When you actually get into the game itself you will be doing almost
everything through an unholy menu system. Transferring items from one person to
another, visiting shops, saving the game... all are done via a cumbersome menu
screen. Many will likely hold out hope that things will improve once the
fighting starts. Well they do and they don't.
As you embark on an adventure you will be visually assaulted with the
graphics of this game. To call them sub-par is doing a disservice to sub-par
games everywhere. They are grainy, dark and, frankly, ugly. The backgrounds are
poorly textured and everything looks like a primitive PlayStation one game
except in miniature size. The assault on your senses never really goes away,
even when you reach the "cutscenes" that are much like the ones in Puzzle Quest,
being still frames while conversation moves above characters' heads. The
horrendous camera only exacerbates this by being so incredibly zoomed in on the
characters and not showing you much of the map besides where your party is at
the moment.
 |
There are two modes to adventures: exploration mode and combat mode. During
exploration mode you will move your six man party around the map, searching for
enemies and treasure and running across traps. Due to the lack of ability to
you're your entire party at once, you are stuck moving each person a set number
of spaces as per his movement rate (affected by his race, armor and weight of
items being carried). Having a whole party of Dwarves, or other short races, can
make this nearly insanity inducing. Due to these factors navigating during these
periods is slow and tedious and it doesn't get much better when you get into a
fight. The game runs almost like a lagging massively multiplayer online RPG with
too many people on screen.
You will navigate these fights via that same menu system, making an obnoxious
return. When you want to do basic moves, like to attack an enemy or to make a
regular move across the battlefield, it is only a simple button press away
However things like charging a target or performing a power attack will
sometimes take up to three or more button presses. Casting a spell is even worse
requiring menu navigation two button presses, some menu navigation, another
button press and more menu navigation before the last press casts the spell.
It's unwieldy and it makes getting through a fight take longer than it really
needs to.
This is only further worsened by the sheer size of the maps you must explore
before getting into fights. It's easy to dump four hours alone into the first
few levels, sadly most of that time is spent navigating and searching the
dungeons for treasure. Missing treasure is a bad thing since you can never go
back and get it if you accidentally complete the adventure before opening a
chest. Since killing enemies ends a quest, it is sometimes hard to tell when you
should kill that zombie attacking you or let him be so that you can get to the
treasure.
« Page 1 · Page 3 »