By Daniel Acaba
Action games are a dime a dozen and most of them, even the great ones such as
God of War, really devolve into button mashers much of the time. While entries
such as Devil May Cry and Ninja Gaiden manage to retain the intense action
without resorting to interactive cutscenes and button mashing these are few and
far between. Most games can be picked up by just about anyone and be button
mashed through, if not beaten using that “technique.” It is obvious that the
developers of Heavenly Sword wanted to avoid falling into this category with
quite mixed results.
The biggest success of Heavenly Sword is the storytelling. Not that there is
anything all that fantastic about the story itself, it’s a fairly typical tale.
Nariko, an outsider from her own people, ends up wielding the Heavenly Sword, a
sacred weapon that slowly takes the life of its bearer, to fight off an evil
Emperor. What really makes Heavenly Sword shine is how the story is told.
Using the motion capture god Anthony Serkis, the man behind Gollum in the The
Lord of the Rings Trilogy, they have managed to get incredibly realistic
cutscenes of a quality never before scene. The lip-synching matches up to the
words perfectly in almost every area of the game, the physical mannerisms of the
actors and subtle body language all go a really long ways to immersing you in
the story. Much of the time these cutscenes really do come across with an almost
Hollywood movie type quality to them.
Then again it is also the characters that make the game. Nariko is fairly
stereotypical of a tough-guy type character, except the guy is a gal. She is
rather wooden and one dimensional for the most part. However Emperor Bohan, the
irrepressible Kai and Bohan’s three flunkies all do incredible jobs of drawing
you into the experience. The interaction between characters goes to a nearly
unbelievable level in projecting the actors’ emotions through their video game
avatars.
The voice acting is pretty much flawless as well. While some of the
characters can come off as really silly at first you will soon realize that this
is how the character was meant to act. It isn’t a failing in the acting quality
as much as it is just an obnoxious and insane man. Much of the voice work is
like this, being of good quality if not a bit quirky. There is nothing dubious
about the music though. It’s all suitably epic and sometimes over the top but it
fits the game rather well. At the drop of a hat it can go from subdued tribal
sounding music to the crashing drums of war.
Nariko has a variety of attacks at her disposal. While she starts off
wielding a simple long sword she eventually wields the Heavenly Sword in all its
glory. This magical weapon can be alternated between three different modes. In
its default mode, or speed stance, Nariko breaks the blade into the separate
long swords and uses them to handle most enemies. This is your middle ground,
fairly strong and fast but nothing too incredible. It is mostly designed for
handling large groups of weaker enemies.
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