o-------------------------------------------------------------------o
| 025 - The Tomb of Raithwall [TMR1] |
|-----------------------------+-------------------------------------o
| ITEMS |
| Dawn Shard |
o-----------------------------+-------------------------------------o
| ENEMIES | HP EXP G LP WEAK |
| | |
| Lv. 18 Lich | 1158 ??? --- --- Holy |
| Lv. 19 Lich | 1164 ??? --- --- Holy |
| Lv. 16 Ragoh | 1400 132 --- 1 Wind |
| Lv. 17 Ragoh | 1420 133 --- 1 Wind |
| Lv. 18 Ragoh | 1440 134 --- 1 Wind |
| Lv. 15 Seeker | 773 74 --- 1 Earth |
| Lv. 16 Seeker | 789 75 --- 1 Earth |
| Lv. 16 Zombie | 794 103 --- 1 Holy |
| Lv. 18 Zombie | 881 105 --- 1 Holy |
| Lv. 17 Lost Soul | 966 178 --- 1 Holy |
| Lv. 18 Lost Soul | 972 179 --- 1 Holy |
| Lv. 16 Zombie Mage | 960 103 --- 1 Holy |
| Lv. 17 Zombie Mage | 966 104 --- 1 Holy |
| Lv. 18 Zombie Mage | 972 105 --- 1 Holy |
| Lv. 17 Skull Warrior | 876 178 --- 1 Holy |
| Lv. 18 Skull Warrior | 882 179 --- 1 Holy |
| Lv. ?? Belias [BOSS] | ????? ???? --- --- ----- |
| Lv. ?? Garuda [BOSS] | ????? ???? --- --- ----- |
| Lv. 16 Lesser Chimera | 1030 125 --- 1 Water |
| Lv. 17 Lesser Chimera | 1046 126 --- 1 Water |
| Lv. ?? Demon Wall [BOSS] | ????? ???? --- --- ----- |
o-----------------------------o--------------------------------o
Quite a sight this tomb...an evil-looking sight... Consider
having the following by now:
+ Cura magick and people who can use it
+ Shell magick and people who can use it (buy in Bhujerba)
+ "Self:" gambit (buy in a gambit shop)
[VALLEY OF THE DEAD]
Head west into the austere line of columns, leading to the tomb's
doorstep. From behind the structure flies a mean, lean, and fairly
keen boss. Libra doesn't work here, so it's time to fry this ol'
pheasant.
o--------------o----------o------------o
| BOSS: Garuda | HP: ???? | Weak: ---- |
o--------------o----------o------------o
The merchant guy spoke of the "Avion" having a weakness... One is
the Eksir Berry you could have gotten earlier by helping the rogue
Urutan-Yensa; the second one (sort of) is Blind.
It's immune to Slow, but you can still declaw it by casting Blind.
Given its predisposition to violently rip into your allies' faces,
make this your first priority. Sling Protect around to the party
member it sets its sights on and get to work on it with magic or
long-range weapons -- it is a Flying type after all. Garuda can
inflict Sleep, but since it uses an onslaught on one character for
quite awhile, it's bound to wake him/her up. Just keep Protect on
everyone. It has about ~5000 HP, I would guess. The single-minded
attacking regimen the boss does may actually play into your hand,
provided you tweak the gambits to cure that one character it goes
after.
Once Garuda's turned into birdfeed, an ancient device stirs. After
the scene where Ashe tells of the Dynast-King, a shop opens up at
the temple's base. The boss ahead will use Blindga, so think about
stocking up on Argyle Amulets (need Accessories 7 license). The
last boss will inflict Oil, so get some Handkerchiefs as well.
Save at the tomb's teleportation device and touch the device to be
warped into the interior.
[HALL OF THE DESTROYER]
The Waystone here does nothing, but if you travel behind it, the
Demon Wall boss will try to smush you against the far doorway. It
has 10000+ HP, so you should take the alternative: run away. You
can fight this battle at a later date. Exit to the western door.
[HALL OF THE SENTINEL]
You can run from this one as well, but it's only delaying the
inevitable...
o------------------o----------o------------o--------------o
| BOSS: Demon Wall | HP: ???? | Weak: ---- | Auto-Reflect |
o------------------o----------o------------o--------------o
This hallway is much longer, and the boss has a weakness this
time, too. Touch the red flames' braziers to snuff 'em out,
stopping the wall's attack. The blue ones expedite the advance, so
leave those ones alone. 'Sides that, it's beating it down and
dealing with Blindga: use Eye Drops and Argyle Amulets. The key is
to make sure you halt its advance before you're pushed back to the
braziers, since you can only light one at a time; if it's too
close, you won't be able to make use of the other. Chaining
Quickenings helps in the clutch and the boss only has about ten
thousand HP, I'd figure.
