The Splinter Cell games have always pushed the limits of the systems on
which they’ve appeared, with the exception of portables. Portable systems just
haven’t had the power to handle a Splinter Cell game. Now with the PSP we
finally have a portable with the power to do this excellent game series
justice. So does Splinter Cell Essentials finally manage to bring the Splinter
Cell experience to gamers on the go?
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| Ziplining. |
plinter Cell Essentials is not entirely a new game per se. It is a
collection of missions drawn from previous Splinter Cell titles tied together by
a story that is reminiscent of a “memory” episode of a sitcom. At the start of
the game Sam Fisher finds himself arrested by Homeland Security and accused of
treason. During his interrogation he is accused of various transgressions during
his career to which he responds by relating the actual events of the mission –
events that you will play through yourself. If you’ve played every Splinter Cell
game before, then the missions will obviously be at least somewhat familiar to
you. However, this does not necessarily mean that you’ll be able to walk through
the game from memory. The missions have been tweaked for the PSP and you’ll also
find some original ones created specifically for Splinter Cell Essentials as
well.
Splinter Cell Essentials remains true to the series in that in order to
succeed you’ll need to take a discrete stealth-based approach to the missions.
Attempting to run and gun your way through the game as if it were a first-person
shooter will lead to quick deaths and failure. Aiding you in your stealth-based
approach to the missions is Sam Fisher’s arsenal of moves. He can handle all of
the basics such as hugging walls, shimmying along ledges, and sliding down
ziplines. However, Sam is capable of so much more such as wall splits, SWAT
moves, and dropping down on enemies from above.
All of these great moves are made less effective than they should be by the
game itself – more specifically its poor control scheme. The directional nub is
used to move Sam, but to change his facing you need to switch to free-look mode
by holding down a button and moving the nub. This makes it extremely unwieldy to
do the most basic of maneuvers such as trying to turn a corner. To do so you
need to run, come to a stop, change your facing, and then start running again.
Try doing that while being chased.
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