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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o-------------------------------------------------------------------o
| 025 - The Tomb of Raithwall                                [TMR1] |
|-----------------------------+-------------------------------------o
| ITEMS                                                             |
|        Dawn Shard                                                 |
o-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 18 Lich                 | 1158    ???    --- ---  Holy   |
| Lv. 19 Lich                 | 1164    ???    --- ---  Holy   |
| Lv. 16 Ragoh                | 1400    132    ---  1   Wind   |
| Lv. 17 Ragoh                | 1420    133    ---  1   Wind   |
| Lv. 18 Ragoh                | 1440    134    ---  1   Wind   |
| Lv. 15 Seeker               | 773     74     ---  1   Earth  |
| Lv. 16 Seeker               | 789     75     ---  1   Earth  |
| Lv. 16 Zombie               | 794     103    ---  1   Holy   |
| Lv. 18 Zombie               | 881     105    ---  1   Holy   |
| Lv. 17 Lost Soul            | 966     178    ---  1   Holy   |
| Lv. 18 Lost Soul            | 972     179    ---  1   Holy   |
| Lv. 16 Zombie Mage          | 960     103    ---  1   Holy   |
| Lv. 17 Zombie Mage          | 966     104    ---  1   Holy   |
| Lv. 18 Zombie Mage          | 972     105    ---  1   Holy   |
| Lv. 17 Skull Warrior        | 876     178    ---  1   Holy   |
| Lv. 18 Skull Warrior        | 882     179    ---  1   Holy   |
| Lv. ?? Belias [BOSS]        | ?????   ????   --- ---  -----  |
| Lv. ?? Garuda [BOSS]        | ?????   ????   --- ---  -----  |
| Lv. 16 Lesser Chimera       | 1030    125    ---  1   Water  |
| Lv. 17 Lesser Chimera       | 1046    126    ---  1   Water  |
| Lv. ?? Demon Wall [BOSS]    | ?????   ????   --- ---  -----  |
o-----------------------------o--------------------------------o

 Quite a sight this tomb...an evil-looking sight... Consider
 having the following by now:

 + Cura magick and people who can use it
 + Shell magick and people who can use it (buy in Bhujerba)
 + "Self:" gambit (buy in a gambit shop)

[VALLEY OF THE DEAD]

 Head west into the austere line of columns, leading to the tomb's
 doorstep. From behind the structure flies a mean, lean, and fairly
 keen boss. Libra doesn't work here, so it's time to fry this ol'
 pheasant.

 o--------------o----------o------------o
 | BOSS: Garuda | HP: ???? | Weak: ---- |
 o--------------o----------o------------o

  The merchant guy spoke of the "Avion" having a weakness... One is
  the Eksir Berry you could have gotten earlier by helping the rogue
  Urutan-Yensa; the second one (sort of) is Blind.

  It's immune to Slow, but you can still declaw it by casting Blind.
  Given its predisposition to violently rip into your allies' faces,
  make this your first priority. Sling Protect around to the party
  member it sets its sights on and get to work on it with magic or
  long-range weapons -- it is a Flying type after all. Garuda can
  inflict Sleep, but since it uses an onslaught on one character for
  quite awhile, it's bound to wake him/her up. Just keep Protect on
  everyone. It has about ~5000 HP, I would guess. The single-minded
  attacking regimen the boss does may actually play into your hand,
  provided you tweak the gambits to cure that one character it goes
  after.

 Once Garuda's turned into birdfeed, an ancient device stirs. After
 the scene where Ashe tells of the Dynast-King, a shop opens up at
 the temple's base. The boss ahead will use Blindga, so think about
 stocking up on Argyle Amulets (need Accessories 7 license). The
 last boss will inflict Oil, so get some Handkerchiefs as well.
 Save at the tomb's teleportation device and touch the device to be
 warped into the interior.

[HALL OF THE DESTROYER]

 The Waystone here does nothing, but if you travel behind it, the
 Demon Wall boss will try to smush you against the far doorway. It
 has 10000+ HP, so you should take the alternative: run away. You
 can fight this battle at a later date. Exit to the western door.

[HALL OF THE SENTINEL]

 You can run from this one as well, but it's only delaying the
 inevitable...

 o------------------o----------o------------o--------------o
 | BOSS: Demon Wall | HP: ???? | Weak: ---- | Auto-Reflect |
 o------------------o----------o------------o--------------o

  This hallway is much longer, and the boss has a weakness this
  time, too. Touch the red flames' braziers to snuff 'em out,
  stopping the wall's attack. The blue ones expedite the advance, so
  leave those ones alone. 'Sides that, it's beating it down and
  dealing with Blindga: use Eye Drops and Argyle Amulets. The key is
  to make sure you halt its advance before you're pushed back to the
  braziers, since you can only light one at a time; if it's too
  close, you won't be able to make use of the other. Chaining
  Quickenings helps in the clutch and the boss only has about ten
  thousand HP, I'd figure.

