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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o-------------------------------------------------------------------o
| 020 - Dreadnought Leviathan                                [DRL1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Manufactured Nethicite    No. 1 Brig Key                   |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 11 Judge                | 2245    ---    11   7   -----  |
| Lv. 11 Mastiff              | 535     40     ---  1   -----  |
| Lv. 10 Imperial Magus       | 384/489 34/44  11   1   -----  |
| Lv. 09 Imperial Gunner      | 647     41     6    1   -----  |
| Lv. 11 Imperial Hoplite     | 678     42     11   1   -----  |
| Lv. 12 Imperial Hoplite     | 690     47     15   1   -----  |
| Lv. 09 Imperial Swordsman   | 562     34          1   -----  |
| Lv. 10 Imperial Swordsman   | 570/615 39     11   1   -----  |
| Lv. 11 Imperial Swordsman   | 430/615 34     9    1   -----  |
| Lv. ?? Judge Ghis           | ????    ---    ---  --- -----  |
o-----------------------------o--------------------------------o

 Amalia is revealed to be Ashe, "dead" princess of Dalmasca. Vaan
 hands over the Goddess's Magicite -- the Dusk Shard -- and everyone
 gets to be quartered elsewhere. As the party heads to the elevator,
 the guards are overtaken and the Resistance member you met at the
 Cloudborne (Vossler) joins your party as a guest. He alone has been
 keeping Ashe hidden; she must stay that way. A map of the Leviathan
 is received, also.

[PORT LAUNCH]

 Save the game if the disclaimer doesn't phase you, and exit through
 the sliding-glass doors.

[PORT SECTION]

 Vossler has a word of caution before you set out -- don't trip the
 alarm beams! Those red criss-crossing lasers will summon the guard
 should they be broken. 

 Back at the first laser array and go down the path (middle) beside
 it. Turn west and go down the left side of the area until you come
 upon a square-shaped room. Run east and up into another square-shaped
 room. From there, head into the right, adjacent passage with
 squiggly-type corridors.

 There are two exits here, both in south, on either side of the room.
 Arc north and around, then get the treasure canister by the east
 side. Leave to the south.

[LARGE FREIGHT STORES]

 Go along either side of the walkway to find some stairs that bring
 you down into the freight storage. There are three treasure pots
 sitting in a cluster here, one of which may be a Reflectga Mote.
 Take the small stair at your height down to the exit.

[AIRSHIP BERTH ACCESS]

 There's a laser to the west, preventing easier access to Ashe's
 cabin. Follow the right path north through a sentry room, and
 past that you'll be trapped in by lasers, forcing you to sound the
 alarm to advance. Kill the Hoplite/Magus/Swordsman who come and
 keep the course north. When you get to a large crossroads, take
 the southern exit.

[CENTRAL BRIG ACCESS]

 There's a forced battle here with:

 o Judge x 2
 o Imperial Magus
 o Imperial Swordsman x 3

 The Magus will cast Poison and other nasty attacks, so kill it
 first. Aftewards, cast Immobilize to really make this battle a bit
 easier (Judges can be affected). Take out the cronies before doing
 the full-scale offensive on a Judge. Tri-Attack can do 150+ damage
 so always keep your HPs in a comfortable range. Using Slow will also
 help the Judges into a nice peaceful dirtnap.

 You earn the [NO. 1 BRIG KEY] after you're done. Enter the No. 1
 Brig to the south.

[BRIG NO. 1]

 Open the cell nearby to find a save point and a [SYSTEMS ACCESS KEY]
 inside the ornate urn. In the brig opposite the save point, you can
 find two incarcerated moogles who can sell you stuffs. Unlock Ashe's
 cell and she'll join the party. Tweak her licenses (300+ LP) and
 sell your Loot to see if you can buy the Bazaar package that gives
 you Balthier's Capella + Silent Shot. This will be useful later, if
 you're using him.

[CENTRAL BRIG ACCESS]

 Exit here to see an alarm going off. The new red-X destination is
 back where you first entered -- the Port Launch section.

[AIRSHIP BERTH ACCESS]

 Run along either left or right side of this area, looping 'round to
 the southern exit.

[LARGE FREIGHT STORES]

 Get the three treasure urns in the lower section and flee up either
 stair to the northern exit. Almost there.

[PORT SECTION]

 Exit into the western doorway nearby to have "Lamont" meet up with
 you. Penelo joins the party while the powerhouse Vossler leaves to
 secure an airship. You obtain a piece of [MANUFACTURED NETHICITE]
 before the split. Use Penelo's licenses (400+ LP!?) and equip that
 Nethicite on someone -- it halves all damage but puts auto-Silence
 on someone. Any fighter should be able to deal with it.

 Flee all the way north, then all the way west. Heal up before you
 enter...

[PORT LAUNCH]

 The Nethicite saves everyone's hides when Judge Ghis fires some
 magic. Now it's down to brass tacks, f00!

 o------------------o----------o-----------o
 | BOSS: Judge Ghis | HP: ???? | WEAK: --- |
 o------------------o----------o-----------o

  Some Imperial lackeys accompany this guy, so take them out before
  casting Slow on Ghis. Afterwards, cast Protect on yourselves and
  dig into the Judge. He will cast Greater Barrier (Shell+Protect)
  after awhile, and start doing a sweeping attack which can hit
  multiple times -- keep Protect on your characters! If someone in
  the party falls, switch 'em out for someone else; just make sure
  to keep him Slow'd.

 The judge's true face is revealed after you're finished, and Vossler
 appears to say they've secured an Atomos "skiff" for departure. Vaan
 still can't fly it, though. :p   Fran gets the party outta there
 with some kind of nonpareil flyin'. We're goin' back to...
 

Walkthrough


Side Quests


Bounties


Bestiary


Rare Game Outfitter

 




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