o-------------------------------------------------------------------o
| 008 - Giza Plains [GZP1] |
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| ITEMS |
| Shadestone Sunstone Potion x 2 |
| 50 Gil Phoenix Down x 2 Teleport Stone x 2 |
|-----------------------------+-------------------------------------o
| ENEMIES | HP EXP G LP WEAK |
| | |
| Lv. 1 Giza Rabbit | 85 7 --- 1 Fire |
| Lv. 2 Giza Rabbit | 105 9 --- 1 Fire |
| Lv. 2 Hyena | 95 9 --- 1 Water |
| Lv. 3 Hyena | 115 11 --- 1 Water |
| Lv. 3 Urstrix | 170 Wind |
| Lv. 5 Slaven | 302 15 --- 1 Wind |
| Lv. 20 Werewolf | 2548 Wind |
o-----------------------------o--------------------------------o
Hyenas can drop Cotton Caps, if it matters (need Mystic Armor 1
license) to you.
[THRONE ROAD]
You start at the north and can follow the southern depression
(ditch) towards the wigwams of...
[NOMAD VILLAGE]
Save point's in the SW part of the village, by the way. Kind of
funny how a moogle is named Nutsy -- Montblanc's clan in FFTA was
called Clan Nutsy by default. Still...good Stiltzkin replacement,
if you know what I'm talking 'bout.
---
Talk to the merchant on the left to get a selection of weapons and
accessories. Pretty meager, but better than nothing. Continue into
town a bit further towards the cockatrice corral, which the village
elder sits by. He says all things relating the Sunstone are handled
by Masyua, near the dark crystal. Head behind the tent to find the
large, monolithic crystal. Listen to her offer, and she'll tell you
about Jinn, a child who hasn't returned from his chores. Vaan can
have a Sunstone if he finds this brat. >=p
Penelo joins your party after this (^__^) and comes with a whopping
amount of license points (I had 103). She starts out with White
Magick 1, Light Armor 1, and Daggers 1. Suit her up license-wise
however you see fit, then leave to the east.
[GIZAS NORTH BANK]
Penelo gives Vaan three [POTION]s and two tufts of [PHOENIX DOWN]
to help with monsters. What a sweet girl! You can now change leaders
and issue party commands, as well as use Gambits for each character.
Jinn's supposedly south of village, so time to round 'im up.
Head west and you'll see a strange creature -- that's an Urstrix,
which you (probably) haven't seen before. Slavens appear 'round
here, too. Leave to the south.
[GIZAS SOUTH BANK]
Hehe, you may see hunters here, but you can't fight them; they're
on the "good" side. Nice shiny rifles, though. Regardless of which
route you take, the exit is in the very southwest corner.
[CRYSTAL GLADE]
There's a save point here, right next to a sleeping kid. Who is it?
Jinn, natch. He's hurt his leg and is resting up instead of heading
back to the village with an insufficient Sunstone quota. Whatta
trooper. You can "explain the situation" to him or "leave"; pick
the former.
Jinn will give you a [SHADESTONE] and explain the process of making
a Sunstone. There are 4 shining dark crystals in all of Giza Plains
at the moment, and a percentage gauge shows up to show how much the
Shadestone's absorbed. Jinn marks all the locations on the map and
tells you to bring it back to him when you're done. The locations
of the shinies are:
o Starfall Field
o Giza South Bank
o Warrior's Wash
o Gizas North Bank
Since you have to bring the stones back to him, you might as well
go with the easier ones first. Exit west.
[STARFALL FIELD]
Go to the dark crystal here and hold the Shadestone up. Vaan should
get an amount of energy, approximately thirty percent worth. You'll
also see some gigantor Werewolf enemies around here -- they'll maul
your face off if you try to tango with 'em, so avoid them and they
won't come after you (there's only two, anyway).
The northwest area exit leads to the Dalmasca Westersand, but that
is out of the way at the moment. Cut back through the Crystal Glade
to the southern banks area.
[GIZAS SOUTH BANK]
Soak up the rays from the crystal in the northern section for some
fifty-odd percentage points. Exit to the upper bank.
[GIZAS NORTH BANK]
The dark crystal here should max out your rock and turn it into a
[SUNSTONE]. You automatically appear back at...
[CRYSTAL GLADE]
Jinn checks out the Sunstone and you race him back to...
[NOMAD VILLAGE]
For helping her out, Masyua gives you [50 GIL], two [POTIONS], and
two [TELEPORT STONE]s. Yowza! She seems happy as a lark. Time to
head back to Rabanastre. Doesn't matter how you get there, so long
as you hit up Lowtown.
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