+++ MISSION 6: RESURRECTION +++
__ _______________________ _ __ ____
/ |/ / _/ __/ __/ _/ __ \/ |/ / / __/
/ /|_/ // /_\ \_\ \_/ // /_/ / / / _ \
/_/ /_/___/___/___/___/\____/_/|_/ \___/
--MAIN OBJECTIVE: RELEASE THE TRUE POWER THAT RESIDES WITHIN
--OBJECTIVE: FIND THE BLUE ORB
Enter the chasm but DO NOT jump down just yet! To the left of the
screen is a Blue Orb sitting and waiting to be taken. Carefully walk
through the ledge and then grab it. Now jump down to the bottom of the
laboratory. Ignore the red Combat Adjusticator and enter the next area.
++AREA: R & D ACCESS
--NEW ENEMY: CUTLASS
These enemies "swim" under and around the area. All Nero has to do is
simply grab them with the Grim Grip so that he can inflict some damage.
Use the Buster on them to shorten the battle. Once all of them are
fried, exit the area through the other doorway.
++AREA: GAME ROOM
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+++ LIAR'S DICE PUZZLE +++
The concept of this "puzzle" is really simple. In order for Nero to
exit, he needs to roll the dice. Whatever number it lands on is how
many spaces his "shadow" can move. Understand it so far?
There are five different colors on the board and each one gives you a
certain "prize":
--RED CIRCLE
This is NOT the one you want to land on. If your shadow lands on this
circle, prepare to face off against some baddies.
--WHITE CIRCLE
This is a freebie. It allows Nero to roll the dice again.
--BLUE CIRCLE
This one is also a freebie. Chests will appear on the floor that
contains goodies like Orbs.
--YELLOW CIRCLE
If you land on this circle, Nero will automatically be transported to
the end of the puzzle. Consider yourself lucky if you get this one!
It doesn't matter where Nero stands. Walk up to the dice and grapple it
to choose a number. After it rolls, Nero's shadow will move according
to the number the dice fell on. Make it all the way to the end to
finish this goddamn puzzle.
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Before you enter the doorway to the next area, access the nearby
Divinity Statue first! Stock up on stuff and then exit.
++AREA: CONTAINMENT ROOM
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+++ BOSS BATTLE: AGNUS'S MIRROR +++
___ _______ ____ _______
/ | / ____/ | / / / / / ___/
/ /| |/ / __/ |/ / / / /\__ \
/ ___ / /_/ / /| / /_/ /___/ /
/_/ |_\____/_/ |_/\____//____/
The point of this battle is to shatter the large glass mirror that
Agnus is standing behind to win the battle. See those large flying
swords (called Gladius)? They can be painful if you don't evade them
properly.
Use the Grim Grip to grab them in mid-air and then immediately use the
Buster to throw it at the mirror. That's it! That's all you have to do
for this battle, so evade the sword attacks, and then grapple and throw
them at the mirror until it finally shatters to a million pieces. I
can't make it sound any easier than that, so DO IT.
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After the long cutscene, Nero will have the ability to use the Yamato
Devil Trigger! Now exit the area.
++AREA: FORIS FALLS
--OBJECTIVE: GET TO THE FORIS FALLS ENTRANCE
--OBJECTIVE: FIND THE BLUE ORB
Approach the blue mechanism and strike it to trigger a cutscene. From
there, go upstairs and move towards the ledge near the exit door.
You'll notice a floating Blue Orb. Do you see it?
In order to retrieve it, you'll need to have Nero's RUN ability
purchased from the Divinity Statue. If you don't have it, then come
back to this area when you do. Otherwise, run up the stairs and then
run towards the ledge and Nero will do a long jump. The timing for the
jump needs to be VERY precise. Nero must literally jump in front of the
Blue Orb in order to retrieve it (trust me, using the Grim Grip won't
work). It'll take a ton of tries, but it's worth it! Once you're done
playing with the grill in the washing machine, exit the area.
++AREA: ANGEL CREATION
Enter into the factory to face off against a trio of White Knights.
These guys should be easy by now, so GET TO IT! Use the Buster on each
of them to kill them faster.
After the Knights are finished, continue up the pathway to encounter
two more of these Knights. Clean them up with your Buster style and
then continue on.
In the next area, you'll face off against a large gaggle of Knights.
About 6-8 Knights will spawn (not all at once), so kill them all off to
clear the factory area. Now exit out to the next area.
++AREA UNDERGROUND LABORATORY
Jump all the way back to the top of the chasm and then make your way
back into the Grand Hall area.
++AREA: GRAND HALL
As soon as you enter the Grand Hall, enter through the door on the left
or right side of the destroyed painting.
++AREA: CENTRAL COURTYARD
Rev up the Red Queen because you'll encounter some Frosts again.
Approach and kill them off and then exit the area.
++AREA: FORIS FALLS
Make your way to the newly revealed entrance.
++AREA: FOREST ENTRANCE
Go all the way up the tunnel to the Forest area to complete the
mission. WOW.
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