 Once Demon Wall is dust, continue west and up behind its fixture,
 taking the ancient door out.

[ROYAL PASSAGE]

 Any characters who got X-Zoned in the previous fight should be back
 in reality now. Take the stairs down to the ancient Waystone devices
 platform. The active one takes you back to Hall of the Destroyer,
 while the other two don't work. Crack open the ornate urn and get
 the tomb's complete map.

 The southern stairway leads to the Southfall Passage, while the
 north leads to the Northfall Passage. Whichever way you take, you
 can find one treasure chest per side, by the far north/south door.
 Just make sure to have Libra on to spot the traps.

 The walkthrough went to the south first, using the southernmost
 door.

[SOUTHFALL PASSAGE]

 It's twisty and curvy, but fairly straightforward besides. Notice
 the rooms on the map with a dot in the middle? Head west into the
 first room and keep going south to the lower left-hand corner of
 the map. Continue to the southernmost part of the map to find three
 chests. Follow the corridor east and it will curve north, towards
 the middle of the entire area.

 You'll come to another waystone and a switch beyond. Press the
 switch to lower the face sculpture nearby, which releases three
 liches. Kill 'em and use the lit-up waystone to get back to...

[ROYAL PASSAGE]

 Take the adjacent passage you haven't taken yet -- the Northfall
 for this guide.

[NORTHFALL PASSAGE]

 This area's a mirror image of the last one, so basically speaking,
 follow the meandering path east and around until it gets into the
 central room of the entire area. There is another glowing jewel in
 the pedestal -- push it to release some Zombie Mages and lower the
 face sculpture all the way, revealing a down-stairway. The waystone
 (red-colored) can now take you back to the Royal Passage; continue
 down the east stairway when you're ready.

 You go down a stairway (note: not on main map) and find an exit on
 the south side. Enter and you'll end up in the area detached from
 the others...

[CLOISTER OF FLAME]

 The party finds Mist here, and Fran says it's dangerous but also an
 aid, in that it permits powerful magicks to be used. Interesting...

 Depending on which way you took, you'll end up on the north/south
 side of the room. The stairways on the western side allow access to
 the lower, middle part of the room, and each has a treasure chest
 in the niche nearby -- one may be an Elixir. Follow the stair system
 down to the ground floor, where a certain FFT throwback is acting as
 security guard...

 o--------------o----------o------------o---------------------o
 | BOSS: Belias | HP: ???? | Weak: ---- | Immune: Blind, Slow |
 o--------------o----------o------------o---------------------o

  This guy has about 15000 HP, and attacks with:

  1) Firaja = 300+ damage to most in range
  2) powerful physical punches
  3) Fire (single-target) magick
  4) Greater Barrier = Protect + Shell statuses

  Cast Protect around on the character that Belias first targets
  and Shell to the others. Make sure someone always has enough MP to
  cast Cura, since Firaja can do in the hundreds of damage and
  inflict Oil status as well (use Handkerchiefs to cure or Remedies
  with Remedy Lore 2 license). Besides that, it only has powerful
  physical attacks to rely on, and it mostly has the same type of AI
  as the Garuda -- it beats on one target until it dies. Belias also
  uses intermittent Fire magicks, which are easy to swallow. Oil
  status can doom you here, so get it off ASAP. Remember to equip
  that nethicite accessory on whomever is going to be your tank.
  It's possible to blunder your way through this with a little luck,
  actually...

 After battle, you obtain the Belias esper and can claim the [WHITE
 FANG] and [WATER MOTE] chests nearby. Enter the door the Gigas was
 guarding to enter...

[CHAMBER OF FIRST LIGHT]

 Just a straight, downward path west. At the farthest end, Ashe
 claims the [DAWN SHARD] to prove her royal heritage. The waystone
 you passed on your way takes you back to the Hall of the Destroyer,
 and you can leave from there.

[VALLEY OF THE DEAD]

 You won't get a chance to save until the next boss fight, but you
 won't be able to heal up either, so save in a different slot to be
 sure. Also, make sure to buy the Belias spot on the license board,
 or you won't be able to use it.

 Head down among the pillars to see battleships flying overhead, and
 the party is captured again by Judge Ghis. The "deifacted nethicite"
 of the Dynast-King -- the Dawn Shard -- is handed over in return for
 the Kingdom of Dalmasca's rebirth...and Ashe'll get the throne...
 Back into chains for another flight... =/
 

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