Mortal Kombat: Shaolin Monks is the latest in the venerable fighter series,
but it is not a fighting game. Don’t get me wrong, there’s plenty of fighting
in the game, but Shaolin Monks takes the action out of the arenas and into the
realm of the third-person action game. The result is pretty good, at least in
short doses anyway, but it’s a game that you’ll need to be a Mortal Kombat fan
to truly appreciate.
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| MK breaks out of the arenas and into the world. |
Shaolin Monks takes place just after the very first game in the series
timeline. The first Mortal Kombat tournament has been completed and Shang Tsung
makes his escape while destabilizing the island on which the tournament took
place. If you’re into MK, then you know exactly what I’m talking about. If not,
here’s the skinny. The Mortal Kombat tournaments are basically fought to protect
worlds from invasion. If the champions of your planet can defeat the champions
of the trans-dimensional invasion force in question, then your planet is saved.
Best not ask too many questions here – remember that this all came about as a
background story for a fighting game, a genre not known for meaty storylines.
Shaolin Monks begins as the island is crumbling around you. You choose to
play as one of the two Shaolin warriors who appeared in the fighting games, Kung
Lao and Liu Kang. The game does support co-op play, but if you’re going to go
that route you need to decide so at the start. The game will not let you switch
in and out of co-op play during the campaign, nor let you change characters for
that matter. This may seem like a minor annoyance at this point, but when you
start to play you’ll find that the game is filled with secrets and bonuses that
can only be unlocked in co-op play (there are a number of the ubiquitous “stand
on two separate switches” puzzles). Further rubbing salt in the wounds of the
solo player are constant reminders from the game that “some secrets can only be
unlocked in co-op mode”. So if you have the goal of unlocking everything in the
game you’re out of luck unless you have a friend with whom you can coordinate
schedules on a regular basis. Anyway, so much for that – on to the gameplay…
This is going to come as a shock to you I know, but Shaolin Monks is very
heavy on the fighting. Luckily the game’s fight system and its mechanics work
quite well. The sheer number and variety of attacks are impressive. Like in
fighting games, attack buttons used in concert with a jump button and the
directional pad unleashes a number of different attacks on your enemies. If you
hold the right trigger while making the attack you can unleash special attacks
unique to each character. Furthermore, the game has a full combo system that add
more attacks to your arsenal and that are unleashed with certain sequences of
button presses. And of course you have the fatalities. Fatalities are brutal
finishing moves that let you put an enemy down for good. As you fight and defeat
enemies you’ll build up a fatality meter. When full you can select the fatality
button when near a foe, press the button sequence for the desired fatality, and
then enjoy a mini-cutscene of the gruesome result. In addition to the pain
inflicted by your fists you can use the environment itself against your foes.
The levels are filled with environmental hazards that will instantly dispose of
enemies, from spike traps to catapults. To help you get the enemy to the hazard,
the game has a grappling system that allows you to grab and throw a foe.
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