Home
Home · Please take our survey · Giveaways: Age of Booty · Code Monkeys · Bob Dylan
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Tom Clancy's Splinter Cell Double Agent - Walkthrough
System: PlayStation 2
Rated: M
Also On: GameCube · PC · Wii · Xbox · Xbox 360
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Your Reviews · Your Rating · Videos

SPLINTER CELL: DOUBLE AGENT
RIDE THE LIGHTNING - PS2-VERSION WALKTHROUGH
Authored by VampireHorde 








++WALKTHROUGH NOTICE: This walkthrough only applies to the PS2 version 
of SC: Double Agent. 


=======================================================================
=======================================================================


What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this 
walkthrough, I will chronicle EVERY single detail there is to know 
about SC: DA. Every objective, every alternate path, every decision, 
and both PS2-exclusive "flashback" missions will be explained in detail 
here and ONLY here! 


Ready? LET'S ROCK!



=======================================================================
=======================================================================


                         +++   THE GAMEPLAY   +++


--COMPLETING YOUR OBJECTIVES
Just like in Chaos Theory, Sam has multiple objectives to complete. 
Most of them are optional and can affect the Trust Meter. You DO NOT 
need to finish all the Opportunity objectives but you still need to 
make an Opposing objective. 


--HACKING MINI-GAME
Unlike previous SC games, Double Agent uses a brand new version of the 
hacking mini-game. Instead of trying to hack numerical numbers, you are 
trying to hack digital neuro-waves.

Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match 
the green wavelength to the red one (and vice versa). When the waves 
look like they match, press the X Button. The light on the console will 
turn blue if successful (RED if you missed). It's easier as it looks.


--BOMB DISPOSAL MINI-GAME
This mini-game is exactly like the one seen in Co-Op Mode from Chaos 
Theory (you've played that mode, right?)

When you access the bomb, you'll see four wires above a timer. Move the 
Analog Stick left or right to highlight a wire. As soon as one of the 
wires starts rumbling hard, press the A button to cut it. From there, 
select the remaining wires and wait for the rumble and then cut it.

You only have 20 seconds after cutting the first wire to cut the 
remaining three wires. If one of the wires isn't rumbling, keep 
selecting the next one until one of them rumbles. BE QUICK! Cut all 
four wires to disarm the bomb.


--ARREST MODE
When Sam is in the JBA Headquarters, there is a chance the he will 
encounter guards that will stop him and try to arrest him. When this 
happens, a series of buttons appear onscreen for one of two things: 
KNOCK or GRAB.

Press the buttons indicated on the screen IN ORDER and Sam will do the 
command. It's not really effective but try it!



=======================================================================
=======================================================================


                        +++   STORYLINE PATH   +++


As if you didn't already know, SC: DA incorporates a Trust Meter. Sam 
has certain primary, opposing, and opportunity objectives that he needs 
to reinforce in every mission. Completing them will either give favor 
to the NSA or the JBA. 


--JBA TRUST
If the TRUST METER goes all the way to 0% during a mission, Lambert 
will call in and tell you that you need to access a computer because 
you've "gone too far". From there, Sam will have less than 90 seconds 
to access a computer. It might not happen in every mission, but be 
ready to access a computer when it does.

Another way to gain the JBA's trust is to kill enemies and civilians 
during a mission. Once the mission is done, the total number of enemies 
killed will increase the JBA's trust in you.


--NSA TRUST
If the TRUST METER goes all the way to 100%, Emile wall call you and 
give a certain objective (meet with him in a designated area or access 
a computer) within a time limit. This also may not happen in every 
mission but be sure to know the fastest way to an exit or a computer.

Another way to gain the NSA's trust is to leave ZERO kills during a 
mission. The more enemies you use non-lethal force on equals more trust 
from the NSA.



=======================================================================
=======================================================================


Now that you know how the game works, it's time to play! 
 

Walkthrough


Flashback Missions

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb