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* 5. Side Quests stseuqs *
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These will be for all the other add-ons that came with the PC KotN box. These
are also available on the XBox Live Marketplace for a small fee.
**I go with the names on the back of the box for the quests.**
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Horse Armor
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Speak with Snak gra-Bura at the Chestnut stable near the Imperial City. If you
got a horse tagging along, you can put some armor on it. It's just 500 gold,
may as well.
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Spell Tomes
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Well, this is not a quest. This add-on places spell tomes randomly within the
normal loot in the game. Some are pure crap, and some are cool. When you find
one, be sure to read it and add the spell to your list, even if you can't
use it at the moment; you might be able to later.
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The Orrery
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Camp Ales lies far north of Kvatch.
As you approach the camp, two bandits will attack and one has a dwarven cog
and a list of all the other parts you need. There are four and its doesn't
matter what order you get them in. You can either get the two on the west or
east side, and then you can return to the camp and get the other two. The
hardest part is just finding each camp, and then doing it three more times and
over such a large area. And some of the fights can get wild too.
With all four pieces in hand, travel to the Arcane University and present your
goods to Bothiel. Move time forward a day and enter the door. Go up the stairs
and turn on the thing; be sure to turn around to watch the show. The powers
depend on the phases of the moon. So ... good job!
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Wizard's Tower
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It's called Frostcrag Spire. It's a little east of Bruma, on top of a mountain.
At least you can fast travel right off the bat.
Go inside and pick up the book. Wait a bit for the big door to open and reveal
the main room of the tower. You can't do much here but drop items (I drop mine
in the three circles in the center).
Go to the Imperial City and go meet Aurelinwae in the Mystic Emporium. Scroll
her list of goods until you find the Frostcrag stuff, and then go down some
more and pick up both boxes of candles.
Return to the home and place the candles on the altars of Spellmaking and
Enchanting; now you can do just that. Congrats and a job well done!
You have: Spellmaking, Enchanting, alchemy lab (where you can do it much better
by standing there), a garden full of stuff, and you can teleport to any of the
mage's guild buildings (why? not sure). And there's a basement, but it doesn't
seem to have anything but crap.
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Vile Lair
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It's called Deepscorn Hollow. Click on the quest and travel to that spot. You
have to go underwater if you hadn't figured that.
Don't worry, no monsters to fight. Read the book and you learn where to go
next. Nothing to do but exit, but take the west path to the Cloister. Go a bit
north and follow the left path to a trap door where you can exit.
Travel to Wawnet Inn, or get there yourself from the west side of the Imperial
City. Talk with Rowley on the steps and scan his goods for all seven items you
need, and the Ichor at the bottom; make sure you haggle a bit first.
Now zap back and take a look at your new pad. Eh, it's a dark beauty. This
place is for vampire players and evil monkeys. You can cure yourself of
vampirism at the font of renewal (I think). The Deepscron Prisoner will provide
all vampires with a free meal. Some books will add to a few of your stats.
You get cool coffin to sleep in, and who didn't want one as a kid? Go to the
shrine to see the real prize you get. Place the Ichor in the basin, but best
leave the sword in the box, unless you really want it. I don't remember what
the thing does, but if you're evil you can have the benefits.
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Thieves Den
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It's called Dunbarrow Cove. It's just under the castle of Anvil. Enter the cave
and make it to the main area.
Oh great, pirates! Take out your frustration for the crap-tacular PotC series.
You must kill the skeletons. Just hunt down the green arrows on your compass
(I guess it does know what you really want... zing!). And then the captain in
the ship section up high.
Now go back outside and visit the Clarabella on the Anvil dock. Speak with
Dahlia and buy everything she's got. You actually hire pirates! How pathetic!
Oh well, go back and scope out your new crew. You can send them off to do your
bidding and return once a week to collect your share, but who has time for
that? You got a fence, and that's pretty much it. Good job!
