 |
| Sam makes another kill. |
Making controlling Sam an even more difficult proposition is that the game
makes it hard to put Sam in the right spot to initiate one of his patented
moves. Even something as simple as jumping up to catch a zipline can be an
exercise in frustration as you try to maneuver Sam into just the right spot to
allow him to use the line. Even the game’s graphics conspire against you. First
of all the game is way too dark. About the only way to make it though some of
the missions is to play the game in absolute darkness. You can forget trying to
play the game anywhere else, especially outdoors or in well-lit areas. Textures
are very difficult to distinguish, meaning that you will have to blindly grope
to find the walls that are climbable as they’ll effective look like all the
other walls.
The game’s controls and visuals will give you far more difficulty than any of
the enemies that you’ll face. The AI in the game is pretty poor and certainly
not up to Splinter Cell standards. You can basically walk right up to enemies in
the game without being detected. On plenty of occasions I had an enemy walk
right up to me and stand there as I pulled out my gun, aimed it at his head, and
shot him dead.
When you’re tired of being frustrated by the single player game you can give
the multiplayer game a try, although its use as a stress reliever is
questionable. Multiplayer games are essentially one on one fights where you
spend 90% of the time trying to find the other player.
Making Splinter Cell Essentials a “greatest hits” game may sound like a good
idea, with the added benefit of demonstrating that the PSP can run console
quality titles. However, the translation is not a smooth one and you’re left
thinking that it would have been an even better idea to design a Splinter Cell
game for the PSP from scratch.
In The End, This Game Hath Been Rated:
62%. Splinter Cell Essentials would more
be appropriately entitled “Splinter Cell Frustrations”.
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