[CG01]
~~The Elder Scrolls IV~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ATTRIBUTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~OBLIVION~~
-> Strength
Related skills: Blade, Blunt, Hand To Hand
Determines how much you can carry, contributes to your Fatigue score and helps
you do more damage with melee weapons.
-> Intelligence
Related skills: Alchemy, Conjuration, Mysticism
Determines how much total Magicka you have and the effectiveness of your
spells.
-> Willpower
Related skills: Alteration, Destruction, Restoration
Contributes to your Fatigue score, gives resistance to Magicka and determines
how quickly you regenerate Magicka.
-> Agility
Related skills: Security, Stealth, Marksman
Determines the damage from bows and contributes to your Fatigue score.
-> Speed
Related skills: Acrobatics, Athletics, Light Armor
Determines how fast you move.
-> Endurance
Related skills: Armorer, Block, Heavy Armor
Contributes to your Fatigue score and determines your Health.
-> Personality
Related skills: Illusion, Mercantile, Speechcraft
Affects NPC reactions to you.
-> Luck
Related skills: None.
Has some effect on everything.
-> Health
Measures how much damage you can take before dying. Starting Health is equal
to 2x your Endurance. Each time you level up, you receive 10% of your
Endurance added to your maximum Health.
-> Magicka
Your power pool for casting spells. Each spell costs a certain amount of
Magicka to cast. Magicka regenerates over time at a speed determined by your
Willpower. Magicka is equal to 2x your Intelligence.
-> Fatigue
A sort of catch-all stat that shows how tired you are. The less full your
Fatigue meter, the less effective you will be at any action. Fatigue is equal
to STR + END + AGL + WILL.
Your Fatigue and Magicka regenerate gradually at all times. All three derived
stats (Health, Fatigue and Magicka) can also be restored using potions,
spells, raw ingredients, resting or worshiping at an altar (as long as you
have no outstanding bounty).
Your base ability scores are determined by your race and gender, as listed in
the next section. In addition, you receive a +5 bonus to each of the two
favored attributes for your chosen class. You can then also receive ability
score bonuses from your birthsign.
For example, a female Nord begins with:
STR 50, INT 30, WILL 40, AGL 40, SPD 40, END 40, PER 30, LUCK 50
If you choose the Warrior class, you would receive +5 to STR and END. If you
further chose the Warrior birthsign, you would receive another +10 to STR and
END, giving you starting attributes of:
STR 65, INT 30, WILL 40, AGL 40, SPD 40, END 55, PER 30, LUCK 50
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