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The Elder Scrolls IV: Oblivion - Character Guide
System: Xbox 360
Rated: M
Also On: PC · PlayStation 3 · PSP
Shop: Rent This Game · Buy It Cheap · Get The Guide

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                                                                     [CG01]
~~The Elder Scrolls IV~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  ATTRIBUTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~OBLIVION~~

-> Strength
   Related skills: Blade, Blunt, Hand To Hand

Determines how much you can carry, contributes to your Fatigue score and helps 
you do more damage with melee weapons.


-> Intelligence
   Related skills: Alchemy, Conjuration, Mysticism

Determines how much total Magicka you have and the effectiveness of your 
spells.


-> Willpower
   Related skills: Alteration, Destruction, Restoration

Contributes to your Fatigue score, gives resistance to Magicka and determines 
how quickly you regenerate Magicka.


-> Agility
   Related skills: Security, Stealth, Marksman

Determines the damage from bows and contributes to your Fatigue score.


-> Speed
   Related skills: Acrobatics, Athletics, Light Armor

Determines how fast you move.


-> Endurance
   Related skills: Armorer, Block, Heavy Armor

Contributes to your Fatigue score and determines your Health.


-> Personality
   Related skills: Illusion, Mercantile, Speechcraft

Affects NPC reactions to you.


-> Luck
   Related skills: None.

Has some effect on everything.


-> Health

Measures how much damage you can take before dying. Starting Health is equal 
to 2x your Endurance. Each time you level up, you receive 10% of your 
Endurance added to your maximum Health.


-> Magicka

Your power pool for casting spells. Each spell costs a certain amount of 
Magicka to cast. Magicka regenerates over time at a speed determined by your 
Willpower. Magicka is equal to 2x your Intelligence.


-> Fatigue

A sort of catch-all stat that shows how tired you are. The less full your 
Fatigue meter, the less effective you will be at any action. Fatigue is equal 
to STR + END + AGL + WILL.

Your Fatigue and Magicka regenerate gradually at all times. All three derived 
stats (Health, Fatigue and Magicka) can also be restored using potions, 
spells, raw ingredients, resting or worshiping at an altar (as long as you 
have no outstanding bounty).

Your base ability scores are determined by your race and gender, as listed in 
the next section. In addition, you receive a +5 bonus to each of the two 
favored attributes for your chosen class. You can then also receive ability 
score bonuses from your birthsign.

For example, a female Nord begins with:
STR 50, INT 30, WILL 40, AGL 40, SPD 40, END 40, PER 30, LUCK 50

If you choose the Warrior class, you would receive +5 to STR and END. If you 
further chose the Warrior birthsign, you would receive another +10 to STR and 
END, giving you starting attributes of:
STR 65, INT 30, WILL 40, AGL 40, SPD 40, END 55, PER 30, LUCK 50
 
 




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