Whether or not you enjoy Shadow Hearts: From the New World will depend on
your tolerance of the bizarre. It’s all done with a distinctly Asian cheeky
style of humor, but there’s no escaping the fact the story is just plain
weird. You play as Johnny Garland, a Depression-era teenager living in New
York City. After being orphaned, Johnny eschewed taking the reigns of his
father’s corporate empire to instead open his own detective agency. Here’s
where the suspension of disbelief begins. You’ve got a rich kid who’d rather
start his own business from scratch in the middle of the worst economy the
country’s ever seen who somehow avoids having the &^$#& beat out of him by the
local kids for running around with long hair, a ponytail cowlick, and a cute
letterman’s jacket with a cartoon ghost on the back. Things really depart from
reality when his first real case involves tracking down a missing person who
when found is promptly grabbed and killed by a demon. From there you’ll get
swept up in a mystery that will have you traveling the country with magical
Indians, ninjas, and vampires and meeting characters such as magical cats that
own their own movie production company. You either have to roll with the whole
thing or roll your eyes and look for your RPG entertainment elsewhere.
Aside from its bizarre storyline, Shadow Hearts departs from your typical RPG
in several ways when it comes to combat. Like all RPGS of this nature, there’s
plenty of combat to be had. Thankfully, the combat in Shadow Hearts is more
engaging than your typical cycle of picking an attack from a menu and then
watching the animated result. Shadow Hearts makes use of “Judgment Rings” that
add some reflex action to the battles. After selecting your attack, a clock-like
ring appears and a hand starts sweeping around it. Your job is to hit the attack
button when the hand enters the highlighted zone. Miss the zone and your attack
will falter. Furthermore, the farther to the edge you hit the button, the better
your attack. Some chained attacks and combos will require you to hit multiple
zones on the ring, with only the successful hits unleashing the corresponding
attacks. It’s a simple and intuitive system, but it makes the combat far more
engaging than in most RPGs.
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