I really enjoyed Prey. Not because it’s a challenging game (it’s not), but
because it doesn’t look like every other man versus alien first person shooter
out there. First of all there’s the game’s story. The storyline is at once
innovative, interesting, and creepy, and is ultimately compelling enough to keep
you playing just to see how everything turns out. And this is coming from a guy
who usually doesn’t care all that much about a game’s storyline. Of course
enjoyable gameplay requires more than just a good yarn, and Prey backs its story
up with some pretty innovative level design that will sometimes literally have
you wondering which way is up. Lastly the game is packed with a lot of little
extra touches that help to bring its world to life. The developers actually took
the time to put a jukebox packed with real world tracks and playable arcade and
casino games into the dive bar that serves as the location for the game’s
opening scene. I appreciate seeing things like that in a game and I’m sure that
you do as well. Things like these all work together to make your time spent
playing Prey pretty enjoyable.
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| Which way is up? |
Prey is the story of a young Cherokee man named Tommy who wants nothing more
in life than to get off of the reservation. Unfortunately his girlfriend doesn’t
feel the same way and wants to remain on the reservation with her people. This
dilemma has turned poor Tommy into one of those brooding antiheroes so loved by
comics and video games. However he doesn’t have too much time to feel sorry for
himself as he soon learns that there’s a lot of truth to the old adage “be
careful what you whish for…” As the jukebox in the reservation’s bar belts out
BOC’s “Don’t Fear the Reaper”, Tommy, his girlfriend, and grandfather are
abducted by an alien ship … and then things get really weird…
The alien ship is an interesting mix of high-tech and organic machinery – one
door may be made out of sliding metal panels and the next a fleshy orifice – and
is home to some sort of human harvesting operation. The aliens also have a
mastery of portal and gravity technologies which leads to some very interesting
levels. Gravity switches can switch the direction of gravity, making the ceiling
the floor and vice-versa. Gravity walkways let you walk up walls and across
ceilings, which can lead to situations in which the enemy you just killed
appears to fly straight up into the air until you realize that you’re actually
on the ceiling. Portals can appear in the air and dispense gun-wielding aliens
while other static portals will take you to other rooms, or back to where you
just were. The game is pretty linear, so even with all of this teleporting
around and walking on walls you’ll never really find yourself lost. Normally
games that keep you on a predetermined path suffer for it, but in Prey’s case
it’s not detrimental to the game. Everything flows along nicely with the story
and there are plenty of interesting things to see along the way.
Prey is more than just another alien hunt as it takes advantage of Tommy’s
heritage to add aspects of Native American spiritual beliefs to the game. As
Tommy you’ll be able to leave your body and “spirit walk”. This primarily gives
you the ability to pass through force fields to turn them off from the other
side, but there are other perks as well. When in spirit form you’ll be able to
use a special spiritual bow to smite enemies while they won’t be able to hit you
back. You also gain the aid of a spirit guide in the form of a ghostly hawk who
will provide you with hints of where to go next, locate switches for you, and
even harass your enemies so that you can shoot them while they’re distracted.
Your ability to assume spirit form also frees you from death, and death in the
game means a short detour to the spirit world. The spirit world is basically a
shooting gallery in which hitting red ghosts earn you health and shooting blue
ones earn you spirit energy. You need to hit as many as possible before time
runs out and you’re returned to your corporal form.
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