Home
Home · Please take our survey · Giveaways: Age of Booty · Code Monkeys
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






24: The Game - Working with Hollywood Stars
System: PlayStation 2
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Your Reviews · Your Rating · Screenshots

After whittling down 100s of actors to a shortlist of six; after holding auditions whilst patched-in by transatlantic phone call; after having MP3s of their voices sent over to Cambridge; after making our final decisions; after notifying the actors; after arranging the studio in LA; after arranging our own flights and hotels … after all of this, we STILL had one actress who was astonished by the whole set-up: “Oh my God! It’s a GAME! I thought it was the extras for the DVD,” she cried on day one. Games clearly still have some way to go before they’re accepted as part and parcel of the process. Either that, or she’s not been listening to her agent.

The A list the stars from 24, people like Kiefer Sutherland, Elisha Cuthbert and Carlos Bernard - tend not to have much experience of the interactive market either (and not too surprisingly they’re rarely videogames players), but their talent more than makes up for that. Kiefer in particular, is quite extraordinary. He’s a very intense man, and once he gets into the mode, he’s there – bang, bang, bang. With most people, we tried to do at least three takes of all their speech, and to do each utterance three different ways. With Kiefer it was almost always right the first time.

It’s interesting to see how actors perceive voice-acting for videogames, as there’s already a hierarchy within the Hollywood community. For example, on GhostHunter, which starred Joe Morton, who is a big stage and screen actor, we also had Rob Paulsen, who has a vast number of voice-acting roles behind him. On day one, Joe Morton and Rob Paulsen were working together and Rob was noticeably deferential to this guy who’d been in theatre most of his working life. Then on day two, Rob was in doing takes with a group of ancillary actors who were all saying “Wow! I can’t believe you got Rob Paulsen on this! He’s great. Have you heard him in Ninja Turtles/Animaniacs/Pinky and the Brain/etc?”

Aside from the stars, you expect voice actors to be able to double up in their roles and take on a number of parts – this happens a lot in animated movies as well, not just games. Sometimes getting an actor to play multiple characters can be problematic - you can ask the guys to do several different voices and they obviously have to modify their voice tones to make it notably different for each character. Sometimes however they can exaggerate these differences and start to sound too cartoonish. Sometimes it’s easier for the actors to differentiate the characters they are tackling by producing very strong accents rather than more subtle variations; whilst you want a range of accents in something like 24, you don’t want to go from Surfer Dude, to Texan to Brooklyn all in one scene!

One of the things we were most concerned about was getting the best from the actors, as quickly as possible – I mean, they’re rarely cheap! We decided that there were a couple of things that would help. First, we got Paul Gadd a Producer from the TV show to come and act as our Voice Director and secondly we also got in a ‘line bouncer’ that the actors were used to working with. The idea was that we would make everything seem as close to a normal working day on the show for them as possible – even down to hiring the same recording studio that they use for ADR. It worked.

 


Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb