12. Help Gary --
Available 8:00 am to 11:00 pm
Unlocks mission 'Russell In The Hole'
Gary hasn't been taking his medicine, and his ADHD is in full swing. He's
got a plan that will help the two of you take over the whole school and all
you've got to do is follow him. When you regain control, follow Gary across
campus to the parking lot with the abandoned bus near the Auto Shop. There
you will be met by three bullies with red arrows over their heads. Gary has
a health meter on the right side of the screen and you need to take care of
these three before his health runs out. If you can, lure this battle to a
secluded part of the parking lot to avoid the eyes of the prefects that
patrol the area around the main school building. Gary is of very little
help in this fight, so use the moves you have learned so far to take care of
these three. While Gary doesn't seem to be of much help, his health does
not seem to decrease very quickly, so if you are seen by the prefects, don't
be afraid to take off on a skateboard and find a trashcan to hide in to
reduce some of the heat. When these three bullies are taken care of, you'll
be instructed to meet Gary by the doors to the basement, which is just
across the walkway from where the fight originated and will be indicated
with a yellow marker. Go there and enter the basement. When you enter the
basement, you can break up some crates to find sodas and weapons to help you
out if you took a beating during the fight. You now have to make your way
through the basement by flipping switches to open doors. Head to the
indicator to flip the first switch and open the first door and go through.
In the next room, you'll notice that the switch is behind a fence with an
area that is in disrepair. climb over the fence in that area and flip this
next switch. Climb back out and head through the newly opened door. In
this third room you'll find that the switch is inside a gated area with no
usable point of entry, however, the window on the door is broken, so break
out your trusty slingshot, enter scope mode and nail that switch through the
window. On to the next room. Once again, in this fourth room, the switch
will be inside a fenced area. Look around the bottom of the fence and
you'll soon find a spot where you can crawl under the fence. Do so, flip
the switch and head out the new door. You'll now find yourself in the
furnace room, and if you didn't find all the pumpkins during the 'Halloween'
mission, this is where you will now find them stored. Take care of what you
need to take care of, then we've got to turn off the steam so you can pass
through the final doorway. Look around on the walls and locate a fire
extinguisher. Grab the extinguisher and head over to the furnace. Aim at
the fire and cool it down until the steam stops pouring over the doorway,
when it does, run through the door quickly before the steam starts again.
You'll now find yourself in the sewers. Follow Gary down the hall and into
a large sewage pit with a high fence around it. When you enter the yellow
marker, this mission is complete, and the next one automatically begins. . .
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