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Assassin's Creed - Walkthrough
System: PlayStation 3
Rated: M
Also On: PC · Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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++++++++++++++
MEMORY BLOCK 3
++++++++++++++

======
Masyaf
======

Status: Go to either Acre or Jerusalem

Synchronizing Rank 2 Memory - short blade and counter kill (now stop crying)

After speaking with Al Mualim and getting the counter kill back, go down the 
steps to see that the courtyard at the back is now open. More flags if you are
looking too. Then head out the fort to run into another training session. We
already discussed the counter kill, but you can practice here in caes you
forgot, or never knew how to begin with.

Now get to the bottom of the village and out the gates with a horse, and go to
the Kingdom area. I call my horse Barthalamule.


=======
Kingdom
=======

Basically, just pick a city and go, but since I'm calling the shots, let's all
listen to me. Head west toward Acre and to the sixth view point. Just go 
around and climb the tower from the back, then leap of faith like so many times
prior.

The village below is heavy into guards, so stay away from them as best you
can. As you move through the village, remember not to bump into too many 
people or they will rat you out. Just stroll through and head up the path to
Acre to the east. 

Take the low road when you reach a fork and head south to avoid the guards, but
you pretty much have to blend the whole way, or just run past and hide in the
first hay stack you see.  You should end up at view point seven. Ascend 
and sync up. Doing the leap of faith from up here is the best way to get over
the fence here, because you can't hop over the spikey fence on the ground.

You can go south and then west at the next fork, but there are more view points
and more flags if you go east. So let's do that. The next view point is to the
east. When you get there you notice an increased guard presence than the last
view point tower. Go to the shadow of the tower, where you will also find a 
flag, and ascend from this darker side with less enemies around. 

If you can manage, blend past the checkpoint (if you can somehow neutralize 
the guard on the tower). Otherwise, take the longer road east at the back of
this village. You should arrive at some ruins, so speed north before anyone 
spots you. 

The next view point will be the first one you have to fight for, there is no 
other way past the guys than to fight, unless you want to run and hide, but
that's no fun. Target the view point and then find it with your eyes. Go to
the left of it to find a trail leading alond the cliff. There will be four 
guards, so engage them, but then run around them toward the cliff edge by the
tower. From here you will use both the counter kill and the grab and toss. 
The counter kill works as well as you think, but if you can toss a lot of dudes
over the cliff, that is even funner. Trust me, tossing all them is possible, so
do it quick before they overwhelm you. After the fight, go claim the tower.

From the ruins area, go east toward Jerusalem, but then get off on the route
that leads to toward Damascus, but you are just wanting the two view points.
The many guards will probably be out to get you, so elude capture as best you
can. The first view point poses a new challenge because there are watchtowers
with archers that will attack you. Your best move is to climb a tower, kill 
that archer, and from that side of the tower you can climb. In fact, if you
are flag searching, you need to clear out all the towers in this village or
you will be running away a lot.

From this village closest to Jerusalem, go north to the next view point on the
way to Damascus. You'll notice that the trail here is covered in guards, so 
either blend or dash past and hide to get by. Make your way along the path to
the 11th view point, which should leave only the one by Acre. Just go to back
of this tower overlooking a river, climb up the ladder, and sync up.  

Now go all the way southwest to the view point by the exit to Acre. An easy 
one too. Nearby is a village, but you are free to go to the city now that you
have all the view points in Kingdom. In this village is a camp where you can
go to town on a bunch of enemies and claim a bunch of flags; 360 owners can
get closer to some of the the killing achievements, such as the counter kill
one, which is the best way to get through this camp. If you have no desire, 
then off to Acre with ya.


====
Acre
====

Status: 0/6 investigations complete

Go up the dreary path toward the gate. Like before, save the citizen outside,
which will involve a lot of counter-killing, and then use the scholars to get
in Acre.

As soon as you're in and arrive at the fountain, depart from the scholars and
go sit on the bench to th left. Lock-on to the guys by the fountain and then
listen. Now go to the view point very nearby, which is very short too and then
you reveal the lay of the city. Should be a citizan in peril nearby. 

Moving through this city is a constant pain because of all the guys on the
rooftops, which they will spot you. This might good reason to move through the
streets, unless you don't mind clearing out the skies.

Take the only view point to the north. You will notice that not only are these
view points low to the ground, but they are guarded well. Assassinate some of
the guards, but don't be afraid to start climbing; remember that the leap of
faith will get you hidden. 

