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WarioWare: Smooth Moves - Game Guide
System: Wii
Rated: E10+
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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 3.02. Mona
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==============
Poses Required
==============

The Remote Control
      Just point the Wiimote toward the screen. Most of these games involve
      using the pointer, so ensure you aim the Wiimote at the screen before the
      game actually starts. Sounds stupid, but it's a common mistake.

The Umbrella
      Hold the Wiimote upright so the front faces you, with your thumb over the
      A button incase you need to use it during a microgame. From here you can
      move it in any direction according to the microgame.

The Handlebar
      Hold the Wiimote face up and so the pointer is facing left, and hold it
      with two hands on either end. Games include pumping up and down, or
      keeping balance by holding it straight.


==========
Microgames
==========

------------
Stage Fright
-----------------------------------------
Pose: The Remote Control
Objective: Using the Wiimote pointer, shine the light to find the little guy.
Variations: 
    Level 1 - Large Light.
    Level 2 - Medium Light.
    Level 3 - Small Light; guy moves.
Strategy: Just quickly search the entire screen and when you catch a glimpse
          keep him in view for a second or so to complete this microgame.
Obstacles: None.
Other notes: None.


-----------------
Welcome Committee
-----------------------------------------
Pose: The Umbrella
Objective: Control the rocket by tilting the Wiimote side to side and aim it
           into the alien spaceship.
Variations: 
    Level 1 - Stationary spaceship.
    Level 2 - Moving spaceship.
    Level 3 - Offensive spaceship.
Strategy: Just aim toward the spaceship for this one; the first level is
          pretty tricky though, just head around the projectiles so you
          come round and hit the ship from one of the sides.
Obstacles: Projectiles from spaceship (level 3 only).
Other notes: Kind of reminds me of when Will Smith says 'Welcome to Earth' in
             Independence Day. The theme and title at least.


-------------------------
Keep Your Guy On The Ball
-----------------------------------------
Pose: The Handlebar
Objective: Hold the Wiimote still to keep the guy balanced on the ball!
Variations: 
    Level 1 - Long balancing stick.
    Level 2 - Medium sized balanced stick.
    Level 3 - Shortest balancing stick, easier to give way.
Strategy: Hopefully you'll be starting this game off with the Wiimote held
          horizontally straight as much as possible, otherwise you'll topple
          right over. If you start giving way, only gradually tilt the Wiimote
          in the opposite direction - sudden movements will just make you come
          off the other side. On Level 3, the movements you make have more an
          impact so make sure you make them more gradual.
Obstacles: None.
Other notes: The panda makes a funny noise when you near the edge. :)


-------
Fan Boy
-----------------------------------------
Pose: The Umbrella
Objective: Fan the Wiimote back and forth to keep the paper butterflies in the
           air!
Variations: 
    Level 1 - One paper butterfly.
    Level 2 - Three paper butterflies.
    Level 3 - Five paper butterflies.
Strategy: Keep a steady rythm back and forth to keep them in the air; going
          too fast or slow will make them fall to the ground.
Obstacles: None.
Other notes: None.


---------
Shakedown
-----------------------------------------
Pose: The Umbrella
Objective: Shake the Wiimote to remove the debris from the object!
Variations: 
    Level 1 - Insects on a banana
    Level 2 - Soapy suds on a man
    Level 3 - Tiny robots on a robot
Strategy: Just quickly shake the Wiimote from side to side (only a few
          centimetres either way) until all the insects or suds are removed.
Obstacles: None.
Other notes: Different ending animations for each level, the first two
             featuring a crudly drawn banana.


---------
Swat Team
-----------------------------------------
Pose: The Umbrella
Objective: Whack the Wiimote forward to swat the fly on the wall!
Variations: 
    Level 1 - Stationary fly.
    Level 2 - Moving fly, smaller swatter.
    Level 3 - Faster moving fly, even smaller swatter.
Strategy: The first level is straight forward, just whack it forward to pass.
          The second and third levels involve a moving fly, so wait until
          it stops in the centre of the screen and quickly swat it to pass.
          If you are too slow, then it'll fly away and you'll fail.
Obstacles: None.
Other notes: None.


-----------
Carrot Away
-----------------------------------------
Pose: The Handlebar
Objective: Pull the carrots out of the ground by pulling up on the Wiimote!
Variations: 
    Level 1 - One carrot.
    Level 2 - Two carrots.
    Level 3 - Three carrots.
Strategy: Quickly pull up on the Wiimote to get the carrot out of the ground -
          it requires about a movement of 1ft upward, otherwise he'll just
          stumble so be don't be afraid to over do it!
Obstacles: None.
Other notes: None.


-------------
Runner's High
-----------------------------------------
Pose: The Umbrella
Objective: Finish the race by holding the Wiimote like a baton and running!
Variations: 
    Level 1 - No competitors.
    Level 2 - One competitor.
    Level 3 - Two competitors.
Strategy: Move your arm as if you were running up and down so make him run
          towards the finish. On later stages you have competitors to win
          against, so make sure you come first. Oh and you have to finish the
          face on all the levels in order to pass.
Obstacles: None.
Other notes: On certain races, they will have 'Go NAME!' where NAME would
             be the one you entered for your profile!


