Samus also has a grapple beam that is used quite often in the game. Lock onto
an enemy with a shield then throw the nunchuk forward (a throwing gesture, mind
you ;p) to grapple his shield. Tug on the nunchuk and Samus will rip the enemy's
shield away from him. The Wii controls are very responsive. For instance, while
grappling an enemy, you can gently pull back on the nunchuk and Samus will pull
her grapple back just a bit but the second you perform a tugging motion, Samus
will jerk whatever item is grappled. By the end of the game, you'll be feeling
like Omega Red, literally.
Her spaceship can be controlled to some degree when she enters the cockpit.
There are a variety of options to choose from while looking around at the
controls. Her spaceship plays a much bigger roll in this game than any other
Prime. She can actually call it to a landing dock found further in a stage in
order to travel to another planet or save and also use it to help out in a few
other ways (puzzles and enemies).
Love it or hate it, scanning is back once again! A mirror image of Samus'
face can be seen in the visor while scanning this time - this image of Samus
ties into the game's story progression in a unique way if a player takes the
time to notice Samus while scanning throughout the game. Scanning seems to have
much more of a purpose than simply filling out a logbook this time however.
There are credits that can be obtained from scanning certain mechanisms or
creatures.
All of the credits add up to allow access to the game's bonus material from
the main menu. There are red credits (scan creatures), blue credits (lore
[research] scanning), yellow credits (defeat bosses or other powerful enemies),
and green credits (received from friend cards). Friend cards are obtained from
performing certain hidden tasks in the game and can be sent via an online
connection to obtain green credits. I can't offer many details on the friend
system since I'm locked out from that aspect with my current connection speed -
I think each friend card yields one green credit when sent though.
Samus now has a super mode entitled "hyper mode" that she can activate at any
time if she has at least one energy tank (hold down +). At that time, her suit
is empowered with Phazon energy and she can shoot highly destructible blasts
from her arm cannon. This mode can be both a blessing and a curse depending on
how it is used. A meter is displayed on the top portion of the screen and this
represents the amount of Phazon that can be shot and it represents the energy
tank that is currently being used. So Samus is actually sacrificing her life
energy for a more destructive blast.
An interesting aspect of hyper mode is that the Phazon can actually corrupt
Samus' body depending on how long hyper mode is sustained - every activation
adds to her corruption. Once full corruption is reached (meter turns red), all
Phazon must be shot out of the body immediately. Failure to remove all Phazon
from Samus' suit will result in death.
Corruption can also enter Samus' body from taking too many Phazon shots from
enemies. In other words, you might be fighting with an enemy then all of sudden
Samus is hit with a Phazon shot causing her corruption level to reach max. At
that time, Samus will be thrown into hyper mode and be forced to fire out all
Phazon from her body while the enemies are still attacking her.
This is a very unique mode that can make for some unexpected gameplay
elements at any time with its blessing or curse aspects. Normal enemies can also
enter hyper mode as well and must be taken down with Phazon blasts at that time
so there is always a use for this mode and it is not just "there" like wasted
gameplay abilities in some other games.
With the past Metroid Primes, I found that I was in a hurry to get through
the main mode - didn't even consider trying to find all the powerups and items -
but with Metroid Prime 3, I felt it necessary to hunt down every single item on
my own before venturing to the last portion of the game. For the first time
ever, I have achieved a 100% collection ratio in a Prime on my first playthrough.
I'm also considering another playthrough, which is another first for a Metroid
Prime game since I usually just toss them aside and look for another game once
completed - might try a higher difficulty this time.
The only minor nitpicks that I have with this game are the doors. Just like
in other Metroid Primes, the doors will simply not open every time for me and I
have to sit and wait on them while venturing through a level - is there a trick
to this? Am I racing through rooms too quickly? Also, the final battle wasn't as
epic as I was expecting. The battle just before the final was fantastic, but the
very final battle was plowed through too quickly. I suppose the rest of the game
and the final area built me up too much. All of this is barely noticeable in a
game with such a good blend of action variety however.
My final game time was a little over 24 hours for those interested and that
is with 100% completion (not all scans though). I think all gamers will find
something to enjoy here whether you like the previous Metroid Primes or not. The
new control scheme and gameplay mechanics really add a bunch of variety that
will keep any gamer type interested while attempting to remove all Phazon from
the solar system.
In The End, This Game Hath Been Rated:
100%. From the action-packed intro to its ultimate
conclusion, Metroid Prime 3: Corruption is bursting at the seams with "win"
material.
« Page 1