Once Demon Wall is dust, continue west and up behind its fixture,
taking the ancient door out.
[ROYAL PASSAGE]
Any characters who got X-Zoned in the previous fight should be back
in reality now. Take the stairs down to the ancient Waystone devices
platform. The active one takes you back to Hall of the Destroyer,
while the other two don't work. Crack open the ornate urn and get
the tomb's complete map.
The southern stairway leads to the Southfall Passage, while the
north leads to the Northfall Passage. Whichever way you take, you
can find one treasure chest per side, by the far north/south door.
Just make sure to have Libra on to spot the traps.
The walkthrough went to the south first, using the southernmost
door.
[SOUTHFALL PASSAGE]
It's twisty and curvy, but fairly straightforward besides. Notice
the rooms on the map with a dot in the middle? Head west into the
first room and keep going south to the lower left-hand corner of
the map. Continue to the southernmost part of the map to find three
chests. Follow the corridor east and it will curve north, towards
the middle of the entire area.
You'll come to another waystone and a switch beyond. Press the
switch to lower the face sculpture nearby, which releases three
liches. Kill 'em and use the lit-up waystone to get back to...
[ROYAL PASSAGE]
Take the adjacent passage you haven't taken yet -- the Northfall
for this guide.
[NORTHFALL PASSAGE]
This area's a mirror image of the last one, so basically speaking,
follow the meandering path east and around until it gets into the
central room of the entire area. There is another glowing jewel in
the pedestal -- push it to release some Zombie Mages and lower the
face sculpture all the way, revealing a down-stairway. The waystone
(red-colored) can now take you back to the Royal Passage; continue
down the east stairway when you're ready.
You go down a stairway (note: not on main map) and find an exit on
the south side. Enter and you'll end up in the area detached from
the others...
[CLOISTER OF FLAME]
The party finds Mist here, and Fran says it's dangerous but also an
aid, in that it permits powerful magicks to be used. Interesting...
Depending on which way you took, you'll end up on the north/south
side of the room. The stairways on the western side allow access to
the lower, middle part of the room, and each has a treasure chest
in the niche nearby -- one may be an Elixir. Follow the stair system
down to the ground floor, where a certain FFT throwback is acting as
security guard...
o--------------o----------o------------o---------------------o
| BOSS: Belias | HP: ???? | Weak: ---- | Immune: Blind, Slow |
o--------------o----------o------------o---------------------o
This guy has about 15000 HP, and attacks with:
1) Firaja = 300+ damage to most in range
2) powerful physical punches
3) Fire (single-target) magick
4) Greater Barrier = Protect + Shell statuses
Cast Protect around on the character that Belias first targets
and Shell to the others. Make sure someone always has enough MP to
cast Cura, since Firaja can do in the hundreds of damage and
inflict Oil status as well (use Handkerchiefs to cure or Remedies
with Remedy Lore 2 license). Besides that, it only has powerful
physical attacks to rely on, and it mostly has the same type of AI
as the Garuda -- it beats on one target until it dies. Belias also
uses intermittent Fire magicks, which are easy to swallow. Oil
status can doom you here, so get it off ASAP. Remember to equip
that nethicite accessory on whomever is going to be your tank.
It's possible to blunder your way through this with a little luck,
actually...
After battle, you obtain the Belias esper and can claim the [WHITE
FANG] and [WATER MOTE] chests nearby. Enter the door the Gigas was
guarding to enter...
[CHAMBER OF FIRST LIGHT]
Just a straight, downward path west. At the farthest end, Ashe
claims the [DAWN SHARD] to prove her royal heritage. The waystone
you passed on your way takes you back to the Hall of the Destroyer,
and you can leave from there.
[VALLEY OF THE DEAD]
You won't get a chance to save until the next boss fight, but you
won't be able to heal up either, so save in a different slot to be
sure. Also, make sure to buy the Belias spot on the license board,
or you won't be able to use it.
Head down among the pillars to see battleships flying overhead, and
the party is captured again by Judge Ghis. The "deifacted nethicite"
of the Dynast-King -- the Dawn Shard -- is handed over in return for
the Kingdom of Dalmasca's rebirth...and Ashe'll get the throne...
Back into chains for another flight... =/
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