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Final Fantasy XII - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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o-------------------o
| ii. LICENSE BOARD | [LCB1]
o-------------------o

 The license board is the "sphere grid" of the game, and the means of getting
 everything from new abilities to stat/skill upgrades to equip permissions.
 Each person starts out with initial abilities filled; after that, the rest's
 up to the player. LP (license points) are used to purchase these licenses,
 and can be received by killing monsters in any form.

 A basic rundown of the board is that you can't unlock new licenses without
 first buying ones you already have. When you spend LP to get an ability, the
 licenses surrounding it (when applicable) will light up and give way to some
 different ones; by purchasing those, you open up more, and so on. The skill
 costs gradually go up as the expansion continues.

 Separated into four groups, the board caters to all facets of gameplay. The
 top section is composed of all the abilities (magicks/technicks), permanent
 stat increases, battle augmentations (ex: upgrade magic potency), as well
 as accessory equip-permissions. The bottom part of the board is reserved for
 the rest of the equipment-permissions, from weapons to armors.

 That's the default license board in a nutshell. Eventually after fighting
 and defeating espers (summon creatures), their spots appear in various
 places on the grid and can be bought. 
 

Walkthrough


Side Quests


Bounties


Bestiary


Rare Game Outfitter

 




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