By Jason Nimer
There
isn't really an appropriate way to start a review for the PS3's newest exclusive
game, Killzone 2. Usually, I utilize a little story or interesting factoid to
catch the reader's attention, and from there I go into each game or DVD and its
general high and low points. I top things off with a final score and move onto
the next project, hoping that someone, anyone, will read what I have to say and
care enough to take my advice or, at very least, check the subject of my review
out for themselves. Even if it's just so they can say, "That GamersTemple.com
review guy is full of…" You get the picture. None of that stuff seems to fit
here. I've been playing video games for most of my 27 years on this planet, and
I have never, EVER been as completely blown away by a video game as I was when I
started up Killzone 2 for the first time. As an overall experience, Killzone 2
isn't quite perfect, but it is as close to that benchmark as any game I've seen
on a next-gen system thus far. Forget Metal Gear. Forget Halo. Forget Ninja
Gaiden. Forget pretty much any action or shooting game you've ever played.
Killzone 2 is the new gold standard in video gaming, and I honestly can't
imagine any game outdoing this one any time soon. It is just. that. awesome.
Killzone 2 is a sequel to a PS2 game called – duh – Killzone. In that game,
you played as a soldier known simply as Templar, and shot your way through quite
a few genuinely challenging levels as you defended your home planet of Vekta
against wave after wave of terrifying faceless warriors, known as the Helghast.
The first person shooter received a few positive, but mostly tepid reviews, due
to the fact that it was billed as a "Halo killer," which it really wasn't. There
were graphical, control and challenge problems as well, but despite all that, I
can say I truly enjoyed the experience and it's first follow-up, Killzone:
Liberation, on Sony's PSP. Killzone 2 picks up after the events of Liberation,
though you won't need to have played either of the previous titles to understand
and enjoy this one. Instead of fighting the Helghast on your homeworld, the ISA
troops are taking the fight to Helghan, the Helghast army's base planet. It
takes mere seconds to realize that this strategy probably wasn't such a good
idea, and its up to you, a new character to the series named Sev (Templar makes
an appearance, but stays away from the front lines this time), and your fellow
troops to salvage the situation and maybe, just maybe, beat the Helghast in an
almost unwinnable war.
Interesting, yes, and even a little reflective of the situation on Earth
these days, but do you really need a reason to whip out an assault rifle and
some grenades for the purpose of killing "them" before they kill "you?" Not in
the world of video games, not really. But as you may have heard me say time and
time again, a deep, compelling story and explosive FPS action don't need to go
hand-in-hand, but it's still admirable that an effort was made here.
Before I get into the finer points of the most insane, tense and simply
unbelievable aspects of Killzone 2's gameplay, I want to go into the less
important stuff first. A huge key to the game's success is its presentation, and
while the sound is excellent, the graphics are what really steals the show. I
don't know how I can put this any other way, so I'll just say it: Killzone 2 is,
without a doubt, the best looking, most realistic game ever created. That trophy
previously applied to a PC game called Crysis, but even on the best computers
running at full capacity, Killzone 2 still looks better, and not just by a small
margin; the game looks noticeably and obviously better when held up right next
to the previous title holder. Killzone 2's graphics are insane. Light filters
through ceilings and dances with the dust in the air. Entire buildings can be
reduced to rubble. Each and every area is amazingly detailed; even minor things
like rocks, rain drops or empty bottles are unbelievably detailed and simply
stunning. Firefights kick up dust and smoke, obscuring your vision.
Hurricane-agitated waves crash against piers as you follow squads of soldiers up
beachheads, under bridges and through even more exciting locales that I just
can't spoil. The Helghast and ISA soldiers are so remarkably detailed, you feel
like if you walked right up to your TV, you could reach out and touch them.
Lightning, fire, machinery, explosions… Killzone 2 showcases all of this, and
does it all better than any game I've played previous to this one. And if you
play the on a HD television with the proper HDMI cord, I swear the game looks
better than real life. And just wait until you get to Suljeva Village and the
sandstorm…
I wanted to give this last example of graphical prowess its own paragraph,
because it is one of the first things you'll notice and one of my personal
favorites. The game's cutscenes are predictably fantastic graphically, but every
game these days has these special scenes included. What makes Killzone 2's
interludes better than just about every other game out there is the seamless
transition from scene to gameplay. Some of the cutscenes aren't really about
combat, but the ones that are…you won't believe it. Remember when you played
Final Fantasy VII for the first time? I specifically remember thinking, "The
scenes on the TV commercials looked awesome… how come all the characters in the
game look more like poorly rendered chibi monstrosities than the humans in the
cutscenes?" I've waited a long time to say this; the era of amazing cutscenes
coupled with sub-par in-game graphics is officially over. Killzone 2, for lack
of a better phrase, killed it. I'd love to explain this smooth scene-to-game
transition system, but I would rather you see how awesome it is for yourself.
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