F.E.A.R. stands for First Encounter Assault Recon, an elite military unit
created by the government to investigate paranormal phenomena … and by
“investigate” they mean blow it back to heck. You play the newest member of the
team who is about to be initiated into the unit in a baptism of fire. An
experimental force of clone soldiers psychically linked to their commander is
unleashed on an unsuspecting city when their commander goes insane, but there’s
more going on here than your typical army of clones run amok problem. Dark
forces are at work which defy a rational explanation, and they seem to be
centered on a ghostly and deadly little girl…
F.E.A.R. does a great job of delivering a suspenseful story that is enough on
its own to keep you playing just to see how it unfolds. The game does a great
job of creating a genuinely creepy atmosphere, the kind that will have you
jumping out of your seat and reaching to turn all of the lights on at night. The
game makes use of many of the same devices found in the scariest of movies, such
as brief flashes of scary images, hallucinations, unexplained noises, and
ghostly encounters, and you’ll see the influence of films from The Shining
through The Ring. It all makes for some thoroughly creepy, thoroughly enjoyable
gameplay.
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| The firefights can be intense. |
F.E.A.R. is not all about scary thrills; it delivers some excellent gameplay
to match. The thing that really stands out about the game is that it confronts
you with some of the smartest enemies you’ve ever seen in a game. Your enemies
respond to your actions, report your position to each other, and work together
to flank you. They are more aware of their environment than any enemy I can
remember facing in a game before. I’ve seen them move between covered positions,
use ladders to reach better firing positions, and use alternate entryways after
I cut down one of their colleagues trying to come through a doorway. Not only is
this challenging, it makes for some very dynamic gameplay in which no two
battles ever play out in the same way. Finally someone put the “I” into “AI”.
To help even the odds a bit against your smart foes, you have the ability to
slow down time for short periods of time ala The Matrix or bullet time. I don’t
want to tell you why you have this skill as that’s part of the story, but I will
tell you that it makes for some really cool game effects. You’ll see the
turbulence trailing enemy bullets as you use your power to dodge them and watch
each of your bullets as they impact into your enemies’ bodies. Sure, it’s been
done before, but F.E.A.R. does it particularly well and makes it a necessary
tool for survival more than just a gimmick.
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