--------
Fired Up
-----------------------------------------
Pose: The Handlebar
Objective: Change the angle of the bouncing bar to correctly bounce the
           survivors to the firemen!
Variations: 
    Level 1 - One bar.
    Level 2 - Two bars.
    Level 3 - Two bars, two survivors.
Strategy: For all of these only gradual tilting is required. For level 1,
          just tilt it slightly toward the fire crew. For Level 2, tilt the
          top bar toward the bottom one, and midbounce tilt it toward the
          fire crew to get him to safety. For level 3 you have two bars and
          two survivors; you only need to use one of these bars though, so
          whatever one the first survivor goes toward, that's the one you'll
          use for the other. Bounce them both straight to the fire crew and
          not off the other bar.
Obstacles: None.
Other notes: None.


---------
Dough Boy
-----------------------------------------
Pose: The Umbrella
Objective: Spin the pizza by rotating the top end of the Wiimote!
Variations: 
    Level 1 - Medium pizza, few toppings.
    Level 2 - Large pizza, more toppings.
    Level 3 - Extra large pizza of death, most toppings.
Strategy: Just quickly spin the pizza at a constant pace until it's formed.
          Later levels just have you spinning it for a bit longer.
Obstacles: None.
Other notes: None.


------------
Up For Grabs
-----------------------------------------
Pose: The Remote Control
Objective: Pull the various items out of their holds! Point the hand toward the
           item and once it's gripped on, just jerk back away from the screen
           to pull it out.
Variations: 
    Level 1 - Nose hair.
    Level 2 - Remote Control from boy.
    Level 3 - Two umbrellas.
Strategy: Quickly target the object and jerk backward away from the screen to
          pull out the object. The second and third levels require two tugs,
          as the boy puts up a fight and the second level has you aiming
          at the second umbrella and pulling that one once you have finished 
          with the first.
Obstacles: None.
Other notes: None.


-------------
Come to Poppa
-----------------------------------------
Pose: The Handlebar
Objective: Pump the Wiimote up and down to inflate the balloon until it bursts!
Variations: 
    Level 1 - Large balloon.
    Level 2 - Medium balloon.
    Level 3 - Small balloon.
Strategy: The later levels require more pumps. You need to really go at it for
          this one, even on level 1, so really pump away in order to pass.
          It might be easier if you do this one handed too. The later levels
          have the balloon smaller so there is more to pump, so act sharp.
Obstacles: None.
Other notes: Different objects come out of the balloon when burst, including
             birds, confetti and a small man with a leaf. The level 3 balloon
             also looks like a tomato.


------------
Closing Time
-----------------------------------------
Pose: The Handlebar
Objective: Close the shop shutters by pushing the Wiimote control down.
Variations: 
    Level 1 - Few customers.
    Level 2 - More customers.
    Level 3 - More customers, some wanted to get in.
Strategy: For the first two levels, when everyone is out just close the 
          shutters (level 2 has an old lady go in when everyone is leaving,
          but that's fine). For level 3, once everyone has left quickly close
          the shop, as two people want back in and letting them in will
          fail you.
Obstacles: None.
Other notes: The shutter animation will be a tomato, chicken and house (in that
             order). Shutting customers in when they are leaving will make
             them run into the shutter, creating an imprint of their body.
             Someones your name will appear above the shop, such as 'NAME's
             MARKET'.


---------
Over Easy
-----------------------------------------
Pose: The Remote Control
Objective: Flip over the food by fliping over the Wiimote control face down!
Variations: 
    Level 1 - Pancake.
    Level 2 - Starfish.
    Level 3 - Large fish (understatement).
Strategy: You aren't meant to be flipping it up in the air, just turn the
          Wiimote from face up to face down so you are dropping it back onto
          the saucepan. If you don't do it quick enough you'll just drop it
          on the same side.
Obstacles: None.
Other notes: Different animations for winning; when the food is served, the
             pancake is joined by more and some syrup, the starfish is joined
             by more moving starfish and the large fish just moves off the
             plate (clearly underdone).


------------------
Honeymoon Fall Out
-----------------------------------------
Pose: The Remote Control
Objective: Reach out and grab the arm of the falling girl!
Variations: 
    Level 1 - Fairly close.
    Level 2 - A slight tad further away.
    Level 3 - Slightly further away still, arm moving around.
Strategy: Move the Wiimote toward the screen pointing toward her arm quickly
          to rescue her. Wait too long as you cannot reach her and she falls
          too her doom (oops). The final level her arm is moving around so
          move toward her in that general direction and then quickly adjust
          to grab her properly.
Obstacles: None.
Other notes: Different surroundings; skyscraper, canyon, plane (if you fail
             the last one, she is swept away by the rushing air at the last
             minute, somewhat sadistically funny).


