After you spend some time wandering around looking for the next story trigger
you’ll come to notice one of the game’s other deficiencies. It does not keep any
kind of quest or story log, so it’s impossible to go back and remind yourself of
what you’re supposed to be looking for or verify that you read your next task
correctly in the first place. This is an especially big problem with a portable
RPG as you may only have time to pick it up and play for short sessions here and
there and you don’t want to spend your limited time trying to remember what you
were doing the last time that you played. At least the game lets you save
anywhere and supports multiple save slots so you can always save often and then
restore your game before the last story event if you need a reminder.
The frequent battles in the game take place on separate battle maps which are
laid out as grids. The play is turn-based, with your party and the enemy moving
individually in sequence. Each character or enemy can move a set number of
squares and perform one action per turn. It sounds like this system would
require careful tactical maneuvering, but the enemies universally take a rush
and mob approach to their attacks. As a result, every battle will have you
following the same routine of hacking your neighbors, moving away and using a
healing item when your health is low, and then moving back and resuming the
hacking once more. Needless to say this can get tedious.
If you really enjoy RPG games, you’ll be disappointed by the game’s lack of
depth and thin story. It would be recommendable to those new to RPGs or younger
gamers, but the frustrating elements would probably turn them off of RPGs for
good. Pick it up if you’re desperate for more RPGs for your PSP or really need
to kill some time.
In The End, This Game Hath Been Rated:
58%. The only thing astonishing about this
game is how bland and generic it manages to be.
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