 |
| Time to unleash some super Mentos breath. |
I also ran into some problems with controlling Superman during a fight. The
camera was often slow to react to enemy movements, leaving them off screen and
impossible to target. The game’s auto-target lock wouldn’t always lock-on, and
had particular troubles when the enemy was just off screen which was often the
case due to the aforementioned camera issues. These problems often led to
Superman grabbing nothing but air or throwing punches into the wind instead of
the enemy just next to him. The game uses a combo attack system, but you’re
pretty much fine just button-mashing the attack button. This is actually the
preferred method of attack as some combos make use of the Y button which also
happens to be the button to use to send Superman into the air. If you mis-time a
combo sequence you can find yourself in mid-air, which is particularly
frustrating as the game doesn’t really handle battles well when one of the
combatants is in the air and the other on the ground. A jump button for use in
the combos and a separate flight button would have been a good idea here.
Overall Superman Returns is a game that warrants a rental if you’re
interested in checking out Superman in flight and going on a sightseeing trip of
Metropolis from above. Otherwise it’s hard to imagine that it will hold anyone’s
interest long enough to warrant playing it through to the end. There’s a lot of
potential for a great game here, though. Hopefully Superman will return again
and this time bring more gameplay with him.
In The End, This Game Hath Been Rated:
65%. Superman should have taken a bit longer to
return.
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