--------------------
Universal Marionette
-----------------------------------------
Pose: The Handlebar
Objective: Move the puppet's strings by tilting the Wiimote to bat away the
           watermelon onslaught!
Variations: 
    Level 1 - Few watermelons.
    Level 2 - More watermelons.
    Level 3 - Lots of watermelons, both sides.
Strategy: Tilt up in the direction you want to swing the limbs to bat away
          the oncoming fruit. I found just going crazy with the tilting works
          rather well, although you may need to be more specific on level 3.
Obstacles: None.
Other notes: If you fail to bat the watermelons away, a watermelon will
             replace the puppets head. Keep failing and they will just keep on
             replacing.


-----------
Cupsy Daisy
-----------------------------------------
Pose: The Remote Control.
Objective: Get the ball in the cup!
Variations: 
    Level 1 - Short string.
    Level 2 - Medium string.
    Level 3 - Long string.
Strategy: Simply move from The Remote Control (pointing face on) to The
          Umbrella (pointing upward) quickly and the ball will fall into the
          cup. Ta da.
Obstacles: None.
Other notes: Flowers will grow out of the top of the cup.


-------------
Escape Artist
-----------------------------------------
Pose: The Remote Control
Objective: Lower the helicopter and ladder to rescue 'Fronk' from the building!
Variations: 
    Level 1 - Open roof.
    Level 2 - Denser roof.
    Level 3 - Dense passage on the roof.
Strategy: Direct the helicopter above the passage and move left and right until
          the ladder falls down the passage, and when Fronk grabs on pull up
          and awaaaay.
Obstacles: None.
Other notes: Fronk has featured in other WarioWare games, I'm sure.


-----------------
Five More Minutes
-----------------------------------------
Pose: The Remote Control
Objective: Tap the top of the alarm clock to turn it off!
Variations: 
    Level 1 - Close positioning.
    Level 2 - Far positioning.
    Level 3 - Moving around.
Strategy: Ensure you are pointing at the screen and point the arm over the
          alarm clock, and move the Wiimote down to stop the clock. Later
          you need to move a bit further up the screen.
Obstacles: None.
Other notes: None.


---------------
Tearful Reunion
-----------------------------------------
Pose: The Handlebar
Objective: Tilt the Wiimote toward the island to make the zipwire move the
           person toward it, when the timing is right.
Variations: 
    Level 1 - Clear path to the island.
    Level 2 - Whale blocking path.
    Level 3 - Two whales blocking the path.
Strategy: For levels 2 and 3, wait for the water to stop spirting and tilt
          the Wiimote toward the island.
Obstacles: Whales.
Other notes: The zipwire can go either left or right, with the guy or lass on
             it.s


------------
Hand Me Down
-----------------------------------------
Pose: The Umbrella
Objective: Hand across the object you are holding!
Variations: 
    Level 1 - Slow moving hand.
    Level 2 - Jerky moving hand.
    Level 3 - Speratdic moving hand.
Strategy: When the time is right, move the Wiimote from upright to horizontal
          to give the object to the hand. Watch the timing in order to pass,
          as if you get it wrong then you'll just throw the object away. Oops!
Obstacles: None.
Other notes: Objects include pipes, leaks and bananas. The hand may also be
             dirty too!


----------------
Wet Your Whistle
-----------------------------------------
Pose: The Umbrella
Objective: Drink the water from the cup!
Variations: 
    Level 1 - Small amount of water.
    Level 2 - Half a cup of water.
    Level 3 - Full cup of water.
Strategy: Gradually tilt the water toward you (as if you were drinking) until
          it's all gone. If you tilt too quickly you'll just splash it over
          your face and fail!
Obstacles: None.
Other notes: The liquid has different effects on each level. Level 1 the
             water will make long thin hairs grow out of his head, Level 2 is
             an afro, and Level 3 will make him super muscley!


---------------------------
BOSS STAGE: Toilet Training
-----------------------------------------
Pose: The Umbrella
Objective: Guide people into the toilets, either into male or female!
Variations: 
    Level 1 - Few people, reasonable order.
    Level 2 - More people, slight disorder.
    Level 3 - Lots of people, less order.
Strategy: From pointing the Wiimote up, move it right to guide the ladies to
          the women's toilets and left to guide them to the men's. They will
          come down from the top of the screen and take various paths on their
          way. The first level the order is pretty much as they come. The 
          second level has some of them tripping up, and so others may over
          take them; have quick reactions to change toilets if that happens.
          The third level has more people tripping and people jumping from
          the middle toward you; keep an eye out on all those that are coming
          down and remember what sex the jumper was so when they appear in a
          second or two you can quickly send them on their way. Make one
          mistake and you fail!
Obstacles: None.
Other notes: Make a mistake and the person will fly into the other toilet, 
             rather humourous. Also your created Mii's occasionally make an
             appearance!
 

Microgames

 




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