o-------------------------------------------------------------------o
| 018 - Lhuzu Mines [LHZ1] |
|-----------------------------+-------------------------------------o
| ENEMIES | HP EXP G LP WEAK |
| | |
| Lv. 10 Slaven | 780 86 --- 1 Wind |
| Lv. 11 Gijuk | 1650 ?? --- Water |
| Lv. 11 Rinok | 1745 ?? --- Water |
| Lv. 11 Bwagi | 1593 ?? --- Water |
| Lv. 07 Steeling | 446 30 --- 1 Earth |
| Lv. 08 Steeling | 462 31 --- 1 Earth |
| Lv. 08 Skeleton | 557 72 --- 1 Holy |
| Lv. 09 Skeleton | 563 73 --- 1 Holy |
| Lv. 11 Skeleton | 804 93 --- 1 Holy |
| Lv. 12 Ba'Gamnan | 3908 ?? --- Water |
| Lv. 08 Skull Defender | 510 72 --- 1 Holy |
| Lv. 09 Skull Defender | 516 73 --- 1 Holy |
| Lv. 10 Skull Defender | 702 97 --- 1 Holy |
| Lv. 11 Skull Defender | 708 98 --- 1 Holy |
o-----------------------------o--------------------------------o
[SHAFT ENTRY]
Go down the stairways on either side of the fountain and the party
hides from a Judge, the Marquis Ondore, and his entourage. Once
they're gone, reformate your party (max: 4) and continue into the
train tunnel, going west.
When you see two southern passages, take either towards another
train tunnel (dotted lines on the map). The red light you see is
an Explosion trap -- use Libra to see them. Claim the item pot and
go back to the horizontal corridor north of the station. Go all the
way west and then south, exiting on the tracks where you couldn't
get to previously.
[OLTAM SPAN]
Another explosion trap is here -- avoid! There is a northern and a
southern passage lining the train tracks, and you should take the
northern since it has no explosion trap. Going across the train
tracks lets you fight skeletons, if you want. Either way, exit to
the far west.
[TRANSITWAY 1]
Follow the train tracks west, and at the fork, arc north. Get the
[191 GIL] treasure on your way.
[SHUNIA TWINSPAN]
Basically the same as the spanning bridge earlier, but the tracks
are a venerable skeleton-type graveyard now. Take the northern,
concrete side-path west if you want to avoid battle. Just get really
close and you can take it without eating some shrapnel. Far-west exit
again.
[SITE 2]
Continue down the train tracks that run east.
Follow the path to a lit stairway that brings you into a primitive
mining area. Look by some crates for a [111 GIL] container, then
heal up and head north.
A scene plays where Lamont finds manufactured nethicite. Ba'Gamnan
pays here appears with a chainsaw weapon, but he gets pushed over
and the party starts to flee back the way they came. Run back to
the train tunnel and exit to the southwest. Don't bother engaging
them for a fight unless you want the cronies' 5 LP (Ba'Gamnan has
no reward, for semi-obvious reasons...).
[SHUNIA TWINSPAN]
The enemy is still tailing you, and it'll be in your best interest
to run on one of the side paths instead of the tracks -- that way
there isn't a gaggle of skeletons also pining to murder you.
[TRANSITWAY 1]
Follow the tracks south to the exit. Straightforward.
[OLTAM SPAN]
Again, flee east, on a side-path if you prefer. Since it's hard to
get in healing while you split through, might as well minimize the
damage you take.
[SHAFT ENTRY]
By some miracle, you've lost the stupid Bangaa bounty hunters.
Follow the path back to the exit, where the big, red "X" is now.
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