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| viii. CHAINING | [CHN1]
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As you fight through the game's leagues of enemies, you'll often find a chain
counter that tallies up a number of creatures you've killed. Chaining occurs
when you kill one enemy (ex: Gespenst) or one type of enemy repeatedly (ex:
Striker & Wendigo). The chain breaks when you kill a different type of enemy
than the ones you've been killing or enter a town area, thus resetting the
chain.
So just what is the chain for? Well, chaining allows you to go up "levels"
which govern the amount and rarity of the enemies' dropped items. Most rare
items have an extremely low percentage of being dropped regularly, but by
going up chain levels, their probability of occuring rises. Anyone can simply
kill stuff and go up a level, but what may not be obvious is that by avoiding
the dropped loot, you can go up chain levels sooner.
As the chain levels rise and you get more items of better quality, you'll
also find that picking up bags of loot can cure your current party members as
well as give some positive statuses on occasion (Protect, Shell, etc.). The
loot bags gain qualities gradually, healing first and incidental statuses
after that.
One tip for chaining is that using Break on monsters does NOT break chains,
but lets you get good drops from them just like you had chained them over and
over. For example, if you kill a bunch of Wyldhares and petrify a Sprinter,
the chain remains intact and you may get a rarer item from the Sprinter than
normal. This "trick" is useful for getting better drops from enemies that are
a pain in the rear to chain manually (Entites, rare game, etc.)
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