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3.10. Orbulon
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Poses Required
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This character uses three exclusive poses, The Diner trilogy.
The Diner A
Both the Wiimote and Nunchuck held up, facing toward you.
The Diner B
Both the Wiimote and Nunchuk face down and pointing towad the screen.
The Diner C
Have the Wiimote and Nunchuck's tips facing one another.
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Microgames
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It's a Wrap
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Pose: The Diner B
Objective: Unwrap the mummy!
Variations:
Level 1 - Less wrapping.
Level 2 - More wrapping.
Level 3 - Most wrapping.
Strategy: Just shake the nunchuk and Wiimote side to side to start grabbing
the bandages off the mummy until it's uncovered. More wrapping in
later stages requires faster movement.
Obstacles: None.
Other notes: Those underneath the bandages include aliens, girls and a
sumo wrestler.
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Hare Raising
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Pose: The Diner B
Objective: Follow the flag raising commands!
Variations:
Level 1 - One command.
Level 2 - Two commands.
Level 3 - Two commands (one a false command).
Strategy: The nunchuk controls the white flag and the Wiimote controls the red
flag. When raising and lowering, do it quickly and with plenty of
movement otherwise the game won't recognise it. Later stages have
false commands, such as 'White Not Up' so don't move that flag.
Obstacles: None.
Other notes: There is a minigame for this stage.
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Chunky Salsa
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Pose: The Diner A
Objective: Repeat the shakes!
Variations:
Level 1 - Three shakes.
Level 2 - Four shakes.
Level 3 - Five shakes.
Strategy: The person on the screen will shake the maracas in an order which
you must repeat. Follow that order, although timing doesn't matter.
It helps if you listen to the order I feel (he does say it in a
squeaky voice) so have the sound up.
Obstacles: None.
Other notes: None.
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Bridge Work
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Pose: The Diner B
Objective: Move the bridges to get the people across!
Variations:
Level 1 - One person.
Level 2 - Two people, different levels.
Level 3 - Two people, different directions.
Strategy: With the Wiimote and Nunchuk facing the screen, pulling up so they
are facing you makes the bridges go down. Concentrate on the
people getting across and try not to get too confused.
Obstacles: None.
Other notes: None.
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Safe Cracker
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Pose: The Diner B
Objective: Crack the two locks on the safe!
Variations:
Level 1 - Three possible choices.
Level 2 - Four possible choices.
Level 3 - Five possible choices.
Strategy: Tilt the controllers, still facing toward the screen to rotate the
safes to get the correct combinations. Once you have one it unlocks
so you can concentrate on the other. Later levels have more choices.
Obstacles: None.
Other notes: Random objects are found in the safe, such as a fire extinguisher.
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Monkey Dance
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Pose: The Diner A
Objective: Move your arms up and down and dance with the monkeys!
Variations:
Level 1 - Dance shortly.
Level 2 - Dance longer.
Level 3 - Dance for quite a long time.
Strategy: Swing your arms up and down quickly and at some distance and keep it
up until the games over. If you don't put your arms out far enough
you'll easily fail.
Obstacles: None.
Other notes: Dance, rummy!
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Buggin' Out
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Pose: The Diner A
Objective: Grab the bug in the pliers!
Variations:
Level 1 - Swinging caterpillar.
Level 2 - Falling shrimps.
Level 3 - Falling centipede.
Strategy: Open up the pliers with the controllers by pulling them apart and
close them to catch the bug. For the caterpillar wait until it's
swinging still, for the shrimp just keep trying until you catch one
that falls and get the right timing for the centipede when it drops
down, otherwise you'll fail.
Obstacles: None.
Other notes: None.
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Starved For Attention
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Pose: The Diner A
Objective: Wave down the boat to get rescued!
Variations:
Level 1 - Cat, less waving.
Level 2 - Panda, more waving.
Level 3 - Space Panda, a whole lotta waving.
Strategy: Just wave the controls out and in again quickly and far apart until
the ship notices you and picks you up. You need to be quick on level
3 to get the spaceship to pick you up.
Obstacles: None.
Other notes: None.
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Clock-Watcher
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Pose: The Diner A
Objective: Match the hands of the clock!
Variations:
Level 1 - Slight adjustment.
Level 2 - More adjustment.
Level 3 - Digital Reading.
Strategy: With the nunchuk being the hour hand and the Wiimote the minute hand
replicate the time shown. The first two levels are quite easy as you
can just follow the positions and watch them with your hands. The
third level has no diagram but just a digital reading, so do the
hour first and hold it steady, then do the minute hand to pass.