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Mehrunes' Razor
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The closest location I had was Fort Grief, so yes, the journey will be one
to remember.
Inside, you should encounter a pretty tough and newly-named enemy. Curious. Go
to the door and look to the right for a sack, and grab the diary (too bad you
can't grab that spear). Open the door with the 'Chimer' option and fight two
more Drothmeri. Make your way to the bottom and you will find two more guards.
Should be about three more in the big room with the fire. Enter the next area.
Proceed until you reach the big village area. Kill the two guys by the fire and
anyone else that joins the fray, and then just enter the nearby door to the
next area.
Squeeze through the rocks and you're in the commune area. The patrolling
soldier needs to be killed; don't be surprised if he goes berserk and kills one
of his own guys. Cross the bridge and enter the house.
Lots of good stuff in here. Read the journal and take it. Exit (the iron is not
worth taking).
Now cross the street and enter the other house (forget the laborer in the back
of the house). If you know how to sneak you can slip right past the guy if he
he is punching, and you can grab the gem and leave. Now back across the bridge
and take the ramp to below. Take this bottom door to the village area.
**The way you entered the commune might be safer.**
Sneak by the trainin area if you can, and take the far right path to enter the
open. Cross the open and take the path of least resistance to get to the door
on the other side.
Follow the path (either way) and you'll arrive at a door leading to the mines.
Follow this path until you hit a well populated area. Go left along the canyon
when you can. Now take the path up the hill and follow this path until you get
to the second level of the canyon (you might not be as lucky as I was, but
many of the goons killed each other, and I don't know how or why). Cross the
series of bridges and through a camp to take the path to the next area.
Now you're in the previous area, but this time under the path. You can sneak
around the first two sets of enemies. When you finally reach the tent you
should kill the forgemaster and the goon, and be sure to take his valuables.
Enter his tent, grab the gem, grab any treasures, exit, and leave the area
by taking the passage to the north and opening a rock door.
Back at the village, take whatever path you want to enter the commune; you
should take a path with the least enemies in the way.
Now take the ramp and get to the bottom. There should be about three guards in
your way to the door to the west. Place the orbs in their spots and you can
now enter Varsa Baalim.
In the Excavated Ruin section there are no enemies. So just follow the only
path to the right all the way to the next door.
You're now in the Ayleid city. Sneak along the edge to the left and watch the
battle in the background. Thanks to some good jumping, I was able to sneak
along this ledge all the way to the door leading to Cava Beldameld.
Just one enemy in here and you will take a door right back into a different
part of the room you came from. You'll pop out right in front of a fight
between some a few Drothmeri and Vampires. There is a camp behind a broken wall
if you need it. Now follow the path until you can drop down, hug the wall to
the left, and enter Cava Marspanga.
You'll find one of the biggest fights you've seen yet. There are the Drothmeri,
vampires, and a bunch of either summons, or monsters. Grab all the loot and go
up the stairs to get out of here.
Back in the big cave, move up and look to the left to see a small fight. Go
up the ramp as the two go at it. Follow the stone pathway until you fight a
matriarch and find a big chest. Drop down to the door that leads to the
Nefarivigum.
You're now in the main dungeon, at last! Sneak down, past a few flights of
dead guys, and you'll enter a room with the big boss. Snipe him and finish him
off, which can be tough. Then loot his corpse and read the journal near his
bed. You have a few options. Either eat the heart in the champion's body, which
will give you two diseases and some infamy points, or you can try to open the
gate yourself (if you are to 90 it will open). All options require you to fight
with the awakened champion. He is tough, but you can survive the fight. When
he is dead you are free to claim your prize, Mehrunes Razor.
Now take the door behind it. A small tunnel leading to some water and leading
to the outside. What a quest! You're free at last. Have fun with that sword.
**You can save the heart for later if you want to become a vampire.**
**The ability for the razor to kill people in one hit is a spell. So watch out
for reflect spell items on enemies.**
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