A videogame based on a Fox animated series that was cancelled but found new
life on Cartoon Network … that features an original storyline penned by the
show’s writers … that lets you play as three of the show’s main characters and
includes numerous references to episodes of the show … hmm … that reminds me of
the time when I reviewed Futurama. It’s déjà vu all over again with the Family
Guy game. Funny gags, favorite characters, and familiar settings just can’t
quite make up for thoroughly uninspired gameplay.
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| Just as in the show, Stewie is the most fun. |
Family Guy finds Peter relaxing at home during a P-TV marathon of Mr.
Belvedere. His day takes a turn for the worse as a confrontation between Stewie
and his, ahem, “sperm brother” Bertram square off in a fight to claim Peter’s
satellite dish and the dish is destroyed and comes crashing down on poor Peter.
Meanwhile Brian finds himself in trouble of the paternal kind again with Peter’s
father-in-law’s prize dog, Seabreeze. These turn of events kick off the game as
you switch between playing Peter, Stewie, and Brian in three parallel and
intersecting storylines. (Wait a minute, can parallel stories intersect? Oh
never mind…)
The three characters each have their own unique style of play drawn from
different video game genres. Stewie is the platformer, Peter the brawler, and
Brian’s sequences are all stealth-based. Let’s go from decent to worst here.
Stewie’s levels are the most enjoyable. Sure you have your share of annoying
jump sequences, but that’s par for the course with many platformers. Stewie is
armed with his laser gun and mind-control helmet. The former is used to take out
enemies and bust up the breakable objects scattered across the levels. The laser
gun can be upgraded by collecting bolts found throughout the locations Stewie
visits – some in plain sight and others that will require a bit of maneuvering
to find. Each hundred bolts collected leads to a gun upgrade, so they’re worth
picking up. Stewie’s mind-control helmet comes into play in solving some of the
game’s puzzles as he can use it to force other characters to do his bidding.
There’s a good variety to Stewie’s levels, platforming, arcade shooting, puzzle
solving, and more, and if the game simply featured Stewie and a little more work
was put into his levels then Family Guy might have been a good game.
Unfortunately you have to spend time with Peter’s and Brian’s levels as well.
Peter is under the delusion that everyone is an agent of Mr. Belvedere and so
he decides to go out and clobber everyone he sees. Peter has a basic punch and a
basic kick, and these attacks can be strung into combo attacks. If you gobble up
the snacks dropped by defeated enemies you’ll fill Peter’s snack meter. The
snack meter is used to charge up special attacks which can be unleashed by
holding a trigger and pressing the corresponding button. It all works about as
well as you’d expect a basic fighting system to work in a basic platform game.
It’s hard to line up Peter’s attacks when multiple enemies are involved, partly
because of poor sightlines and partly due to skittish collision detection. It
also doesn’t help matters that the controls are pretty sluggish. The game also
makes things more tedious by making enemies only vulnerable to certain attacks.
Some you have to kick, some you have to punch, and others require a combo
strike. When you use the wrong attack an enemy flashes while the correct attack
will make him or her flash red. All in all Peter’s levels aren’t that much fun.
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