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"Okay then. We now have, or more timely, had, Ghost Recon Advanced
Warfighter for the xbox. And it, specifically the game, is pretty darn fun.
Albeit, just as with everything that claims to bigger and better, it ain't.
A few of the positives: the missions are pretty-darn-tootin'-fun- ranging from
sneak around sniping people, to the god-awful timed missions; you get to use a
barrett sniper rifle, which, for lack of a better word, flippin' ROCKS (nothing
is cooler than hittin' a guy with explosive rounds and watchin' him fly into the
air cool); the graphics are good, and the load times are not unnecessarily long.
However, there are definitely some negatives to this game.
First off, in the programmer's infinite foolishness they, regrettably, chose to
change the controls of the last game. Therefore, as you're playing you have to
learn an almost entirely new set of controls; most of which were not an
improvement over Ghost Recon 2's last controls. Secondly, the controls are way,
WAY too sensitive. For example, every time I went into zoom mode with the scope,
and attempted to hold my breath to get a more steady shot, the game would think
I was trying to run, and out of zoom mode I would burst and start running,
higgeldypiggeldy, towards the bloody bad guys! It is a bad idea to make your run
control, the same control to calm your breathing and steady your shot. Third,
what in the name of Special Forces everywhere is wrong with Sergeant Ramirez
(the one and only "Ghost", besides yourself, you get to control). This NPC, who
was supposedly under my control would liberally attack when I had ordered him
not to, completely blow my cover when I had ordered him to hide behind a wall by
running into automatic, machine-gun fire, and always ALWAYS run in front of my
line of fire! I mean, for badness sake! Either have an NPC you control, or not.
Fourth, you no longer have a choice of weaponry as you did with G.R. 2. Rather,
your weaponry is chosen for you. This is most definitely NOT an improvement. It
is much more fun having to decide whether you want to be a Marskman, Gunner,
Rifleman, Grenadier, or what have you. I have yet to play the multiplayer, but
upon closer examination, it too appears much more limited than that of G.R. 2.
And fifth, I am a huge fan of the over the shoulder shot of F.P.S. games, as
they did in G.R. 2. Unfortunately, for me, I suffer some queasiness if I play a
first person shooter for too long (there's something about watching the rifle
bob up and down in my pixilated hands that makes me want to hurl). So, if anyone
ever reads this review, and you so happen to be a programmer, please for the
sake of my own vomit reaction, do an over the shoulder shot option, at the very
least. You will garner more fans, and not lose any because of involuntary
retching.
I've played a little of Advanced Warfighter on the P.C., and it appears as if
they created a totally different game for Xbox. I don't claim to understand
this, and I'm assuming Advanced Warfighter for Xbox 360 is completely different
from Advanced Warfighter for Xbox. Just a little side note.
I've said this before, and will probably end up saying it again, but I am a
gamer, first and foremost, not a programmer. Therefore, my allegiance lies
completely with the gamer. A programmer's job is to make gaming fun, and not
overly difficult. That's it. Nothing less, nothing more. This may sound slightly
off-topic, but I can't help but feel slightly nonplussed when a game is touted
as being bigger and better than it's predecessor, and, in essence, it is not.
Just because the explosions are prettier, just because the graphics are
smoother, just because the A.I. is smarter, does not make the game better in any
way. When you add on, and create more games for a pre-existing game, you, as the
programmer, have to remember what it was that made the game such a hit in the
first place. Each level of Ghost Recon has stepped farther and farther away from
what made the original so unique and so much fun to play. Ghost Recon Advanced
Warfighter for Xbox, unfortunately, is no exception to this rule.." - Kevacho
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