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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o----------------o
| viii. CHAINING | [CHN1]
o----------------o

 As you fight through the game's leagues of enemies, you'll often find a chain
 counter that tallies up a number of creatures you've killed. Chaining occurs
 when you kill one enemy (ex: Gespenst) or one type of enemy repeatedly (ex:
 Striker & Wendigo). The chain breaks when you kill a different type of enemy
 than the ones you've been killing or enter a town area, thus resetting the
 chain.

 So just what is the chain for? Well, chaining allows you to go up "levels"
 which govern the amount and rarity of the enemies' dropped items. Most rare
 items have an extremely low percentage of being dropped regularly, but by
 going up chain levels, their probability of occuring rises. Anyone can simply
 kill stuff and go up a level, but what may not be obvious is that by avoiding
 the dropped loot, you can go up chain levels sooner.

 As the chain levels rise and you get more items of better quality, you'll
 also find that picking up bags of loot can cure your current party members as
 well as give some positive statuses on occasion (Protect, Shell, etc.). The
 loot bags gain qualities gradually, healing first and incidental statuses
 after that.

 One tip for chaining is that using Break on monsters does NOT break chains,
 but lets you get good drops from them just like you had chained them over and
 over. For example, if you kill a bunch of Wyldhares and petrify a Sprinter,
 the chain remains intact and you may get a rarer item from the Sprinter than
 normal. This "trick" is useful for getting better drops from enemies that are
 a pain in the rear to chain manually (Entites, rare game, etc.)
 

Walkthrough


Side Quests


Bounties


Bestiary


Rare Game Outfitter

 




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