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Animation School




Marvel: Ultimate Alliance - Game Guide
System: Xbox 360
Rated: T
Also On: Game Boy Advance · GameCube · PC · PlayStation 2 · PlayStation 3 · PSP · Wii · Xbox
Shop: Rent This Game · Buy It Cheap · Get The Guide

Index · Codes · Achievements · Guides · Review · Your Reviews · Your Rating · Screenshots

                               ++++++++++++++
                                 ASGARTTICA
                                    2.08
                               ++++++++++++++

 Areas
-------
* Courtyard of the Gods (S)
* Warriors Hall
* Asgard (S)
* Odin's Courtyard
* The Great Forge (S)
* Grand Hall


 Objectives
------------
* Balder the Brave
  Find Balder, who is imprisoned somewhere in Asgard.

* Unleash the Guardian
  Locate Heimdall and free him.

* Freeing the God of War
  Find Tyr and free him from his prison in Asgard.

* Liberating the Brave
  Free Balder from his mystical prison.


 Optional Objectives
---------------------
* None


 Items
-------
[] Focus point: Courtyard of the Gods
[] Sketch book: Warriors Hall
[] Skill point: Warriors Hall
[] Black Panther action figure: Warriors Hall
[] Thor's Simulator Disc: Warriors Hall
[] Body point: Asgard
[] Skill point: Asgard
[] Daredevil action figure: Asgard
[] Strike point: Odin's Courtyard
[] Focus point: Odin's Courtyard
[] Black Panther action figure: Odin's Courtyard
[] Invisible Woman's Simulator Disc: The Great Forge
[] Strike point: The Great Forge
[] Body point: The Great Forge
[] Sketch book: The Great Forge
[] Focus point: Grand Hall
[] Sketch book: Grand Hall
[] Deadpool's Simulator Disc: Grand Hall


In the Courtyard of the Gods, a new area has opened. On the porch where Sif 
is working out, you'll find a Focus upgrade. Talk to the guard nearby and 
you'll be allowed entrance to Warriors Hall. Inside, turn around immediately 
to pick up a sketch book. Go to the end of the hall and get a skill point off 
the throne. On either side of the big fire pit are little alcoves. One 
contains a Black Panther action figure; the other has a Simulator Disc 
(Thor).

You'll also find Weasel in Warriors Hall. He's ready to break into Black 
Widow's personal files. For that he needs her password. Go back into the 
Courtyard and talk to Hank Pym and Black Widow. Return to Weasel and tell him 
the password is Ivan Petrovitch.

When you're ready for your next mission, find the exit to Asgard: World of 
the Aesir. There are two paths before you; both converge fairly quickly. Go 
ahead and take the left path, leaping over some floating rocks to a small 
arena. As you step forward, walls of force appear and you're attacked by 
trolls.

Knock out all the trolls and a hammer appears. Take it and attack the nearby 
anvil. The intervening walls of force come down. Pick up a Body upgrade to 
the left of the anvil. Continue along the path until you reach a large area 
with a SAP.

There's a Battle Gate here, and a statue of Thor. You have two choices:

1) USE the Battle Gate. You'll have to kill four trolls (throwing them into 
the flames that spout forth from the gate works very well); then, the gate 
will open.

2) Go to the statue of Thor and hit it with a very high damage power. The 
gate will blow open. (No trolls).

Don't go through the gate yet. Continue past the statue of Thor, killing more 
trolls, until you reach a large wood structure with a porch. Fight your way 
around this structure until you find a weapon cache. Open the cache for a 
skill point. Then, go down the stairs and turn to your right and search in 
the bushes for a Daredevil action figure.

Go back to the SAP and save your game; then head through the Battle Gate. 
You'll quickly find Balder, held with energy chains. In order to free him; 
you must first free Tyr and Heimdall. These gods are imprisoned beyond 
Balder. There are two doors, one to either side of Balder. Both lead to 
Odin's Courtyard. The right door leads to the East Wing and Heimdall; the 
left door leads to the West Wing and Tyr. Take either door first.

 EAST WING
-----------
In the first room, read the inscription on the statue to get a clue on how to 
advance. Fight your way through the rooms past the statue until you reach a 
large room with a huge door flanked by two large axes. There are side rooms 
up the stairs to the left and right.

Go right and fight your way to a room with a turn-wheel and a statue. USE the 
wheel to rotate the statue (one-quarter turn with each USE of the wheel), 
until the statue is pointing North (north is indicated by the large arrow 
next to the wheel). It should take two turns of the wheel.

Go back and up the left stairs and find another wheel and statue. Turn the 
wheel three times to make the statue face west (as shown by the arrow on the 
floor). The huge door opens.

Continue fighting your way deeper into Odin's Courtyard until you find the 
exit to Grand Hall. Don't go through yet. In the room with the exit is a 
statue of Heimdall and a wood pressure plate. Push/pull the statue on to the 
pressure plate. If you've already completed the West Wing, the doors to the 
central Courtyard open; otherwise, backtrack to Asgard and go through the 
left-hand door into the West Wing.

 WEST WING
-----------
In the first room, read the inscription on the statue. This will give you a 
clue as to how to get through this area. After reading the inscription, 
defeat the Super Soldiers that storm into the room. The enemies in this area 
are much tougher than the ones in the East Wing. When the Super Soldiers are 
gone, take the left door to find a weapon cache.

Continue until you get to a long hall that has a T-intersection at one end. 
At the end of the hall opposite the T, push/pull the large block down to the 
T and then left to a wood pressure plate. A door opposite the plate opens. Go 
into the little room and get the Hand of Tyr from the chest.

