When Lara Croft first appeared in the original Tomb Raider game, she quickly
established herself as the queen of action-adventure gaming. In the intervening
ten years since then, her crown has become somewhat tarnished thanks to some
sub-par games released in the interim. Now the Dark Ages have passed and Lara
Croft is back in Tomb Raider: Legend, reasserting her role as the reigning
queen. Long live the queen!
Tomb Raider: Legend marks a return to classic form for Lara, updated to take
full advantage of today’s consoles. Full 3D environments are designed to let
you jump, grapple, shimmy, spin, and vault your way through locations that vary
from jungle temples to frozen wastes. If you’ve played any of the Prince of
Persia games then you have a good idea for the feel of Tomb Raider: Legend. The
controls are smooth and responsive and let you guide Lara easily through her
athletic and gymnastic moves. The game is thankfully forgiving when it comes to
aligning jumps, going so far as to allow you to recover from near-misses with
one-hand grabs. It’s then a simple matter of pressing Y to hoist yourself up
and you’re on your way. Don’t get me wrong – you can still miss jumps and turn
Lara into a pretty pancake on an ancient stone floor, but this won’t happen as a
result of you starting your jump a couple of pixels too far to the right or
left. With the bevy of moves at your disposal, most of the rooms and outdoor
environments become puzzles unto themselves as you look for vines, ropes, poles,
ledges, and anything else that looks like it can help Lara reach the other
side.
While on the topic of puzzles I should mention that there are plenty of them of
them in the game. Most are mechanical in nature and can be quite intricate.
These puzzles will require you to think spatially in three dimensions and to
take advantage of the game’s physics engine. For example, in one puzzle you’ll
need to weigh down switches in the floor with steel crates. However, the crates
that you need are in a trench and there’s no way to lift them over the ledge.
There must be some way to flip the crates into the air and onto the ledge…
Should you find yourself stuck, the game has a simple built-in help system in
the form of a special pair of binoculars. When you use these you’ll be able to
identify the interactive parts of a puzzle and even hear Lara think aloud as how
to approach the puzzle.
Tomb Raider: Legends isn’t all death-defying acrobatics and puzzles; you’ll find
yourself in some situations where guns will help you out more than brains. When
fighting enemies you can lock on to your target which allows you to jump and
roll to dodge bullets while you’re fighting. The fights are pretty
straightforward affairs, but are made more interesting by the ability to use the
environment around you to score some kills. For example, you can send a pile of
boulders down a slope to crush a few enemies before they even know you’re
there. You’ll also face various wild animals with bad intentions in the game,
but these fights are a bit awkward. The animals don’t move very realistically
and give the distinct impression that they’re slightly drugged. You almost feel
guilty for pumping a clip’s worth of bullets into these sad creatures.
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