Go to the nearby view point to the southeast that is not near the district
border (it's lightly guarded). This should reveal a pickpocket mission to the
south. Stand at a distance and then listen to the conversation. Follow him
soon after and quickly snatch the goods. Again, you're now done with the 
investigations, if you want to be. I will continue on with the rest of the
objectives, so you are free to skip ahead. Remember, the more objectives you
complete, the closer you get to gaining a block of health to the sync bar.

From here, head south to a view point by the bureau. This tower will be badly
damaged, and it's also one of the taller ones yet. Another citizen to the 
west. 

Run along the rooftops to the west to hit another view point; try to do running
assassinations (like from the trailer) by running (not sprinting) and then 
pressing the attack button with your hidden blade to leap on the dudes and 
kill them quietly. After you sync up, you will see a pickpocket mission, but
this one is sorta through a building. The big building has an alleyway of sorts
that is blocked with guards at both ends. You can fight your way in, or find a 
hole in the roof to drop through, either way. Listen in and follow like before.
The hole by the way, is at the western end of the roof, and you can use it 
to get out of this former prison.

There is now only one view point not touching the boundary of the district, and
it should be to the west side of the map. Go there to find that it is more like
a fortress tower, and there is an archer at the top. But nothing should be 
revealed.

Now head southwest to the corner of the map. This tower overlooks the side of
the city that hangs over a cliff. Claim it to reveal an informer behind the 
building on the ground. Go lock-onto him to get a target from the informer. Go
to the north, quietly and don't run into the Templar in a building or that 
will cause you to retry. He will be on the other side of this broken building,
so hop over and quietly kill him, then make your way back to the informant. 

Now to back east along the boundary to a church tower for the ninth view point.
You reveal an interrogation mission on the steps below. Leap down and then 
stand in the shadow of the palm tree to lock-on. Follow him after his speech 
down the steps and then beat him up in the alley. So sad, you a cold-blooded
son.

Now just two more view points on the eastern border of the map. Swing around 
the city and make your way to the southern one first. This view point is
a new one, because it is right on the boundary. Get up the bell tower and then
jump off. Now just go to the one to the north a bit and that will be it.

You get a new informant mission right by the hay cart after you leap of faith.
Go talk with the man to learn that you need to find 20 flags in three minutes.

The first one is above on a balcony. Climb the building to get up there. From
here you can go south and follow a path to the remaining flags, just know they
are on your map and they do follow a path. You will swing back around to the 
same area. You may be able to start from the flags on the rails, but either 
way you are given like a whole spare minute, so no trouble; just take your
time and don't skip any, use the map. Real easy if you've been roof jumping the
whole game. After you complete the test talk with him to get some info.

Now make your way to the bureau with all the knowledge. Hop in through the roof
however you wish, then talk with the leader to get the feather. Another fast
forward.


Status: Assassinate Garnier		( MEM3GAR )

Go to the northwest toward the "hospital." You should notice that the citizens
appear to get more "mentally challenged" the closer you get, so avoid. When
you near the entrance from the steps, get in with the group of scholars. 
Another one of those cool cutscenes, so move in with the crowd that forms 
around the well. Don't forget the glitches, and when not in a glitch be sure
to move the camera to get a better view. 

Oh man, that was not a pretty scene, nor cool; my knees hurt. Turn around and 
get back with your scholars on the right side (left of the entrance). Follow 
them all the way around until you see the big guy in your sights. But don't
strike at the first moment you see him. There are two keys to this kill: there
can be no retards nearby, and you must be patient. The fools in the area will
blow your cover if they hit you, so you can never leave the blend with any
nearby. And the scholars will keep going around and around the area, so there
is no need to rush. You must wait for the doc to be away from the challenged
ones and nearby, then unblend and go for a quick strike; no really, just lock-
on, run, and attack to go into the movie scene.

Another one of those trippy little cutscenes with those glitches like before. 
When you come too, find a ladder on the western wall that gets you up to the
catwalks above. Follow the beam, jump across a chandelier, follow the walkways
and beams, and then jump out of a broken window. Now comes the part of just 
making a mad dash toward the bureau. I found it best to skip along to the 
southern border, then follow it to the bureau, and there was a group of 
scholars near the bureau that led me to the ladder to get to the roof. However
you get there, hop down and deliver the feather. 

=========

After you rest, you are given the option to fast forward. Do so unless you want
to journey all the way to Masyaf yourself, and you don't. After the meeting 
you get more stuff back.

Synchronizing Rank 3 Memory - throwing knives and tackling


Status: Go to Jerusalem

Now back down to the stables and get on your mount. Back to the kingdom. There
is nothing to do here this time around, so just make your way southeast to 
Jerusalem.


