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Mission 7: Graznei Bridge [SCg7]
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Eight secondary objectives. Two needed for Normal. Four needed for Hard.
This is, by far, my favourite mission of the entire game. It has a simply
concept, and if you just want to see what kind of game Black really is, you
have to play this level. It's also the best level of them all to practise your
skills in.
There are no puzzles in this level. You can't get lost. Your mission is to get
from one side of the bridge to the other. Simple as that.
For that reason, there's not much of a walkthrough for this level. What I will
do, as I have on previous occasions where common sense must be used, is I will
cite the locations of major enemies and, of course, the secondary objectives.
General tips for the level: Search all buses for goodies, and blow up every car
with an enemy next to it. Pick up as many grenades as you can, and there's
loads around the place, and don't bother trying to conserve them. And,
obviously, aim for headshots.
OK. Right. You start with the M16 and the M203. You'll swap the latter for the
M249 later in the level. Once you begin the level, walk forwards and pop the
guy you see through the hole in the floor, in the head. The walk up either
staircase on the left or right, and take out the other guy waiting there. The
entire level is a firefight, and it begins here. Fight your way through the
normal enemies. There will also be two machine gun blokes around here.
Once all are dealt with, walk through the opening in the wall at the end of
this area. A few more enemies here and an RPG man. Once the major enemies are
taken care of, walk up either slope on the left or right to the platforms above
this part of the bridge. There's a hidden RPG here, which is the armament
objective, so swap it for your M203. Note that there's always goodies up on the
platforms above the below the different bridge areas. All are accessed by ramps
at the beginning and end of the bridge section.
Back down below there's two more machine guns blokes. Remember to get their
ammo and pick up the M249 once they're dealt with (HINT: GRENADES!). There's
two buses here; the right one has an Intel in it.
You're half way through now. Now the only stealthy part of the level. There's a
wall blocking your path, so you need to go down to the platforms below this
part of the bridge. Enter the large, under"ground" building and pick up the M16
suppressor as you go in. Follow the stairs on your right. Shotgun Man 1 is
waiting here. Headshot him and then keep going. Headshot Shotgun Man 2 through
the doorway where he is patrolling. Grab the Intel on the wall before
continuing. Again, follow the path till you get to Shotgun Man 3 who might
already be facing you, so watch out. As you continue forward, keep an eye on
the right wall to find a rather well hidden and easy to miss BM objectives.
Once you're back out in the open, you have to get through this area by using
the platforms under the bridge. Keep your suppressor on, and take the left
path. Watch out at the bottom of this ramp, there's a guy there. Headshot him,
and then from his location take out any enemies visible, silently. Use single
shot mode for better accuracy. Sooner or later you'll be seen and the normal
routine starts all over again. Shoot enemies through the holes in the floor
above you.
Follow the ramps and once you're back out into the open, rather than continuing
onto the bridge, head down to the next series of platforms under the bridge. At
the end of these platforms, there's the Recon objective, but its guarded by a
machine gun bloke and a Shotgun Man.
Head back to the main bridge, and continue fighting your way through. On the
platforms above this section of the bridge is the second and final BM
objective, as well as a Sniper Rifle which you might find handy to clear the
area. Back down to the ground, and keep shooting. Machine gun guys are at the
end here, so have fun. It's not made any easier by the Shotgun Men either. Use
the buses as cover; they can't see you if you crouch when inside them. An RPG
man will appear half way through this fight on the top left. Take him out by
emptying a clip of M249 ammo onto his general area.
Climb up the ramp the RPG guy was on to get to the platforms above this section
of the bridge. This is a great place to fight through this section of the
bridge. The second RPG guy who is in one of the buses below cannot reach you
very well from here, but you can get him with your own RPG, which is laid out
nicely on the platforms up here for you. You can also throw grenades off here
to detonate the minefield below and take out enemies in the process. Watch out
for Shotgun Men and shielded enemies who will come up the ramps to get you up
here.
All you have to do is keep shooting everything which moves, detonating mines
and picking up ammo and first aid kits, until McCarver tells you to cease fire
and that the area is clear.
Stock up on ammo around here and reload all guns. Re-fill your health in any
way possible, and then approach the ramp which will lead you to the final area
of this level. There's more mines here, so watch out. Two men will be in the
bus to the right, so get rid of them first (HINT: GRENADES!). Before dropping
over the ramp, go down to the platforms below and grab the Intel objective at
the end here.
The moment you drop over this ramp, everything will burst into life. They will
protect that doorway using any means necessary. By the bus on the right is an
RPG which is the only weapon you'll need for the rest of this level. Common
sense here. Normal enemies first. Use the RPG. Next , three machine gun guys.
Use the RPG. Then an RPG guy on the balcony of the building. Use the RPG. Then
some more normal guys. Use the RPG. Then collect some more RPG ammo near the
cars ahead of you, by the right steps, and send about three or four rockets at
the doorway itself. It will blow open and shielded enemies will emerge. Use the
RPG. Grab the final Intel on the wall and enter the building to end the
mission.
Sorry if I sped through the last part. It's not rocket science to work out what
you have to do.
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| Average mission complete time: 25 - 55 minutes |
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| BMs: 2 |
| Intel: 4 |
| Recon: 1 |
| Armament: 1 |
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