===============================================================================
--------------------
2. GAME OVERVIEW
--------------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the 'story' of WarioWare: Smooth Moves - note that it has been lifted
from the game's manual, and none of it is of my own composition.
--
Message From The Editor In Chief, Wario.
Have I got a story for you! It all started this morning, when I was taking
a break from starting this column. Just as I sat down in my snacking chair,
a freakish little creature appeared out of nowhere and snatched all my food
away!NO ONE MESSES WITH ME LIKE THAT!
I started running after the little weirdo, but he was pretty fast! Before I
knew it, we were in this rickety old shack on the other side of town.
Apparently, the shack was a temple for some ancient civilization!
Wha-wha-WHAT! Talk about FREAKY!
Anyway, inside the shack I found this stick and picked it up. Nothing about the
stick screamed TREASURE! or GET RICH QUICK! but I've got a nose for that
kinda thing. Plus, I noticed that, depending on how I moved and held the
stick-thing, different things would happen.
Suddenly, I had one of my patented great ideas: I would share the wisdom of
the ancients with the people of DIAMOND CITY. And what better way to share
information than creating a magazine!
So, TA DA! Here it is.
I know what you're thinkin', but really, I'm not trying to turn a profit by
selling my magazine! But it's not like I'm gonna turn away donations or
anything!
Because I'm Editor In Chief, the magazine is called...
THE "WEEKLY WARIO"! WHAT ELSE?!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.02. Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WarioWare: Smooth Moves is a game of fast paced minigames one after another. If
you fail the minigame then you lose a life, if you succeed then
you march on. Every so often you will come across a boss battle, and if you
win you will gain a life and the difficulty of the minigames will increase.
If you lose then you lose one life and you the difficulty of the minigames will
increase regardless. You start with four lives and if you lose them, it's
game over. You cannot get more than four lives at one time.
You can fail the minigame through several ways, which are explained in the
minigame section later, however each one has a time limit (except the boss
battles). You can check what the time limit is by the bomb and fuse line at
the bottom of the screen. Of course the shorter the fuse, the less time
remains. Usually you will receive audio conformation when you succeed of fail
a mini game.
Before each minigame, you are told which Pose to assume in order to play the
minigame. From that pose you are meant to perform movements in order to pass
the game, so for example with Umbrella you have make Mario jump by jerking the
Wiimote vertically upward, or by hitting it forward you can swat flies in
another minigame. As you progress through the Single Player unlocking more
and more characters, more Poses become available but don't worry as each one
comes with a quick explanation.
On the Main Menu, you have a selection of characters. Each one has a different
range of minigames with different poses to each (although some overlap).
Each one has a unique boss as well at regular intervals, while the minigames
for that character come in a random order. The game ends when you lose all
your lives, as it goes on forever - although it does get ridiculously hard
in the later numbers.
------
Handy!
------
In the Factory, it's possible to change which hand you will play with. Of
course choose the one you will play with as this will change some things.
The bomb and fuse location will differ (so it goes on the opposite side your
hand will be so you can see it). Some minigames will change too, such as
Rotate! where the rotating wheel will be on the opposite side.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Controls and Poses
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------
Buttons
-------
A Button - Select / Microgame Action
B Button - Speed through Menu Explanations / Microgame Action
+ and - Buttons - Pause Game
As the above shows you mainly use the Wii remote motion to play the games.
Before each game you need to assume a pose, which can be seen below. Although
the game advises you to stand and use the wrist strap, neither as used as
most games can be done by sitting (the odd few can be cheated with to
compensate, which are explained in the minigames). If you want to pause then
press both + and - together, or easier still, the HOME button.
-----Poses
-----
Here is every pose in the game, and how to get them right. You unlock more
as you get in the game, but here is all 19 (21 including the nunchuk) poses.
The Remote Control
Just point the Wiimote toward the screen. Most of these games involve
using the pointer, so ensure you aim the Wiimote at the screen before the
game actually starts. Sounds stupid, but it's a common mistake.
The Umbrella
Hold the Wiimote upright so the front faces you, with your thumb over the
A button incase you need to use it during a microgame. From here you can
move it in any direction according to the microgame.
The Handlebar
Hold the Wiimote face up and so the pointer is facing left, and hold it
with two hands on either end. Games include pumping up and down, or
keeping balance by holding it straight.
The Samurai
From your left hip, when the game starts move it toward the screen. This
includes slicing objects and a gun-wielding draw.
The Sketch Artist
The same as the Remote Control, except you are holding the Wiimote with
your thumb and index finger, still face up and pointing at the screen.
