By Gary Kearney
I have always thought that with experience you will general become better.
For example, walking. None of us were good at it the first time, but after
falling countless times we learned all the little things that go into a
successful walk. Yet every now and then we might just be walking along and
BAM! for no good reason we stumble. What does this have to do with video games
and with Romancing SaGa for the PlayStation 2 in particular? Well with all of
the tremendous experience of creating great RPGs that Square Enix has they are
bound to stumble every now and then. In order to have a good RPG there are
several areas that most be solid and there are a couple of areas where SaGa
does not have solid footing and one is a big misstep (OK, enough with the
walking analogies).
At the beginning you choose one of eight different characters to play;
Albert, a young nobleman; Aisha, a nomad girl; Gray, an adventurer; Claudia, a
ranger; Jamil, a thief; Sif, a female barbarian; Hawke, a pirate; and Barbara,
a traveling dancer. The story takes slightly different paths depending on whom
you choose, but not as much as I would have liked to have seen. The biggest
difference is where each character starts the game from and after that they
more or less do the same things. You'll run into the characters you didn't
choose along the way and some will join you. Problem is that none of the
characters are that deep and do not have interesting back stories so it's a
little hard to like them.
The story is set in the world of Mardias which has a variety of people
inhabiting it. It seems that Mardias had three evil gods long ago. These three
decided to pick a fight with the good gods. Ends up that two of the evil gods
were defeated while the most powerful one, Saruin, was subdued by Elore the
most powerful god of them all, by using ten magical stones to seal Saruin.
Naturally about a 1000 years later Saruin is ready to break out of this seal
and destroy the world.
OK, we've all heard this story before in one way or another. Problem here
is that this is basically all of the story that there is. You are way too
often left to roam around without any clue as to what it is you are supposed
to be doing. It's kind of like if someone came up to you at your house and
told you that you must save the world and then walked away. What are you
suppose to do? How are you going to do it? Where do you need to go? Saving the
world may sound fun but there is really a lot of details you need to know and
you just aren't given them here. Here you end up wandering around looking for
people to talk to and just hoping that one of them will tell you something
interesting that helps you figure out what to do next. To its credit, SaGa
tried to create an open-ended RPG which sounds good on paper but turns out not
to work very well in execution.
Because of the lack of a strong story SaGa throws in bunch of side quests
in an attempt to keep you entertained. However even these quests leave you
scratching your head. If these people really wanted you to help them wouldn't
you think that they would give you as much information as they could? And
a big problem is that way too often you are ill-prepared to complete the
quest. Say that one quest require that you climb a mountain. It's not until
you get to said mountain that you find out that you need to have a special
skill. Fine, so in order to buy the skill you need to get some jewels...but to
get jewels you'll need to complete quests. See the problem here? How do you
know which quests you can complete with the skills you already have? You
don't!
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