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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o-------------------------------------------------------------------o
| 008 - Giza Plains                                          [GZP1] |
o-------------------------------------------------------------------o
| ITEMS                                                             |
|        Shadestone           Sunstone           Potion x 2         |
|        50 Gil               Phoenix Down x 2   Teleport Stone x 2 |
|-----------------------------+-------------------------------------o
| ENEMIES                     | HP      EXP    G   LP   WEAK   |
|                             |                                |
| Lv. 1 Giza Rabbit           | 85        7    ---  1   Fire   |
| Lv. 2 Giza Rabbit           | 105       9    ---  1   Fire   |
| Lv. 2 Hyena                 | 95        9    ---  1   Water  |
| Lv. 3 Hyena                 | 115      11    ---  1   Water  |
| Lv. 3 Urstrix               | 170                     Wind   |
| Lv. 5 Slaven                | 302      15    ---  1   Wind   |
| Lv. 20 Werewolf             | 2548                    Wind   |
o-----------------------------o--------------------------------o

 Hyenas can drop Cotton Caps, if it matters (need Mystic Armor 1
 license) to you.

[THRONE ROAD]

 You start at the north and can follow the southern depression
 (ditch) towards the wigwams of...

[NOMAD VILLAGE]

 Save point's in the SW part of the village, by the way. Kind of
 funny how a moogle is named Nutsy -- Montblanc's clan in FFTA was
 called Clan Nutsy by default. Still...good Stiltzkin replacement,
 if you know what I'm talking 'bout.

 ---

 Talk to the merchant on the left to get a selection of weapons and
 accessories. Pretty meager, but better than nothing. Continue into
 town a bit further towards the cockatrice corral, which the village
 elder sits by. He says all things relating the Sunstone are handled
 by Masyua, near the dark crystal. Head behind the tent to find the
 large, monolithic crystal. Listen to her offer, and she'll tell you
 about Jinn, a child who hasn't returned from his chores. Vaan can
 have a Sunstone if he finds this brat. >=p

 Penelo joins your party after this (^__^) and comes with a whopping
 amount of license points (I had 103). She starts out with White
 Magick 1, Light Armor 1, and Daggers 1. Suit her up license-wise
 however you see fit, then leave to the east.

[GIZAS NORTH BANK]

 Penelo gives Vaan three [POTION]s and two tufts of [PHOENIX DOWN]
 to help with monsters. What a sweet girl! You can now change leaders
 and issue party commands, as well as use Gambits for each character.
 Jinn's supposedly south of village, so time to round 'im up.

 Head west and you'll see a strange creature -- that's an Urstrix,
 which you (probably) haven't seen before. Slavens appear 'round
 here, too. Leave to the south.

[GIZAS SOUTH BANK]

 Hehe, you may see hunters here, but you can't fight them; they're
 on the "good" side. Nice shiny rifles, though. Regardless of which
 route you take, the exit is in the very southwest corner.

[CRYSTAL GLADE]

 There's a save point here, right next to a sleeping kid. Who is it?
 Jinn, natch. He's hurt his leg and is resting up instead of heading
 back to the village with an insufficient Sunstone quota. Whatta
 trooper. You can "explain the situation" to him or "leave"; pick
 the former.

 Jinn will give you a [SHADESTONE] and explain the process of making
 a Sunstone. There are 4 shining dark crystals in all of Giza Plains
 at the moment, and a percentage gauge shows up to show how much the
 Shadestone's absorbed. Jinn marks all the locations on the map and
 tells you to bring it back to him when you're done. The locations
 of the shinies are:

 o Starfall Field
 o Giza South Bank
 o Warrior's Wash
 o Gizas North Bank

 Since you have to bring the stones back to him, you might as well
 go with the easier ones first. Exit west.

[STARFALL FIELD]

 Go to the dark crystal here and hold the Shadestone up. Vaan should
 get an amount of energy, approximately thirty percent worth. You'll
 also see some gigantor Werewolf enemies around here -- they'll maul
 your face off if you try to tango with 'em, so avoid them and they
 won't come after you (there's only two, anyway).

 The northwest area exit leads to the Dalmasca Westersand, but that
 is out of the way at the moment. Cut back through the Crystal Glade
 to the southern banks area.

[GIZAS SOUTH BANK]

 Soak up the rays from the crystal in the northern section for some
 fifty-odd percentage points. Exit to the upper bank.

[GIZAS NORTH BANK]

 The dark crystal here should max out your rock and turn it into a
 [SUNSTONE]. You automatically appear back at...

[CRYSTAL GLADE]

 Jinn checks out the Sunstone and you race him back to...

[NOMAD VILLAGE]

 For helping her out, Masyua gives you [50 GIL], two [POTIONS], and
 two [TELEPORT STONE]s. Yowza! She seems happy as a lark. Time to
 head back to Rabanastre. Doesn't matter how you get there, so long
 as you hit up Lowtown.
 

Walkthrough


Side Quests


Bounties


Bestiary


Rare Game Outfitter

 




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