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Astonishia Story - Review
System: PSP
Rated: E10+
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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After you spend some time wandering around looking for the next story trigger you’ll come to notice one of the game’s other deficiencies. It does not keep any kind of quest or story log, so it’s impossible to go back and remind yourself of what you’re supposed to be looking for or verify that you read your next task correctly in the first place. This is an especially big problem with a portable RPG as you may only have time to pick it up and play for short sessions here and there and you don’t want to spend your limited time trying to remember what you were doing the last time that you played. At least the game lets you save anywhere and supports multiple save slots so you can always save often and then restore your game before the last story event if you need a reminder.

The frequent battles in the game take place on separate battle maps which are laid out as grids. The play is turn-based, with your party and the enemy moving individually in sequence. Each character or enemy can move a set number of squares and perform one action per turn. It sounds like this system would require careful tactical maneuvering, but the enemies universally take a rush and mob approach to their attacks. As a result, every battle will have you following the same routine of hacking your neighbors, moving away and using a healing item when your health is low, and then moving back and resuming the hacking once more. Needless to say this can get tedious.

If you really enjoy RPG games, you’ll be disappointed by the game’s lack of depth and thin story. It would be recommendable to those new to RPGs or younger gamers, but the frustrating elements would probably turn them off of RPGs for good. Pick it up if you’re desperate for more RPGs for your PSP or really need to kill some time.

In The End, This Game Hath Been Rated: 58%. The only thing astonishing about this game is how bland and generic it manages to be.

 



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