Obstacles: None.
Other notes: A rabbit, chicken and robber appears upon completing each level
respectively.
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Bear Handed
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Pose: The Diner B
Objective: Juggle!
Variations:
Level 1 - One throw.
Level 2 - Two throws.
Level 3 - Three throws.
Strategy: Tilt up the controller when the item comes toward the hand to throw
it across to the other. Later levels have more throws so pay
attention. Also it's not hand for hand but think of it as a mirror
image, so you right his left, but you are mirrored.
Obstacles: None.
Other notes: The third level has you juggling a fish! You can also throw it
more than required but you only need to do it one, two or three
times to pass (as the fish won't leave the screen in time for you
to fail).
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Tog Dog
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Pose: The Diner C
Objective: Swim to rescue the child!
Variations:
Level 1 - Rescue the child.
Level 2 - Win the face.
Level 3 - Rescue the box of space puppies.
Strategy: With the nunchuk and Wiimote facing one another, rotate them round
to make the dog swim. For Level 1, swim to the top of the screen
and get the child; if he moves wait a second for him to go back to
the centre and try again. For level 2 just swim away as fast as
you can and for level 3 wait for the laser to have a break before
heading off and rescuing the box of puppies.
Obstacles: Laser (Level 3).
Other notes: None.
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Finishing Move
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Pose: The Diner A
Objective: Copy the hand positions!
Variations:
Level 1 - One position per controller
Level 2 - Change Wiimote position
Level 3 - Change Wiimote and nunchuk positions
Strategy: Copy the positions shown on screen. For Level one, just cross your
arms with the controller facing up. Level two has them flat and
together facing you (except the Wiimote is facing up, but then you
change it to facing you) and the third level has you changing both
positions twice.
Obstacles: None.
Other notes: None.
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Look, Ma! No Feet!
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Pose: The Diner C
Objective: Pedal the bike and ride it to the finish!
Variations:
Level 1 - Linear course.
Level 2 - One corner in the course.
Level 3 - Two corners in the course.
Strategy: With the controllers facing one another, rotate them round to
start peddling the bike down the course where you are asked to then
ride it to the finish. Line them up and keep it steady to pass.
For the second and third levels you can turn round corners by
tilting side to side like you would on a bike, just ensure you don't
hit the sides otherwise you'll fail. Keep on the inside of the
corner as the corners get slightly sharper on their exits.
Obstacles: None.
Other notes: None.
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Stroke Of Genius
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Pose: The Diner C
Objective: Row your way to the island!
Variations:
Level 1 - Island straight down.
Level 2 - Island slightly to the side.
Level 3 - Island out of the way.
Strategy: With the controllers facing in on one another, fan them to start
rowing. For the second and third levels where you have to go out of
the way, just row one to turn the boat (row the opposite paddle
to turn in the direction you want) and make the island.
Obstacles: None.
Other notes: You get RICHES for getting to the island! Huzzah.
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Coming Unhinged
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Pose: The Diner C
Objective: Open the box!
Variations:
Level 1 - Open the box hinges.
Level 2 - Trap the firefly.
Level 3 - Operate the bridge to let the horse and boat pass.
Strategy: With the controllers facing one another, put them to vertical
positions to open the hinges. For level one, just open the door for
the jack in the box. For level two, open the lantern and wait for the
firefly to drift in and close it again. For level 3, keep the bridge
down so the horse and cart can pass then raise both ends to let the
boat pass.
Obstacles: None.
Other notes: None.
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Monkey Crossing
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Pose: The Diner C
Objective: Swing across the trees to dry land!
Variations:
Level 1 - Two trees to swing across.
Level 2 - Three trees to swing across.
Level 3 - Four trees to swing across.
Strategy: With the controllers facing one another, flick them out toward the TV
screen to swing the arm. Alternate between them to swing across the
trees to the island. Later levels have more trees to swing across.
Obstacles: None.
Other notes: None.
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BOSS STAGE: Boom Box
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Pose: The Diner A
Objective: Beat the boxer at his own game!
Variations:
Level 1 - Lazy opponent.
Level 2 - Fair opponent.
Level 3 - Very offensive opponent.
Strategy: Keep you controllers raised at all times until one of the boxer's
arms drops and punch at that side to open him up, and punch away
until his guard is raised again. Keep doing his until he's finished.
The only difference with the later boxers is that they attack more,
so just keep your guard and when they rest or power up a shot (put
their wrist back) quickly punch. You just need to be patient here.
Obstacles: None.
Other notes: None.
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