Go through the camp and on your way to
Damascus, see, the view points were easy.
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Damascus
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Status: Climb a view point, 0/6 investigations
*NOTE: The best way to get around is by the rooftops. If you do get spotted
and are being chased, get up to the roofs and find a garden to hide in.*
*NOTE: Now that combat is a factor, I will remind you how to do the quick
kill just in case someone doesn't quite have it down. You will attack, press
attack as the blade hits, and then do it one more time and that should do the
kill animation. Just stay with it for two hits and then the animation should
go, and it's well worth it every time.*
Make your way down the path to the city. Near the gate you will get a message
about saving a citizen. Get off your horse, walk over there, and lock-on to
a guard. Start fighting and then lock-onto the citizen you just saved. Then
you will be showed some scholars walking. Blend with them to walk into the
city. Just go over to them and press blend, no need to hold, and just wait for
the "ride" to get you in, then exit the blend.
To the right will be another poor sap in trouble, so do some slashing (remember
the quick kill move) and then talk with him. Should be some scholars to hide
with after it's over, so blend with them until you're back to green.
Now go to the east by the wall until you run into some vigilantes and another
poor citizen in trouble. Save her and then you can use the v-men to cover your
escape, but probably no one will be chasing you.
Your goal is to get to the view point, but if you run into citizens in peril
along the way, help them out. Right now, make your way to the view point to
the south of the gate, the only one on your map. Once you do you can look to
the map to see all there is in the poor district.
You should see a pickpocket marker on the map, so go to the narrow market and
lock-onto the target from a distance. Follow him down the market path and pick
his pocket to complete one investigation.
You can now find more citizens in danger if you want. Getting the first view
point to the east of the gate will reveal another pickpocket mission. After you
do it you can go to the bureau leader with what you've learned. You can do this
but I will still list the remaining view points and missions.
Status: Return to bureau leader
If you go to the nearby view point, the last on the east, you will reveal an
eavesdropping mission. Before you do this, you should be able to save yet
another citizen nearby (gee, they could have separated these out a bit more).
After, lock-on to the guys, sit on the bench, and then press listen.
Now start taking the three view points along the south rim of the poor
district. The first one to the east, by a gate, will not reveal any missions,
but it does have a guy at the top. The next one to the west will have a citizen
nearby, and this view point will reveal an eavesdropping mission. Do it to
learn of some beams in the courtyard.
Go directly south after to get the sixth view point. No rewards for it. Now go
a bit north to tackle the view point atop the mosque (I hope that is a mosque
because I don't want to offend anyone). I was able to use the windows to get
on top of the main building, and from there jump to the tower.
Only two more. The one to the southwest should reveal both an interrogation
and an eavesdropping mission. Do the interrogation first. When you arrive at
the speech-givers platform, walk past the guards and sit on the bench nearby,
then lock-on. After he starts walking, get up and follow. Once he's in the
dark alley, start punching away. There should also be another citizen in danger
to the south.
Now for the eavesdropping mission. Go to the open square, sit on a bench, and
then listen in. With all the investigations complete, go north and up the
building to get to the last view point tower. All that should be left are a
few citizens to save. You can just run around the whole map and look for the
citizen markers on your onscreen map.
Make your way to the southwest of the map to find the bureau. Get on the roof
and jump down from the opening. Go talk with the leader inside and explain
the situation. Then Animus will fast forward you.
*NOTE: If you decided to get all six investigations you will have a better
chance at this target.*
Status: Assassinate Tamir ( MEM2TAM )
Climb out the way you came and start the rooftop jumping to the northeast. When
you get near the target, drop down to the streets and walk into the square,
where the game turns into one of those sorta-cutscenes where all you can do is
move. Be sure to hit the glitches. Move toward the two men talking and just
stand by the crowd looking. Be very aware of the glitches so you can get the
full enjoyment out of this cutscene.
After that and you get full control back, make sure your hidden blade is on.
You can just run up to Tamir and assassinate him, simple as that; if you do
get caught, just let them kill you and try again. And remember to gently move
through the crowd or your cover may be blown, but dash when you have an open
shot. Then you go into an odd cutscene with more glitches that you must use if
you want full enjoyment.
Okay, so after you're back, run up a wall nearby and get to the roof. Your
goal now is to lose the men chasing you and to find a garden when no one sees
you. It's not too tough, so just run far, make good jumps, and get in a garden
when no one is around. Let things cool down and then come out, but you will
probably be spotted again. So just make another dash to a garden. That should
be enough, but if you are spotted again just hide in another garden. Just make
your way back to the bureau and be sure you are in the green before you drop
back inside. Then go meet the leader. Then you fast forward and then it's
back to the real world.
===========
Talk with the girl yet again if you like, and you can ask quite a few questions
with vague answers. Then you can go to the computer nearby and visit Lucy's
mailbox. Miss Stillman has nothing much interesting in her email, so exit
when done and go to bed.
Go follow the doc after you awake for a conversation. Then go lie down on the
Animus to get back to the good old days.
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