Continue forward until you reach a room where a huge sword forms a bridge 
over molten metal. At the hilt end of the sword, stand on the plate and press 
USE to feed the Hand of Tyr to Fenris. Run across the sword bridge to a room 
that leads to The Great Forge. Don't go through yet.

In the room is a statue of Tyr. Push/pull the statue to a wood pressure 
plate. If you have already finished the East Wing, the doors to the central 
Courtyard open; otherwise, go back to Asgard and go through the door to the 
East Wing.

Once you get into the central part of Odin's Courtyard, you can pick up some 
goodies (Strike upgrade, Focus upgrade and a Black Panther action figure in 
the weapon cache); and, you can more easily move between the West Wing and 
The Great Forge and the East Wing and Grand Hall. You can free Tyr and 
Heimdall in any order.

 THE GREAT FORGE
-----------------
First up is a mini-boss battle against both Scorpion and Lizard. Nothing you 
haven't seen before. Use ranged attacks on Lizard and get up close and 
personal with Scorpion. The room in which you fight them features a large pit 
of molten metal and Tyr is hanging over it. Behind Tyr is a platform with two 
turn wheels and the ubiquitous green X marks. Don't turn those wheels yet.

Instead, go up the stairs to the left of Tyr and through the door. Start 
battling your way through the mobs. In the first room, drop down to the lower 
level on your left to pick up a Simulator Disc (Invisible Woman). There's 
also a weapon cache down there.

Continue around, picking up another weapon cache, until you reach a SAP. 
Now's a good time to save. Just past the SAP is a great anvil, a forge and a 
table with tools. First go to the table and USE and item. This nets you a 
metal ingot. Walk over to the forge and USE it to drop the ingot in the 
forge.

Now USE the bellows to heat the ingot, go back to the table and pick up the 
tongs, return to the forge and get the ingot; and, take the ingot to the 
anvil. Return to the table to pick up a hammer, then USE the anvil to forge 
some...

Asgard Armor! Sweet.

Pick up your new toy and continue on. In the next hall past the anvil, look 
for a Strike and a Body upgrade on the lower levels of the room (one on each 
side). Beyond is a large room with another pool of hot metal and a large 
cauldron. Kill the trolls; then, USE the rope and play the mini-game to tip 
the cauldron of water into the metal and cool it down.

Continue forward, until you reach a room with two of the turn wheels. Place a 
hero on one green X and press USE, then switch to another hero and USE the 
other wheel. The door opens and you're back in with Tyr. Now USE the two turn 
wheels on the platform behind Tyr and he will be freed.

In gratitude, Tyr opens a portal back to Balder; however, if you haven't 
freed Heimdall yet, ignore the portal and go back to Odin's Courtyard and 
over to Grand Hall. If you have freed Heimdall, use the portal to advance to 
your boss battle.

 GRAND HALL
------------
Take either path around to a room with a large force field and two columns 
with buttons. The columns are currently blocked. At the top of the stairs in 
front of the columns are two side rooms. Enter each and solve the puzzles to 
unlock the buttons.

In one side room you have to blast three blocks around the edges of the room. 
This frees up smaller blocks that can be pulled out. On top of these smaller 
blocks are runes. Match the runes on the blocks to the runs on the wood 
pressure plates on the floor and pull the correct block onto each pressure 
plate. When correctly positioned, the block will glow purple. You will, of 
course, be under constant attack while doing this. Look on top of one of the 
large stone blocks for a Focus upgrade.

In the other side room, three trolls will make off with pieces of a rune. 
Hunt them down and knock them out; then, stand on the empty rune circle and 
press USE to re-form the rune.

Once the buttons have been unlocked, use two heroes to push them and open the 
force field to the next room. Here you find Heimdall frozen solid and in the 
tender loving care of Rhino and Shocker. You've dealt with these guys before; 
so, you shouldn't have much trouble.

As you enter, they are positioned on opposite sides of Heimdall; and, if you 
run toward one quickly and press the Call Team button repeatedly, you might 
actually get away with only fighting one mini-boss at a time. When they are 
defeated, search the room for a sketch book.

On either side of the room are stairs leading to small alcoves. Enter each 
alcove and turn the wheel. This frees up four mirrors in the main room. Go to 
each mirror in turn as a green arrow highlights it and USE it to focus light 
on Heimdall. When all four are shining bright, Heimdall breaks the ice.

He now asks you to retrieve his horn. To do so, run back toward the Grand 
Hall entrance and a new door opens. Step through, open the door beyond and 
step through onto a bridge. Pick up Deadpool's Simulator Disc; then, fly or 
teleport across to the horn. Pick it up and return to Heimdall.

Heimdall opens a portal back to Asgard; but, only use it if you've already 
freed Tyr. If you haven't taken care of Tyr yet, go back to Odin's Courtyard 
and head over to The Great Forge. Otherwise, enter the portal and prepare for 
battle.

In order to free Balder, you first have to defeat Enchantress and 
Executioner. Enchantress can heal Executioner, so don't waste time on the big 
lug. Concentrate on Enchantress and try to keep your distance so she can't 
charm you. If you can avoid Executioner's big axe swings and get rid of 
Enchantress, you shouldn't have much trouble with meathead.

When both Masters of Evil are down, Balder is free and takes off. Use the big 
doors right behind him to return to the Courtyard of the Gods. Make for 
Warriors Hall and find Weasel. You should get an automatic cutscene that 
wraps up the Black Widow is a traitor subplot. If you don't get the automatic 
scene, wander around until it starts.

Alright! That's it. Now on to Niffleheim and a date with some Frost Giants.

Won't that be fun?
 

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