Home
Home · Please take our survey · Giveaways: Age of Booty · Code Monkeys · Bob Dylan
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






50 Cent - Bulletproof - Walkthrough
System: PlayStation 2
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Your Reviews · Your Rating · Screenshots

         +++   LEVEL 2: PICNIC IN THE WOODS - THE SAFEHOUSE   +++


     ____  ___________   ____________   _____   __   ________  ________
    / __ \/  _/ ____/ | / /  _/ ____/  /  _/ | / /  /_  __/ / / / ____/
   / /_/ // // /   /  |/ // // /       / //  |/ /    / / / /_/ / __/   
  / ____// // /___/ /|  // // /___   _/ // /|  /    / / / __  / /___   
 /_/   /___/\____/_/ |_/___/\____/  /___/_/ |_/    /_/ /_/ /_/_____/   
                                                                           
                  _       ______  ____  ____  _____
                 | |     / / __ \/ __ \/ __ \/ ___/
                 | | /| / / / / / / / / / / /\__ \ 
                 | |/ |/ / /_/ / /_/ / /_/ /___/ / 
                 |__/|__/\____/\____/_____//____/  
                                                       

[ ] FIND A WAY ONTO THE SAFEHOUSE GROUNDS
[ ] UNLOCK THE SECURITY GATE
[ ] FIND ELEVATOR TO ENTER SAFEHOUSE
[ ] FIND THE SECURITY ROOM TO ACTIVATE ELEVATOR
[ ] FIND K-DOG
[ ] CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
[ ] FIND AND UNLOCK 4 SAFES
[ ] 1ST SAFE
[ ] 2ND SAFE
[ ] 3RD SAFE
[ ] 4TH SAFE
[ ] EXIT SAFEHOUSE




***********************************************************************
***********************************************************************



--OBJECTIVE: GET TO THE SAFEHOUSE
The opening of this level looks complicated at first, but it's not what 
it looks like. There are two paths Fiddy and Banks can take: the left 
mountain path or the fallen tree bridge path on the right.

Either way you choose leads to the same place, so take your pick! Watch 
out for ledges with extra ammo and Armor!

Head up the hill to trigger the next area.


CHECKPOINT/AUTOSAVE


Make your way down to the Ornate Gardens area while blasting fools on 
the way. In this area are hidden paths to higher areas (if you need 
ammo and weapons).


--OBJECTIVE: UNLOCK THE SECURITY GATE
Make your way to the gate entrance and use the CALL BANKS option to let 
him pick the lock. Cover him until he's done and then run for the open 
doorway at the end of the path. Use the CALL ELEVATOR option (wait for 
Banks!) and head up.


--OBJECTIVE: FIND ELEVATOR TO SAFEHOUSE/FIND THE SECURITY ROOM
The elevator to the safe house is on the left side but is not powered. 
You need to power it up to continue.

Head down the hallways and look for a locked Security Room. To unlock 
it, you'll see two step pads on each side of the door. Have Fiddy stand 
on one of them and the CALL BANKS option will appear.

Call on Banks and he'll step on the other one and the door will unlock. 
Go inside and press the button on the wall to activate the elevator 
door! Now head for the elevator inside the Wine Cellar room and CALL it 
(wait for Banks!) to go up.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: FIND GRIZZ'S MEDAL
Go into the living room first and look for the Grand Piano. Grizz's 
Medal is inside the Piano. Grab it and continue on.


--OBJECTIVE: FIND K-DOG/FIND 4 SAFES
In this safe house are various rooms: kitchen, movie theater room, 
bathrooms, bedrooms, library room, and the armory room.

The Library Room is across the Living Room (and is quite tricky to 
see). The Movie Theater is across the Kitchen on the other side. 
Remember this!


Head for the bedroom area to trigger a cutscene.


--OBJECTIVE: FIND K-DOG'S STUFF
After the cutscene, exit the bathroom and kill anybody in the way. In 
the bedroom are two doors. The door on the right leads to the Armory 
Room and the door on the left goes back outside to the living room. 

Go to the Armory Room to find lots of Ammo and K-Dog's stuff on the 
Table. Grab it to finish the objective.


--OBJECTIVE: FIND K-DOG'S PHONE
Exit the Armory and go back to the room with K-Dog's dead body to 
trigger a cutscene and finish the objective. Once that's done, it's 
safe-cracking time!


--OBJECTIVE: UNLOCK 4 SAFES
There are four safes in the house. When you find one, use the CALL 
BANKS option and he'll pick it open. Grab the paper inside to finish 
the objectives.

SAFE #1: It's inside the room where K-Dog's body is. Look for a Keypad 
on the wall across his body and the ACTIVATE PAINTING option will 
appear. Press the button and the painting on the other end of the room 
will open up and reveal a safe. Call BANKS and let him open it!

SAFE #2: The safe is in the room before the Armory Room. Look for the 
safe on the wall between rooms and let BANKS pick it open.

SAFE #3: The safe is in the bedroom across the Armory Room exit. Go 
inside the bedroom and find the safe on the wall in the closet.

SAFE #4: This one is REALLY tricky to find. Go back to the Living Room 
and head to the Library Room on the side. On the bookshelf is a large 
gold-colored book laying flat. Get close to it and the ACTIVATE GOLD 
RECORDS option will appear. Press the button and then head for the 
Movie Theater room. The safe will be behind the Gold Records frame. 
Call Banks to have him hack the safe!



--OBJECTIVE: CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
In the Library Room is a sort of Keypad device. Get close to it and the 
CONTACT BUGS option will appear. 
Go to the PAUSE SCREEN, choose COMMUNICATIONS, then CONTACTS, and then 
choose BUGS to complete this objective.


--OBJECTIVE: EXIT SAFEHOUSE
Head for the newly opened door next to the kitchen (CROUCH!) to finish 
this part of the level.


CHECKPOINT/AUTOSAVE


--OBJECTIVE: HEAD BACK TO THE HOOD
Make a run back to the security gate outside the safe house to complete 
the Mission!

 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


When you're back in the 'hood, go see Grizz and give him his Medal. He 
gives you $20,000 per Medal!


--BACK HOME
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] TAKE THE SUBWAY TO THE JUNKYARD



***********************************************************************
***********************************************************************
 

Walkthrough

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb