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| O. Trader Escort | [FABLETRADERESCORT]
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Quest Type - Gold
Prereqs - Protect / Attack Orchard Farm
Money - 2,000
Renown - 500
Boasts - No Protection, Without a Scratch, Protect Traders
Teleport back to the guild to pick up this quest (there's still that other
silver quest on the table, but you may not have enough renown to unlock it yet,
so we'll come back for it a bit later). Once you have it, follow the flashing
gold icon into Lookout Point, the Greatwood Entrance, Greatwood Lake (where
there's nothing new to do, just run through the areas) and then into a new
region, Greatwood Gorge.
Greatwood Gorge
---------------
As soon as you enter this region, you will get a new bronze quest, the Bandit
Toll.
O1. Bandit Toll [FABLEBANDITTOLL]
===============
Quest Type - Bronze
Prereqs - Guild Training
Money - 200
Renown - 150
Boasts - None
When you come down the path, the bandit will ask you for 400 gold to pass.
As if.
Lock on to him and show him what a really bad idea it is to mess with a hero of
your caliber with your favorite weapon or spell. When he's done, move on to the
bandit camp just ahead. When you've cleared this area, you will see red dots to
your north and south. Take out the three to your south first for best
experience results. Finally, you will be taking out the camp in the north,
where the bandit leader is hiding. Beat them into a smoky mist. Watch out for
the exploding barrels.
Inside the two chests in the northern camp you will pick up a Flame
Augmentation and 500 gold. Take the path to the southwest of the camp to find
several barrels (3 health potions, 2 will potions, an apple pie, and a red
meat). Inside the chest you will come across a Steel Pickhammer.
Continue along the path toward your destination. Just before you reach the next
exit, you will come across a demon door. It seems he wants you to do an evil
deed in front of him. There's a couple of ways to go about this, but the
easiest is the crunchy chick route. Unfortunately, you don't yet have enough,
so we'll come back to this shortly. For now, continue to the next section.
Greatwood Cullis Gate
---------------------
Good news, there's a Cullis Gate here (hence the name of the region), so you
now have a quick means of getting to this point. Other than that, there is
actually very little of interest in this area. There is a fishing spot where
you can catch a moonfish near the exit to the Greatwood Caves.
Greatwood Caves
---------------
Cut through the brambles here to find a will potion and a red meat lying on the
ground, but don't go into the caves just yet. Talk to the door. This one wants
to see your combat multiplier go up a bit before he'll open up. Once again,
we'll come back for this one a little later.
Darkwood Entrance
-----------------
Ah, here are our lost traders. About time. A short way down the path you'll
come across a third trader. Allow him to join, or not, as you will. In the
barrels you'll pick up a Will Potion and a red meat, and there's a treasure
chest that contains a resurrection phial. Just for coming into this area, you
have picked up a new bronze quest.
O2. Chapel of Skorm [FABLESKORM]
===================
Quest Type - Bronze
Prereqs - Guild Training
Money - 0
Renown - 0
Boasts - None
Ignore this one for the moment and continue into the marshes.
Darkwood Marshes
----------------
First things first. Take out the Balveriene. Once that's done, talk to the
door. His challenge is not all that tough, but it's probably a bad idea to take
it while you've got the traders in tow, so unfortunately, this is another one
we'll have to wait on. For the moment, continue on into the swamp.
Just before you get into the water, there's a chest to your left. Open it to
grab a Jet. Take down the spoors (lightning works well here) and continue
onward.
Darkwood Lake
-------------
There will be a bandit attack on the traders when you come into this area. Beat
it off. To your left is an alcove with a couple of barrels (a green apple and
an apple pie) and a chest (Leather Boots). There will be another attack as you
reach the waters, and in larger numbers, so be careful to protect your charges.
Once that's beaten off, there's a chest with 250 gold for you to plunder to
your right. There's another chest in this area, but it's a 15 key silver chest,
so we'll have to wait on opening it for now.
There will be a few more attacks from bandits as you move through this section,
but nothing you can't handle by now. Toward the south end, you'll find a rock
with a hole in it. Pull out your bow and shoot through the hole to find your
eighth silver key. Continue on.
Darkwood Camp
-------------
When you come into the camp, the traders will move ahead into the alcove to the
east and heal themselves up. Go in yourself and talk to the merchant (there are
three, you are looking for the one that sells produce). You want to purchase
all of his available crunchy chicks. The two chests contain a resurrection
phial and a steel axe. The two barrels have a Dark Vortex Tattoo and a Will
Potion. There is a blackjack dealer here if you feel like playing a game or
two. There's no reward for this one beyond the money. Upgrade your weapons and
armor if you like before moving on.
Ancient Cullis Gate
-------------------
As you move through this area, there will be a couple of bandit attacks. Just
after you pass the inactive cullis gate, you are going to lose one of your
traders (if you allowed the wounded trader from the Darkwood Entrance to follow
you) as he finally succumbs to the curse. Kill him.
Just before the second bridge is a treasure chest with a resurrection phial in
it, and you can fish off the bridge itself to grab your ninth silver key.
Darkwood Weir
-------------
This area is quiet. Make sure to check the side passage to the south to find a
treasure chest (Lightning augmentation) and three barrels (tofu, green apple,
and a golden carrot).
Near the end of the area, a rock troll will pop up (you just knew it was too
quiet, didn't you). Beat the tar out of him, and make sure to quaff healing
potions as needed. Once he dies, the opening to Barrow Fields becomes
accessible. Head on through.
Barrow Fields
-------------
You've just about made it. Follow the traders to the bridge, at which point the
quest ends and you get your reward (including a new trophy, the Trader
Feather).
Plenty of stuff to grab here. Back the way you came, you'll find a treasure
chest containing a sapphire. Also down this way is a demon door who wants you
to gain a bit of weight (skip this for the moment), and a fishing spot that
will net you a moonfish. Near the bridge is another fishing spot (Coron night
tattoo).
In the camp, you'll find a trader who will sell you your third blue mushroom
for a very reasonable 1,500 gold (ouch!). You could also try to steal it if
your guile is high enough. Down the stream a bit is a third fishing hole with
500 gold in it if you're a bit short of cash. There's also a Health Potion in
one of the two scarecrows in this area.
By the way, completion of this quest has given you a brand new gold quest to
work on.
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