25 to Life is yet another hip-hop, urban gangsta action game that tries to
use loud rap music, excessive cursing, and non-stop gun violence to mask the
fact that the gameplay is really lame. So lame, in fact, that ten minutes into
it you’ll want to sentence the developers to 25 to life for releasing this mess
of a game…
The game opens with you playing as Andre “Freeze” Francis, a gangster who has
promised his wife that he will leave the gangster life behind after finishing
one last job. The job, of course, goes horribly wrong and Freeze finds himself
fighting for his life and the lives of his family. Yes, it’s as derivative as it
sounds and it doesn’t get any better as the game goes on. Later in the game
you’ll also play as another gangster looking to set-up operations in Tijuana and
a good cop surrounded by bad cops. The three generic and meandering storylines
are supposedly related, but it’s really not worth the effort on your part to
attempt to make sense of the whole thing – especially since your goal in each
mission is always essentially the same: kill just about everyone in sight.
25 to Life is about as linear a game as they come. Move into a new area or
room, kill everyone, move to next room, repeat. It is indeed as monotonous as it
sounds, and is made even more so by the game’s terrible controls. It is far too
difficult to aim your weapon in the game and more often than not you’ll just
have to unleash a barrage of bullets in the general vicinity of your target in
the hope that some will randomly hit their mark. Making matters worse, enemies
are ridiculously tough to take down. You’ll have to hit them over and over again
to take them out – it even takes three or more headshots to drop an enemy – and
they’ll act like nothing is wrong up until the very moment they drop dead. Then
in a brilliant touch of realism, they’ll utter a long dying phrase after they’ve
already expired. The thing that makes this mess of a combat system go from
just-plain-frustrating to throw-your-controller-across-the-room frustrating is
that your enemies are dead-eye shots at all distances and it only takes a few
hits to kill you. Even though the AI is so brain-dead that its primary form of
attack is to run right up to you and then run in a circle around you while
shooting, every enemy is such a good shot that you will die constantly. Get used
to seeing the cutscene of you lying in an expanding pool of your own blood
because you will see it over and over again.
The rest of the controls are just as bad as the aiming controls. You can lean
out from behind cover to shoot, but your field of fire is so small that you’ll
need to come out from cover to get a shot at your enemies. Your turn rate is so
slow that you won’t be able to swing your gun around a corner in time to get off
the first shot on an enemy or to keep up with one of those enemies running in a
circle around you. It’s all simply a frustrating mess.
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