SPLINTER CELL: DOUBLE AGENT
RIDE THE LIGHTNING - PS2-VERSION WALKTHROUGH
Authored by VampireHorde
++WALKTHROUGH NOTICE: This walkthrough only applies to the PS2 version
of SC: Double Agent.
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What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this
walkthrough, I will chronicle EVERY single detail there is to know
about SC: DA. Every objective, every alternate path, every decision,
and both PS2-exclusive "flashback" missions will be explained in detail
here and ONLY here!
Ready? LET'S ROCK!
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+++ THE GAMEPLAY +++
--COMPLETING YOUR OBJECTIVES
Just like in Chaos Theory, Sam has multiple objectives to complete.
Most of them are optional and can affect the Trust Meter. You DO NOT
need to finish all the Opportunity objectives but you still need to
make an Opposing objective.
--HACKING MINI-GAME
Unlike previous SC games, Double Agent uses a brand new version of the
hacking mini-game. Instead of trying to hack numerical numbers, you are
trying to hack digital neuro-waves.
Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match
the green wavelength to the red one (and vice versa). When the waves
look like they match, press the X Button. The light on the console will
turn blue if successful (RED if you missed). It's easier as it looks.
--BOMB DISPOSAL MINI-GAME
This mini-game is exactly like the one seen in Co-Op Mode from Chaos
Theory (you've played that mode, right?)
When you access the bomb, you'll see four wires above a timer. Move the
Analog Stick left or right to highlight a wire. As soon as one of the
wires starts rumbling hard, press the A button to cut it. From there,
select the remaining wires and wait for the rumble and then cut it.
You only have 20 seconds after cutting the first wire to cut the
remaining three wires. If one of the wires isn't rumbling, keep
selecting the next one until one of them rumbles. BE QUICK! Cut all
four wires to disarm the bomb.
--ARREST MODE
When Sam is in the JBA Headquarters, there is a chance the he will
encounter guards that will stop him and try to arrest him. When this
happens, a series of buttons appear onscreen for one of two things:
KNOCK or GRAB.
Press the buttons indicated on the screen IN ORDER and Sam will do the
command. It's not really effective but try it!
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+++ STORYLINE PATH +++
As if you didn't already know, SC: DA incorporates a Trust Meter. Sam
has certain primary, opposing, and opportunity objectives that he needs
to reinforce in every mission. Completing them will either give favor
to the NSA or the JBA.
--JBA TRUST
If the TRUST METER goes all the way to 0% during a mission, Lambert
will call in and tell you that you need to access a computer because
you've "gone too far". From there, Sam will have less than 90 seconds
to access a computer. It might not happen in every mission, but be
ready to access a computer when it does.
Another way to gain the JBA's trust is to kill enemies and civilians
during a mission. Once the mission is done, the total number of enemies
killed will increase the JBA's trust in you.
--NSA TRUST
If the TRUST METER goes all the way to 100%, Emile wall call you and
give a certain objective (meet with him in a designated area or access
a computer) within a time limit. This also may not happen in every
mission but be sure to know the fastest way to an exit or a computer.
Another way to gain the NSA's trust is to leave ZERO kills during a
mission. The more enemies you use non-lethal force on equals more trust
from the NSA.
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Now that you know how the game works, it's time to play!
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