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Mission 8: Spetriniv Gulag [SCh8]
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Sixteen secondary objectives. Three needed for Normal. Eight needed for Hard.
Right, you've made it. The final mission. Firstly, congratulations on getting
this far. It's not easy to get here, especially on Hard. You need to take down
Lennox. This level is a test of all your skills you have learnt in the past
seven missions. The path is mostly linear, though you will have to divert from
the main path to find some secondary objectives. Like the past few missions,
there is no easy way of getting you through this mission. It's just shooting
and following the path. I will take you through and point out major enemies,
fights, weapons and SOs. However, the majority of the level is up to you. I
cannot tell you how to fire and where to aim, and I can't play it for you. It's
up to you to use what you've learnt previously to get past the tougher parts of
the level.
To make things easier for you, just think that once you've done this you'll
have silver weapons, infinite ammo and Black Ops difficulty if you're playing
on Hard.
Let's go.
You'll start with the MP5 and the Remington. Almost every weapon you've come
across so far is in this level for you. And there's no shortage of ammo for any
of them. By the end of this level you'll have the M249.
Head forwards and down the stairs. A bloke will run past in front of you. Take
out the car to get rid of him. Enter the building he was heading into and drop
down through the hole in the floor. Follow the path until you come to a locked
door which you can blast with the Remington. Inside there'll be a guy facing
away from you and another in the room through the archway. Take them both out,
and then a Shotgun Man will drop from above. He's easy to deal with. Before
heading up the stairs get the Intel on the wall near the base of them.
Upstairs, take out the guy facing away from you and then head down the corridor
to find an Intel in the room at the end.
Head back to the stairs and enter the room where another bloke will be waiting,
and also one who'll shoot you through the hole in the ceiling. There's numerous
routes here but your main target is to get to the roof of this building so take
any stairs or ramps you find which head up, taking out enemies along the way.
One of the staircases will have an Intel at the top of them, pinned to the way
in plain sight. No excuse to miss this once. Note that the enemies drop Mac 10
Elites which use the same ammo as your MP5, but has a faster fire rate. It's
your choice.
Once on the roof there'll be a machine gun bloke in the room below who you can
take out by lobbing a grenade down the hole. There's a Shotgun Man up here and
a few normal enemies. You'll soon emerge onto the roof of a building
overlooking a courtyard which has a star statue in the middle of it. Grab the
G36C here and use it to take out the enemies in the courtyard below and the
ones in the windows of the enormous complex. There's quite a few, so aim
straight and concentrate. Once you hear the sound of a machine gun, get your
normal weapon back and head downstairs. There's a Sniper Rifle by the window
here which you can use to take out the machine gun using the window.
Head out to the stairs on your left which lead to the courtyard. An RPG man
will see you immediately, so use the Sniper to QUICKLY take him out. Deal with
the guy on the stairs and then drop down. Inside the room here is a Shotgun
Man, a normal enemy and a BM objective. Head out of here and round to the
courtyard, taking out any enemies who approach you as you go. Pick up every
clip of ammo and every first aid kit you see. The moment you approach the
bridge loads of enemies will be on you as will an RPG guy in the second from
top window on the LAST column of windows of the enormous complex. Sniper him,
it's the only way.
Here's your first firefight. As I said at the beginning, it's all up to you.
First, some normal enemies will come, and then some Shotgun Men. After that,
shielded enemies will approach you, and these are not normal shielded enemies.
These guys carry Magnums which do an enormous amount of damage. Use grenades
which are littered around here. You can use the column in the centre as cover.
All during this time a machine gun will be firing at you, so either sniper him
or grenade him. Again, pick up every last clip of ammo and every first aid kit.
You can swap the Remington for the Magnum if you wish, since it is useful.
Before entering the booth which had the machine gun bloke, take out the guy
shooting you from the window of the building on the left.
Enter the booth and take out the two enemies who approach you. Pick up the M249
if you want to, but there's numerous chances to get it late in the level.
Ensure you get every last bullet of ammo for it, though. DO NOT USE IT AT ALL
UNTIL THE FINAL FIGHT. That is important. You will need every last bullet for
the final fight. Continue straight and down the stairs on your right, where
there's a checkpoint.
You'll emerge into a huge hall. Take out the bloke on the pathway ahead of you,
then drop down into the hall. This fight isn't easy, due to the overturned
tables confining you to the centre. But keep calm and aim for the head of every
enemy. There's two Shotgun Men in this fight, a few shielded Magnum enemies and
loads of normal enemies. There's also a machine gun at the end of the room, but
you can deal with him in a moment. There's a door which you can open with the
Remington on the right wall which contains a BM inside.
Once all main enemies are dealt with, grab the Intel on the wall at the end of
the hall way, to the right of the archway. Use the Magnum, now, to take out the
normal enemies and the two machine gun dudes in the booth in the next room. Use
the wall as cover, of course. Once done, head towards the booth, but watch out
for the normal enemy on your right. If you head around through either doorway
and into this booth you can pick up the M249 ammo. Before heading down the
right pathway, on the left is the Recon objective for this mission, which you
might find odd since this is the last level, but it states that its of an
"unknown US city".
Follow the pathway to the right and you'll soon come to some stairs through a
little opening on your right. They're hard to miss, so keep an eye out.
Following the tunnels here will bring you to a bloke who is easy to deal with.
There's an Intel on the wall right after him, and then a Shotgun Man and
another normal enemy. Continue down the tunnels until you read a room with an
RPG inside it. You'll need this RPG for this part. Grenade or RPG the weak wall
in front of you to clear a path through it. There's a set of blue doors here
and two machine gun blokes on the other side of it. Simply RPG them both; it's
not difficult. One of the booths should have the wall blown open enough for you
to walk through it. Pick up the ammo from both machine gun blokes and head down
the tunnel. There's numerous paths here, and they all lead to another main room
which has a huge firefight. However, you're aiming to get the Intel which is
located in a bunker down a corridor after making a left at the train.