Although most these games are pointing ones anyway, some require the
positioning to succeed properly (such as Darts, as throwing is easier in
this position). Basically you are holding the Wiimote like you would a
pencil or pen.
The Chauffeur
This is basically the Handlebar, but the front of the Wiimote facing
toward you with the pointer still pointing left. You need this for the
car driving boss game and various others, like Extreme Patty-Cake. Just
make sure it's facing you however, otherwise you might bugger up a
little.
The Waiter
Hold out your hand flat and rest the Wiimote face up upon it. Most of
these games require balance of some degree, so when you are doing one of
these games hold it as flat and as still as you can before the game
begins.
The Tug-Of-War
Pointing the Wiimote toward the screen with two hands on it, most of
these games involve moving the Wiimote away or toward the screen.
Although this is the same as the Remote Control effectively, the two
handed stance does help get you pulling the remote to pass the games.
The Elephant
Hold the Wiimote from your nose facing outward. You don't actually have
to do this as it's pretty much the same as the Remote Control (most use
the pointer) however it's more fun if you actually do. :)
The Discard
This is where you put the Wiimote down and pick it up at the right time.
Although it tells you face down, *most* of the time this doesn't matter,
and also you can just face it down in midair and hover it, then move it
(if you haven't got a surface nearby). Just have your hand by the Wiimote
ready to pick it up however.
The Thumb Wrestler
Hold it upright with your thumb over the sensor. Like the Umbrella, but
you need to have your thumb at the top. The microgames aren't that
different, mind.
The Big Cheese
Requires to you have your Wiimote at your side. This includes using a
hola hoop and flapping your arms to fly. Can be cheated with though by
just holding it in front of you and replicating the same actions.
The Mohawk
Hold the Wiimote with both hands just above your head with the front
pointing toward the TV screen. Most of these have you moving your body
(such as doing squats), aiming, or stabbing down from this top position.
Like many of these whacky poses, this one can be faked by just holding
it in front of you and replicating the same movements.
The Dumbbell
Hold the Wiimote in one hand to it's side, so it's facing to the right.
Games require you to move the Wiimote up and down, or sometimes across.
The Janitor
Hold the Wiimote upright so it faces you, and with two hands like a
broom. The same as the Umbrella but with two hands.
The Finger Food
Hold the Wiimote on it's side between your thumb and finger, with the tip
still facing the screen. It's named because you pose like you would when
picking out finger food. Almost all of these involve you rotating the
Wiimote to the sides, like for unlocking doors with a key.
The Boxer
Hold the Wiimote in one hand to it's side, so it's facing to the left.
This is the same as The Dumbbell but facing the other way.
The Mortar and Pestle
Hold the Wiimote in your right hand vertically and hold the bottom with
your left. This is mostly so it's stablised and doesn't move the Wiimote
around, as an example microgame includes holding it like a joystick.
The Diner A
Both the Wiimote and Nunchuck held up, facing toward you.
The Diner B
Both the Wiimote and Nunchuk face down and pointing towad the screen.
The Diner C
Have the Wiimote and Nunchuck's tips facing one another.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.04. Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This explains where everything is and briefly what everything does on the
map, once everything is unlocked. You start off with just Wario in the
centre and the more you play the game the more things appear. To check out
to unlock all the various aspects shown, check the Secrets and Unlockables
section toward the end of this guide.
+---------------------------------+
| Q Q |
| 12 13 |
| A B 7 W Y |
| 6 8 |
| C D X Z |
| 5 1 9 |
| E F 3 4 |
| 2 J K |
| H I M N |
| P 10 O 11 |
+---------------------------------+
CHARACTERS -
1 - Wario
2 - Monda
3 - Kat & Ana
4 - Young Cricket
5 - Jimmy T
6 - Ashley
7 - Dribble & Spitz
8 - Penny
9 - 9 Volt
10 - Jimmy P.
11 - Tiny Wario
12 - Orbulon
13 - Dr. Crygor
ELEPHANT BUILDINGS -
W - All Mixed Up
X - Super Hard
Y - Sudden Death
Z - Thrilling
MINIGAMES -
A - Tower Tennis
B - Block Star
C - Can Shooter
D - Tortoise & Hare
E - Balloon Trip
F - Pyoro S
OTHER ATTRACTIONS -
H - Temple Of Form
I - Staff Credits
J - Sound Studio
K - Movie Theater
M - Factory
N - Train Station
O - Town Bulletin Board
P - Form Thoughts
Q - Tourist Info (x2)
|
|
|