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Black - Walkthrough
System: PlayStation 2
Rated: M
Also On: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Mission 3: Naszran Town [SCc3]
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Twelve secondary objectives. Three needed for Normal. Six needed for Hard.

Welcome to a big step up from Mission 2. Naszran Town is a long and fairly 
tough level, but as long as you know what you're doing it shouldn't take you 
more than about an hour or so.

You'll start with McCarver on a road leading to a graveyard. You'll have the 
Uzi as your weapon which is decent for taking out enemies at a medium range. It 
has a great zoom and deals a lot of damage. As you approach the graveyard, 
she'll tell you that Intel reports snipers in the area. Enter the graveyard and 
immediately run to crouch behind the nearest gravestone on the RIGHT of the 
main road/path. Wait until you hear the sound of the sniper shooting you and 
then get up, and run to a gravestone further up. Continue doing this, every 
time he fires, while he's reloading, run to a gravestone further up. Soon 
you'll come to a fence which you need to go around, and then continue using the 
gravestones for cover. When you're close, you'll see that he's in the top 
window of the building ahead of you. The moment you fire at him from a decent 
range, he'll stop with the sniper and fire normally. Many enemies will appear 
from the building, which might be a little difficult to take out since they can 
destroy the gravestones with ease. In this entire mission, since its mainly 
outdoors, you should aim for as many headshots as you can. You'll find 
throughout the level many enemies will attack you at once, and there will be 
little or no cover.

Once the enemies outside are done (don't forget to pick up the AK), go into the 
building and go down the stairs to find a BM objective in the form of a safe. 
Then go up the stairs, shooting the bloke who comes down, and pick up the intel 
pinned on the wall. There's two or three enemies upstairs so take them out with 
the Uzi or the AK. Since it's close range, you should have no problems.

Grab the ammo littered around and the grenades. There's sniper ammo around the
place, as well as the sniper itself located at the window by the stairs.
There's also an Uzi suppressor in the boxes in the centre of the room. You now
have to use the sniper rifle to take out the enemies who appear from the
building at the end of the graveyard. They tend to hide behind gravestones, as
you did on your way over here. Take them out when they step out from behind the
gravestones. There's quite a few of them, so you'll need to move fast. The 
sniper rifle has two zooms 2x and 5x. Use the 2x when you want to see where the 
enemies are hiding, and then the 5x to take them out. They only take one shot, 
but the head is the most dramatic, since every enemy seems to have an 
uncontrollable reflex which makes them jump six feet into the air as they die.

Use both windows to take out the enemies, but NOT the hole in the wall. A 
couple may also come from the other side of the graveyard. Once the first batch 
is done keep an eye out with the sniper rifle on the road. Two Shotgun Men will 
be running towards the building, not bothering to use any cover. If they get 
into the building they will come right up behind you. And two Shotgun Men is, 
pretty much, hell. So take them out with the sniper rifle as they're moving. 
Since the bullet takes a split second to reach the target, you need to aim 
slightly in front of them as they're running. Moving targets are hard to take 
out, but if you do it will save you a load of health packs (on hard difficulty, 
it's a must).

Another small batch will arrive, and you just need to do what you did before. 
Once all are done, move out into the graveyard towards the building at the end, 
on the left. There's a guy at the top, so take him out first with the sniper. 
Then proceed to take out the few guards who are guarding the entrance to a 
small building at the end of the graveyard. (Note: If you want to swap your 
sniper rifle for the Uzi you dropped back in the building, or the shotgun the 
Shotgun Men dropped, you can, but you'll be getting the sniper back later in 
the game, anyway).

Once you're in this building, you can't get back out, so ensure you have all 
ammo and all SOs you need. Continue through the little building and you'll see 
three guards outside. Take them out, should be no problem. There's a checkpoint 
now and it's in a perfectly placed spot. Keep moving forwards, through the next 
little building. 

There's a patrol man here, so take him out and then the rest of the
enemies will begin firing at you as if they're terrified you have rabies (or
bird flu). They won't stop, and if any do, there's some more to shoot at you. 
There is no way at all that you can take out all of them simply by going in, 
guns blazing. Instead, go right to the end of the graveyard, and then all the 
way to the right as you can, towards a fence. Blow up the barrels to knock it 
down, and then continue through towards the building on the right (sniper 
position 1 of 2). Come from around of the building, taking out as many enemies 
as you can. Then just run into the building and pick up the sniper rifle. Now 
it's just what you did before, but many enemies will come right into your 
little hideout. You can snipe everyone, even the guards of the building on the 
other side. There's no set way of doing this, so just snipe as many as you can 
and then leave.

AK anyone who comes near you as you cross the bridge to the next building 
(sniper position 2 of 2). There should be some guards of this building, so take 
them out and there might be a guy on the roof, unless you sniped him from the 
other building. Once into this building, you need to take out any re-
enforcements who come your way. Just the AK and just stand in the doorway. 
Since it's a bottleneck, and enemies who come into the building will get mowed 
as soon as then enter. It shouldn't be at all difficult for you. They'll come 
from the left and the right of the graveyard, so be on the lookout.

Once done, McCarver will tell you the ground is clear, which is your cue to 
move out. There's a bloke on the roof of the building at the end of this 
graveyard, and a few more will come up to you as you approach the building.