=========
Jerusalem
=========

*NOTE: For the mentally challenged in the cities, you can tackle them if you
like.*

Status: 0/6 investigations completed

Well, you've done this twice already and you'll do it again. Make your way
down the trail to the Kingdom of Heaven. When you reach the gate, get off your
equine friend and go into the cemetery on the left. Run up, lock-on, and fast
assassinate the guy standing in front. Then kill the rest with counter kills,
or whatever. Talk with the man and you get your ride into the city, yet more
scholars who seem to always show up on cue. 

*NOTE: Now that you have knives, you will notice you have targets in the city
that are not guards. These guys have pouches on their belts and you can pick
those pockets for more knives. You can only hold 5.*

After you get inside, and maybe help a citizen nearby, to toward the church
with the first view point. You can get on by a beam from the west. Go up and 
get the lay of the district. 

After you leap, the interrogation target is the guy you've hearding rambling 
the whole time from the steps of the church. Get close and listen to the 
speech, then follow into a nearby alley. You may have to fight the knive-
carrying dudes, but just land your blows on the target to be done with the 
fight. 

Now look at the map of the district. There are two good columns of markers that
are view points. We'll go in this order:
	8	1
	7	2
	6	3
	5	  4

Start with #1 (the northern one in the center). Then go south for #2. #2 spits
you an informant to the west. Go meet him to get two targets. Both at inside a
massive market building. One is by the western entrance; he has yellow stripes
on his clothes. Then the other will be patrolling around, so just lock-on, run,
and do a quick strike assassination. Then quietly return to the informant to
collect the info.

Now hop along the rooftops to view point #3. There will be a citizen nearby,
so save that person if you wish. #4 is what I believe is that famous mosque 
(please don't hurt me if not) that is really in Jerusalem. You can climb the 
building using the window things with ledges. Then climb up to the dome and 
sync up; this is the first view point without a leap of faith, you can jump 
anyway if that makes you feel better.

#4 reveals two missions nearby. Go do the pickpocket nearby first. Then go
see the informant in the market nearby. You have another flag fetching quest
here. When you start, grab the flag on the rail nearby. Then follow the street
up to the east to find a trail on the ground. Then follow the rooftops to
the north. You will swing around a trail of rooftops (don't go for a Jerusalem
cross when going up some buildings) and then follow the path back to a ladder 
which takes you back to the informant; trust me, the trail is simple so long
as you stick to it. 

After that, go to #5, or do some of the save citizen events. #5 reveals a 
pickpocket target nearby. You know what to do by now. Then head to #6, which
is near the bureau. Get up and claim it; you climb it by the north face.

#7 is on another church, and it is around another dome. #8 is the last one
for this district. The only way to get to the top of this tower is to scale 
the front of the church, the southern face, right in front of the guards.
Then get up the bell tower by the same side. You can jump to the east for the
leap of faith.

Your last view point reveals an eavesdropping mission inside the church. You
have to kill the guards in front of the church to get in. This causes a ruckus,
but you can just stroll in after the fight and sit on the bench to listen in.
However, if you save the citizen outside the church (to the west) you can 
blend with the scholars and walk in without fighting. 

After you have all the investigations done, go to the bureau and collect the 
death feather. 


Status: Assassinate Talal		( MEM3TAL )

When you reach the northeast corner, pull out your map and find the nearby 
squad of scholars. Use them to get past the guards on the steps, or enter the
area from the rooftops to the west. Either way, dodge the crazies on your way 
to the warehouse, and if you do use the scholars, they only go up the steps, 
so unblend when past the guards. 

Just walk into the open doorway to begin the extended cutscene. Just move 
along the path and get the glitches. You end up in a room where you are
surrounded. After you cutscene is over, start the fighting already. Just do
your counter kills, but remember to grab guys and toss them away to make the
group around you slightly smaller. After you kill the men on the ground, climb
up the ladder and kill an archer on the upper level. Then take the ladder to
the roof in pursuit. 

*NOTE: Don't forget to use the tackle ability as you run to run fast and shove
people out of the way.*

You need to run after him and try to lock-on for a leaping assassination, but
if you can't you will chase him down to a certain point where you will fight
him. Kill him anyway you can and then make your escape. You know how to get
to the bureau, so do what you do. After you deliver the feather, it's back to
reality

=========

Again, ask Lucy all the questions you want, up until you get the blow-off
responses. That is your cue to go to bed. Oh yeah, the closet is open, if you
care. Then it's wake up, talk a bit, then off to wonderland, again.
 

Walkthrough

 




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