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Tom Clancy's Ghost Recon Advanced Warfighter - Player Reviews
System: Xbox
Rated: T
Also On: PC · PlayStation 2 · Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Tips · Your Reviews · Your Rating · Screenshots

"Okay then. We now have, or more timely, had, Ghost Recon Advanced Warfighter for the xbox. And it, specifically the game, is pretty darn fun. Albeit, just as with everything that claims to bigger and better, it ain't.

A few of the positives: the missions are pretty-darn-tootin'-fun- ranging from sneak around sniping people, to the god-awful timed missions; you get to use a barrett sniper rifle, which, for lack of a better word, flippin' ROCKS (nothing is cooler than hittin' a guy with explosive rounds and watchin' him fly into the air cool); the graphics are good, and the load times are not unnecessarily long.

However, there are definitely some negatives to this game.

First off, in the programmer's infinite foolishness they, regrettably, chose to change the controls of the last game. Therefore, as you're playing you have to learn an almost entirely new set of controls; most of which were not an improvement over Ghost Recon 2's last controls. Secondly, the controls are way, WAY too sensitive. For example, every time I went into zoom mode with the scope, and attempted to hold my breath to get a more steady shot, the game would think I was trying to run, and out of zoom mode I would burst and start running, higgeldypiggeldy, towards the bloody bad guys! It is a bad idea to make your run control, the same control to calm your breathing and steady your shot. Third, what in the name of Special Forces everywhere is wrong with Sergeant Ramirez (the one and only "Ghost", besides yourself, you get to control). This NPC, who was supposedly under my control would liberally attack when I had ordered him not to, completely blow my cover when I had ordered him to hide behind a wall by running into automatic, machine-gun fire, and always ALWAYS run in front of my line of fire! I mean, for badness sake! Either have an NPC you control, or not. Fourth, you no longer have a choice of weaponry as you did with G.R. 2. Rather, your weaponry is chosen for you. This is most definitely NOT an improvement. It is much more fun having to decide whether you want to be a Marskman, Gunner, Rifleman, Grenadier, or what have you. I have yet to play the multiplayer, but upon closer examination, it too appears much more limited than that of G.R. 2. And fifth, I am a huge fan of the over the shoulder shot of F.P.S. games, as they did in G.R. 2. Unfortunately, for me, I suffer some queasiness if I play a first person shooter for too long (there's something about watching the rifle bob up and down in my pixilated hands that makes me want to hurl). So, if anyone ever reads this review, and you so happen to be a programmer, please for the sake of my own vomit reaction, do an over the shoulder shot option, at the very least. You will garner more fans, and not lose any because of involuntary retching.

I've played a little of Advanced Warfighter on the P.C., and it appears as if they created a totally different game for Xbox. I don't claim to understand this, and I'm assuming Advanced Warfighter for Xbox 360 is completely different from Advanced Warfighter for Xbox. Just a little side note.

I've said this before, and will probably end up saying it again, but I am a gamer, first and foremost, not a programmer. Therefore, my allegiance lies completely with the gamer. A programmer's job is to make gaming fun, and not overly difficult. That's it. Nothing less, nothing more. This may sound slightly off-topic, but I can't help but feel slightly nonplussed when a game is touted as being bigger and better than it's predecessor, and, in essence, it is not. Just because the explosions are prettier, just because the graphics are smoother, just because the A.I. is smarter, does not make the game better in any way. When you add on, and create more games for a pre-existing game, you, as the programmer, have to remember what it was that made the game such a hit in the first place. Each level of Ghost Recon has stepped farther and farther away from what made the original so unique and so much fun to play. Ghost Recon Advanced Warfighter for Xbox, unfortunately, is no exception to this rule.." - Kevacho

 
 


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