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Black - Walkthrough
System: PlayStation 2
Rated: M
Also On: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Mission 7: Graznei Bridge [SCg7]
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Eight secondary objectives. Two needed for Normal. Four needed for Hard.

This is, by far, my favourite mission of the entire game. It has a simply 
concept, and if you just want to see what kind of game Black really is, you 
have to play this level. It's also the best level of them all to practise your 
skills in.

There are no puzzles in this level. You can't get lost. Your mission is to get 
from one side of the bridge to the other. Simple as that.

For that reason, there's not much of a walkthrough for this level. What I will 
do, as I have on previous occasions where common sense must be used, is I will 
cite the locations of major enemies and, of course, the secondary objectives.

General tips for the level: Search all buses for goodies, and blow up every car 
with an enemy next to it. Pick up as many grenades as you can, and there's 
loads around the place, and don't bother trying to conserve them. And, 
obviously, aim for headshots. 

OK. Right. You start with the M16 and the M203. You'll swap the latter for the 
M249 later in the level. Once you begin the level, walk forwards and pop the 
guy you see through the hole in the floor, in the head. The walk up either 
staircase on the left or right, and take out the other guy waiting there. The 
entire level is a firefight, and it begins here. Fight your way through the 
normal enemies. There will also be two machine gun blokes around here.

Once all are dealt with, walk through the opening in the wall at the end of 
this area. A few more enemies here and an RPG man. Once the major enemies are 
taken care of, walk up either slope on the left or right to the platforms above 
this part of the bridge. There's a hidden RPG here, which is the armament 
objective, so swap it for your M203. Note that there's always goodies up on the 
platforms above the below the different bridge areas. All are accessed by ramps 
at the beginning and end of the bridge section.

Back down below there's two more machine guns blokes. Remember to get their 
ammo and pick up the M249 once they're dealt with (HINT: GRENADES!). There's 
two buses here; the right one has an Intel in it.

You're half way through now. Now the only stealthy part of the level. There's a 
wall blocking your path, so you need to go down to the platforms below this 
part of the bridge. Enter the large, under"ground" building and pick up the M16 
suppressor as you go in. Follow the stairs on your right. Shotgun Man 1 is 
waiting here. Headshot him and then keep going. Headshot Shotgun Man 2 through 
the doorway where he is patrolling. Grab the Intel on the wall before 
continuing. Again, follow the path till you get to Shotgun Man 3 who might 
already be facing you, so watch out. As you continue forward, keep an eye on 
the right wall to find a rather well hidden and easy to miss BM objectives.

Once you're back out in the open, you have to get through this area by using 
the platforms under the bridge. Keep your suppressor on, and take the left 
path. Watch out at the bottom of this ramp, there's a guy there. Headshot him, 
and then from his location take out any enemies visible, silently. Use single 
shot mode for better accuracy. Sooner or later you'll be seen and the normal 
routine starts all over again. Shoot enemies through the holes in the floor 
above you.

Follow the ramps and once you're back out into the open, rather than continuing 
onto the bridge, head down to the next series of platforms under the bridge. At 
the end of these platforms, there's the Recon objective, but its guarded by a 
machine gun bloke and a Shotgun Man.

Head back to the main bridge, and continue fighting your way through. On the 
platforms above this section of the bridge is the second and final BM 
objective, as well as a Sniper Rifle which you might find handy to clear the 
area. Back down to the ground, and keep shooting. Machine gun guys are at the 
end here, so have fun. It's not made any easier by the Shotgun Men either. Use 
the buses as cover; they can't see you if you crouch when inside them. An RPG 
man will appear half way through this fight on the top left. Take him out by 
emptying a clip of M249 ammo onto his general area.

Climb up the ramp the RPG guy was on to get to the platforms above this section 
of the bridge. This is a great place to fight through this section of the 
bridge. The second RPG guy who is in one of the buses below cannot reach you 
very well from here, but you can get him with your own RPG, which is laid out 
nicely on the platforms up here for you. You can also throw grenades off here 
to detonate the minefield below and take out enemies in the process. Watch out 
for Shotgun Men and shielded enemies who will come up the ramps to get you up 
here.

All you have to do is keep shooting everything which moves, detonating mines 
and picking up ammo and first aid kits, until McCarver tells you to cease fire 
and that the area is clear.

Stock up on ammo around here and reload all guns. Re-fill your health in any 
way possible, and then approach the ramp which will lead you to the final area 
of this level. There's more mines here, so watch out. Two men will be in the 
bus to the right, so get rid of them first (HINT: GRENADES!). Before dropping 
over the ramp, go down to the platforms below and grab the Intel objective at 
the end here.

The moment you drop over this ramp, everything will burst into life. They will 
protect that doorway using any means necessary. By the bus on the right is an 
RPG which is the only weapon you'll need for the rest of this level. Common 
sense here. Normal enemies first. Use the RPG. Next , three machine gun guys. 
Use the RPG. Then an RPG guy on the balcony of the building. Use the RPG. Then 
some more normal guys. Use the RPG. Then collect some more RPG ammo near the 
cars ahead of you, by the right steps, and send about three or four rockets at 
the doorway itself. It will blow open and shielded enemies will emerge. Use the 
RPG. Grab the final Intel on the wall and enter the building to end the 
mission.

Sorry if I sped through the last part. It's not rocket science to work out what 
you have to do.

_________________________________________________
|                                                 |
| Average mission complete time: 25 - 55 minutes  |
|                                                 |
| BMs: 2                                          |
| Intel: 4                                        |
| Recon: 1                                        |
| Armament: 1                                     |
|_________________________________________________|
 

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