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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o-------------------------------------------------------------------o
| 018 - Lhuzu Mines                                          [LHZ1] |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 10 Slaven               | 780     86     ---  1   Wind   |
| Lv. 11 Gijuk                | 1650    ??     ---      Water  |
| Lv. 11 Rinok                | 1745    ??     ---      Water  |
| Lv. 11 Bwagi                | 1593    ??     ---      Water  |
| Lv. 07 Steeling             | 446     30     ---  1   Earth  |
| Lv. 08 Steeling             | 462     31     ---  1   Earth  |
| Lv. 08 Skeleton             | 557     72     ---  1   Holy   |
| Lv. 09 Skeleton             | 563     73     ---  1   Holy   |
| Lv. 11 Skeleton             | 804     93     ---  1   Holy   |
| Lv. 12 Ba'Gamnan            | 3908    ??     ---      Water  |
| Lv. 08 Skull Defender       | 510     72     ---  1   Holy   |
| Lv. 09 Skull Defender       | 516     73     ---  1   Holy   |
| Lv. 10 Skull Defender       | 702     97     ---  1   Holy   |
| Lv. 11 Skull Defender       | 708     98     ---  1   Holy   |
o-----------------------------o--------------------------------o

[SHAFT ENTRY]

 Go down the stairways on either side of the fountain and the party
 hides from a Judge, the Marquis Ondore, and his entourage. Once
 they're gone, reformate your party (max: 4) and continue into the
 train tunnel, going west.

 When you see two southern passages, take either towards another
 train tunnel (dotted lines on the map). The red light you see is
 an Explosion trap -- use Libra to see them. Claim the item pot and
 go back to the horizontal corridor north of the station. Go all the
 way west and then south, exiting on the tracks where you couldn't
 get to previously.

[OLTAM SPAN]

 Another explosion trap is here -- avoid! There is a northern and a
 southern passage lining the train tracks, and you should take the
 northern since it has no explosion trap. Going across the train
 tracks lets you fight skeletons, if you want. Either way, exit to
 the far west.

[TRANSITWAY 1]

 Follow the train tracks west, and at the fork, arc north. Get the
 [191 GIL] treasure on your way.

[SHUNIA TWINSPAN]

 Basically the same as the spanning bridge earlier, but the tracks
 are a venerable skeleton-type graveyard now. Take the northern,
 concrete side-path west if you want to avoid battle. Just get really
 close and you can take it without eating some shrapnel. Far-west exit
 again.

[SITE 2]

 Continue down the train tracks that run east.

 Follow the path to a lit stairway that brings you into a primitive
 mining area. Look by some crates for a [111 GIL] container, then
 heal up and head north.

 A scene plays where Lamont finds manufactured nethicite. Ba'Gamnan
 pays here appears with a chainsaw weapon, but he gets pushed over
 and the party starts to flee back the way they came. Run back to
 the train tunnel and exit to the southwest. Don't bother engaging
 them for a fight unless you want the cronies' 5 LP (Ba'Gamnan has
 no reward, for semi-obvious reasons...).

[SHUNIA TWINSPAN]

 The enemy is still tailing you, and it'll be in your best interest
 to run on one of the side paths instead of the tracks -- that way
 there isn't a gaggle of skeletons also pining to murder you.

[TRANSITWAY 1]

 Follow the tracks south to the exit. Straightforward.

[OLTAM SPAN]

 Again, flee east, on a side-path if you prefer. Since it's hard to
 get in healing while you split through, might as well minimize the
 damage you take.

[SHAFT ENTRY]

 By some miracle, you've lost the stupid Bangaa bounty hunters. 
 Follow the path back to the exit, where the big, red "X" is now.
 

Walkthrough


Side Quests


Bounties


Bestiary


Rare Game Outfitter

 




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