The Da Vinci Code is a bit of an enigma. I’m not talking about the book or
the movie or even the code, but rather about the game itself. It’s as if the
developers couldn’t really make up their minds as to what it should be. Is it a
movie license or a game based on a book? Is it an action game or an adventure
game? Are the players of the game familiar with the book and movie or are they
starting the story from scratch? I don’t have the answers to these questions,
and it’s fairly obvious that neither do the developers.
In case you are one of those people starting the story from scratch, let me
bring you up to speed. The curator of Paris’ Louvre Museum is found murdered on
the museum floor. This in and of itself would be shocking enough, but the way in
which he was murdered is very strange indeed. The curator is found lying naked
on his back surrounded by cryptic messages that he wrote in his own blood as he
lay dying. One of the things he wrote was the name of an American professor,
Robert Langdon, so the police call him to the scene of the crime. Unbeknownst to
him however, he is the police’s chief suspect and they are trying to lure him
into a trap. With the help of the curator’s niece Sophie, Langdon must evade the
police and unravel the deep conspiracy behind his friend’s murder.
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| Looking for clues. |
All of this will be a little confusing to gamers without the benefit of
familiarity with the book, and the game tries to cater to them by providing
bursts of dialog in which characters stand around over-explaining things. If
you’ve read the book this will all be very redundant to you and come across as
forced and out of place. If you haven’t, it’s still not enough to go on so you
may as well be playing blind. This all plays out like a conversation in which a
person very intimate with a particular subject tries to relate it to a person
with no background in it whatsoever. This is precisely the position the
developers found themselves in while crafting the game’s story, and so what you
get is a mix of over explained minutia and missing details that ends up being
more confusing than anything else.
The confusion continues in the game’s design. The game is really an adventure
game at heart, but the developers have tried to add action elements to it to
hold the interest of your typical console gamer. First there are pointless
interactions that serve no purpose other than to get you to push a button
occasionally, such as tapping a button to open a window or give another
character a boost up. And then there are the fight sequences. Man, this game
could really do without the fight sequences. I don’t remember there being much
fighting in the book, but in the game this middle-aged college professor is an
army of one as he beats the heck out of countless mad monks and half of the
Paris police force. I wouldn’t have any issues with this concession to gaming
excitement if it weren’t for the fact that the fight sequences are really,
really lame. Fights begin with someone grabbing on to you at which point you
must tap a button to “gain the upper hand” in the fight. If you do a sequence of
buttons will appear on the bottom of the screen and if you hit the buttons in
the right order, you’ll increase the damage of your attack. Conversely, if your
opponent gets the upper hand you need to match a sequence of buttons to defend
yourself. For some odd reason it is really easy to get the attack sequence
right, while the defense sequence is so timing sensitive that you’ll miss many
of the button presses. The fight continues with you trying to align your clunky
character with your enemy so that you hit him instead of air so that you can try
to get the upper hand again. This nonsense continues until one of you runs out
of health. The game does place occasional weapons around that you can use to
club somebody, but the controls are too clunky for the weapons to be all that
effective. The combat really gets to be tiresome when you face more than one
attacker at a time. It’s hard enough to hit one enemy but two is even worse and
your attack and defense sequences will be constantly interrupted by the other
attacker. If one was looking to buy an action game it’s doubtful that The Da
Vinci Code would be the first to come to mind, so this aspect of the game is
wholly unnecessary.
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