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| iii. TRANSPORTATION | [TRN1]
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FF games typically have a wide array of options for getting around and this
game is no different. The following are how one navigates the world 'round
these parts:
[WALKING]
Yeah, the most basic of the basic, running is the cheapest and slowest way
to traverse the landscapes. Enemies can be encountered while walking and
one has to depend on a map to navigate to the exit. Generally the worst
in getting from place to place, but also the one the player will be doing
the most often.
[CHOCOBO]
Anyone who knows anything about FF has probably seen these fluffy, yellow
ostrich-looking things. I mean, they're a mascot! In this game they've been
domesticated and are loaned out for gil (currency). Unlike previous games
where the ride's been free of time constraints, once hired, the chocobo can
only be used for a certain amount of time before it goes back and leaves its
owner in the wasteland. Enemies cannot be encountered when riding choco-back
but chocobos aren't exactly the fastest things either; however, they can be
fed greens (up to three times) to sprint like the wind. Sometimes the player
can encounter wayward domesticated chocobos and, should the inventory have
any Gysahl Greens in it, they can "hire" the chocobo without paying. Since
these errant birds are found in out-of-the-way places, this is mostly for
convenience in getting back. Another downpoint is that once you get off the
chocobo, it's gone...
Also, chocobos can only be used for travel in one area. If you rent one for
Ozmone Plain, fr'instance, it stays there and wants you to dismount if you
are to continue. Real penny-pinchers these chocobo owners, I tell ya...
[AIRSHIP FLIGHTS]
Ivalice has charter flights from the big-name cities for a fee which takes a
person through the skies to the destination. The player decides if the ship
arrives immediately or if Vaan can meander around with the passengers, visit
the shops onboard, basically loiter around. Ships can be booked from town
aerodromes and nowhere else. Later in the game when a private airship is
free to command, the player can instantly travel to destinations without
having to pay the service fee. Of course, you still can't control the things
manually... =(
Although generally the "long way around" for traveling, the shops do stock
some great items, including X-Potions and the Bubble spell, later on.
[TELEPORTATION]
Yeah, the big daddy of all maneuverings. During the course of the journey
orange save crystals can be found in dungeons and towns. Not only do these
act as healing points, but they also have the "Teleport" option. The catch
is that there has to be a "Teleport Stone" in the inventory for it to work,
and even then, one can only teleport to previous teleport stones. This is
probably the quickest way to get around, but teleport stones can only be
gotten as monster drops for most of the game. As soon as airship flights
become available, however, you can buy them in bulk [200g].
There are other types of in-house dungeon teleportation devices called "way
stones" that simply warp the party on a room-to-room basis, but they're free
to use.
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