Before going into the building, go back to sniper position 2 of 2. Behind it, 
right near the left wall of the graveyard, is a small hut. You'll need to blast 
open the door with a shotgun. Inside will be the armament objective, the M203 
grenade launcher and a BM objective. The M203 can help a LOT in the following 
parts of the mission, so swap it for your sniper rifle. It has a bloody huge 
range, and can take out the biggest of buildings. Ammo for it can be found 
amongst the barricades next to the hut.

Continue into the house at the end and take out the two guys who shoot from the
windows. Inside the house is an intel near the sofa. Pick it up and continue 
through the house. Blow away any doors you come across. Drop into the basement 
and there's a BM on the floor in the form of a safe. Follow the tunnels and 
take out the two enemies you encounter along the way. There's a health pack 
here if you're playing on easy or normal difficulty. Blow away any brick walls 
in your way with grenades or the M203, if you don't want to waste AK ammo.

You'll now be presented with one of the coolest sounding objectives so far. 
"Cross Sniper Alley". Sniper Alley. What a name.

You have a choice now. Feeling confident? Read this paragraph. Feeling that 
you're better off playing it safe, or you're not too good at the game yet? Read 
the next paragraph. If you're confident, then use the M203 instead of the 
sniper they give to you. Just run into the open and any muzzle flashes you 
seen, aim at them and fire a grenade. It's blast radius is so large that it can 
take out multiple enemies and buildings at the same time. Continue round the 
corner and an RPG guy will be at the end. Again, fire the M203 at him, but 
remember to give it more air this time. You'll be amazed at its distance. 
There's an AK bloke on the right, who will with a well aimed grenade. Continue 
down the alley, and switch to the AK. There's an RPG at the end which you can 
switch for the M203 if you want to. They both pretty much work in the same way, 
and do the same thing, though one is heavier, whilst the other has limited 
ammo.

Feeling that you're not up to it? Then pick up the sniper rifle. Take out the 
two enemies ahead of you with it (crouch to see them better) and then peek 
around the corner with it, to see the head of the RPG guy. Take him out, and 
then AK the guy at the top right. Continue down the alley, and switch to the 
AK. There's an RPG at the end which you can switch for the M203 if you want to. 
They both pretty much work in the same way, and do the same thing, though one 
is heavier,whilst the other has limited ammo.

AK the guys who are around here, and then take out the RPG guy ahead of you, 
and the one on the building in the distance on the left. There's also some 
enemies around that building, who you should take out now, from a close 
distance, of course. There's an intel in the building here as well.

Continue back to where you got the RPG and along the alleyway. It's pretty 
obvious where you need to go.The building you're faced with now is your ticket 
out of this area of Sniper Alley. There's stupid amounts of enemies who come 
out of the building. Though I'm not a big fan of grenades, this part calls for 
them, so use them wherever you can. Note that you can shoot them (or in the 
general area of them) to make them explode faster. There's some boxes inside, 
and amongst them you can find an AK 47 suppressor. It's no use, since the rest 
of the level is a big firefight, but it sounds really cool when you fire with 
it on.

Go upstairs, and a Shotgun Man will drop down. AK him in the head. No room for 
error here. If he kills you, you have to go back to the start of Sniper Alley, 
which you don't want to do at ALL. Continue upstairs. There's a BM here. 
Continue into the adjacent room to find an intel on the wall. There's grenades 
and ammo littered around here, so use them. Go downstairs and continue through 
the basement. A guy will be faced away from you and guarding the recon 
objective for this level. Headshot him from behind and grab the recon. Continue 
out and you'll emerge into Sniper Alley part two, also known as, Loads Of 
Blokes With RPGs. Continue straight and AK the guy in the distance. There's a 
small indent to your right where you'll see three guys who you can take out 
easily. You need to go around here, you can't hop over the low wall.

Go forward into a long alleyway. Head left to a dead end to find a health pack.
Head back the other way along the alleyway, AKing anyone who comes your way. 
There's RPG Man 1 in the building at the end of the alley. Use the M203 or your 
own RPG to get him. Two or three blokes will emerge from this building, so take 
them out. Once done, enter the building to find RPG ammo, an RPG if you don't 
have one, an intel and a BM. As well as some ammo and a health pack.

Go back into the alleyway and turn left. RPG Man 2 is in the building at the 
end here. There's a guy at the end here, and you'll see some at the top right 
as well. Continue straight and turn right, as the alley goes. A bloke will be 
right next to you on your left, so make sure you're ready for him. Continue 
through the alleyway and three enemies will appear on the small hill ahead of 
you. You'll notice the low wall you came across earlier. One or two enemies 
will shoot from the hill on your left as well.

You'll emerge into an enormous battlefield. The enemies will start pouring out. 
There's an RPG guy on the right, and two on the left. There's a great lack of 
cover in this area, so you're going to find it hard to take them out. Pick off 
as many as you can from a distance, and then rush forward and use the walls and 
cars as cover.

Once all are done, a machine gun will appear at the end of the alleyway. Take 
him out with the RPG. Make sure the reticule goes black before firing. You'll 
know if you hit it or not, since it will erupt into flames. There's some more 
enemies to take out on the balconys of the building at the end, and some more 
who emerge from the doorway. Once they're all done, enter the building and the 
mission ends.

 _________________________________________________
|                                                 |
| Average mission complete time: 50 - 90 minutes  |
|                                                 |
| BMs: 5                                          |
| Intel: 5                                        |
| Recon: 1                                        |
| Armament: 1                                     |
|_________________________________________________|
 

Walkthrough

 




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