Next comes the firefight. You're fighting in a room with steel pillars. Do
exactly what you've done in the previous fights. There's shielded enemies with
Magnums, normal enemies and Shotgun Men. To top it off there's a few men along
the platform running through the middle of the room, and a machine gun dude at
the end of the fight.
Once all are dealt with (yeah, that's all the help I can give you), pick up
every clip of ammo and every first aid kit. Take the opening to a corridor on
the right of the room here and loop round so that you get onto the platform
running across the area. At the end of this platform is another room which has
a few enemies in it guarding an Intel on the rock and an RPG.
Back into the room below and head down the tunnel at the end. There's a machine
gun guy at the end of the tunnel which joins this one, so use the RPG you got
just now to take him out. If you don't have one, there's one in the room down
the tunnel on your left, but it's guarded by a shielded enemy. Once the machine
gun guy is dealt with, take out the laptop inside his little booth.
Following the path you'll end up on a wooden platform. Either route takes you
to the same area, but one has grenades whilst the other has shotgun ammo. At
the end here is a Shotgun Man who you can deal with pretty easily. Follow the
tunnel and you'll have to fight your way through a load of normal enemies, a
few shields and two machine gun enemies. Not easy, but not too difficult
either. Just remember not to stand next to anything explosive, including the
train.
There's one more machine gun dude who you must kill face to face. No cover at
all, but one headshot and he's down. Go through the small tunnel here to grab
an RPG and another Intel. Use this RPG to take out the two machine gun blokes
who are at the end of the corridor after going down the ramp. Note that they'll
see your feet before you can get a clear shot at them, so watch out. Once
they're dealt with, you can get into their room by using a door on the left of
the tunnel on the right of their bunker. There's an Intel in here and now comes
the time to actually pick up the M249, if you haven't already.
Continue down the tunnel and you'll hit a checkpoint. Health pack, M249 and
ammo half way down this tunnel for you.
OK. Stop. Calm. Relax. Panic and you're dead. This is the final fight of the
entire game. You have an M249 and you should have an MP5 as well. If not,
backtrack to get both. Make sure ammo for both is full. Make sure your health
is full, using any first aid kits you left behind or Health Packs you have.
This fight is not like the others. It's you against shielded enemies, dozens of
M249s, two RPGs, Shotgun Men, and an endless supply of normal enemies.
Thankfully, they don't all come at the same time.
As you probably guessed it, I'm just giving you the order of the enemies, and
some helpful tips.
Ready? OK.
Firstly, stand in the doorway, but do NOT go into the room just yet. The door
will shut behind you if you do, so take out as many enemies as possible from
here. The Shotgun Man first, then both M249s on either side of you. There's two
M249s standing on the left and right platforms; you should be able to see their
feet. After they're done with, more M249s will come; around ten or twelve of
them. Remain in the doorway and pick them off one by one. Note than the stacks
in the middle of the room can be blown.
Ensure every enemy is dealt with. It should be completely silent. No enemies in
sight. Run into the room and head up the stairs on the left. Pick up as much
ammo and first aid kits as you can along the way, and some grenades if you can
manage it. Remain in the left room of the platform here. From here, you can
pick off any enemies who approach you, which will be Shotgun Men and shielded
enemies with Magnums. Normal enemies will also appear every now and then.
Alternate between the rooms at either end of this platform. In the right one is
the final Intel. Lob some grenades down into the room below to take out any
shielded enemies down there.
Sooner or later, enemies will stop approaching you. You now have to deal with
the normal enemies on the platforms opposite yours. They appear on both the
left and right platforms. On the left platform is the final BM objective (and
pay attention to its name; it might bring a smile to your face during this
mayhem).
Once the normal enemies are dealt with, M249s will appear in both bunkers at
the end of this room. Once you kill either of them, another takes his place.
There's also TWO RPG blokes who patrol along the platform opposite yours. Use
the Magnum here. Deal with the RPG blokes first. Wait till he fires, and then
run out and use the M249 or the Magnum on him (if you miss with the Magnum,
though, he'll get you). Then deal with the other bloke.
After this, you have to get rid of the M249 enemies. From within either room on
this platform you can see the machine gun blokes and get them with one shot.
They'll stop spawning soon and you can enjoy the enormous and brilliant ending
explosion which detonates everything in its path, including any enemies in its
area and any remaining RPG blokes.
Head back down to the room, but watch out for any Shotgun Men or shielded
enemies who have been hiding throughout this fight. It would more than annoy
you to be killed by one of these. Head down to the end of this room and through
either exploded bunker. Head towards the doorway which opens for you, and then
the mission (and the game) ends.
Congratulations. You've just beaten BLACK. Enjoy the final cutscene and the
ending credits. If you've been playing on Easy difficulty, you can now go back
and try the game on Normal. If you've been playing on Normal, you've unlocked
Silver Weapons. Enjoy all your favourite guns in shiny silver, and with
infinite ammo. Now try the game on Hard. If you're been playing on Hard you've
got Silver Weapons for all difficulty settings, and unlocked Black Ops mode. If
you've been playing on Black Ops mode, you can enjoy going crazy with the M16
A2.
Thanks for using this guide. I hope it's helped you enjoy and complete this
great game.
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| Average mission complete time: 55 - 100 minutes |
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| BMs: 4 |
| Intel: 10 |
| Recon: 1 |
| Armament: 1 |
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