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Ratchet: Deadlocked - FAQ
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Review · Your Reviews · Your Rating · Screenshots

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 Chapter 2B. Eexpludi - Weapon and Mod Systems and Strategies _/ //  __// - /
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  [Mods] Acid is the first one. Many people complain that it is extremely 
cheap. This is absolutely true. Anyone can pick them up, and use it on any
weapon. Once it hits, corrosive acids will start picking away at the enemies'
health, cutting it by a total of about 25. 

  This is where your enemy will run away to get health, since it'll probably 
cut his health down pretty bad. This mod can be used on any weapon, preferably
Vipers (since a single shot from it starts the draining process immediately). 
Others will also use it much on the Magma Cannon or Fusion Rifle.


  Freeze is next. This is a great weapon to use when you are using a weapon 
which is easy for the enemy to avoid; Freeze will make your enemies' movement
slow down once they get hit, making it easier to get in more hits.

  This is great for CTF... It slows any would-be capturers by a bunch, giving
you adequate time to catch up and get with teh pummelance. This is best with
Vipers or Rockets. Makes the enemy slow down enough to get in a good buncha 
more hits in.


  Now we have Morph... Bleah. Yeah, it's great to morph your enemy in order to
stall them and all, but now it's too easy to kill the morphed enemy with an 
extra shot or two. Don't bother with it, unless you have good control.

  If you DO use it, I reccomend the B6, Magma, and every high-powered weapon.
It's especially funny if your enemy comes in to defend a node, and some Morph
Mines are laying around, waiting to give your enemy a front seat view to see
you turning their node.

  
  And finally there's Napalm. This is only for Mines, Rockets, and B6, as in 
1-p mode. It does take quite a bit health away, so it's good for keeping your
enemy in line, like Holos and Mines. Especially great for KotH, against Holos.




  [Dual Vipers] Yay, back to the Twins! In online mode, these are your 
standard weapons. They really aren't particularly good... But when you have
a mod on them, you can pwn with em. 

  The main times to use this is if... Well, you have nothing else. There still
are some good strategies for it, though. Many people find it much more useful
when you put a mod on it; both freeze and acid give the weapon a great 
semi-upgrade. I like freeze, since they can't run away, and it slows them down
enough for you to get in a bunch more hits.

  [Defense] Don't stay still. Make sure you don't get too close.




  [Magma Cannon] The Magma's been changed a bit from the Blitz. Now its long
range usefulness has been downgraded... But I use it a whole lot nowadays for
close-up carnage. In order to use this weapon for its maximum potential, you
need to be able to keep your camera towards the enemy, turning towards him 
wherever he goes. I've seen people like Nerdkiller14 do this with ease; it's
like they know exactly where their target is going, these psychic bastids do!

  Acid is always a nice mod to use, since the Magma is a weapon with a high
hit rate. Freeze can make it easier for you to get more accurate shots in.

  [Defense] Don't get in close to someone using it. Try to always get out of
the way of your opponent's front. If you know someone's got one w/Freeze, get
de fork outta there.




  [B6 Obliterator] While I didn't particularly like the B6 in story mode, IG
made it a ton more useful in Multi. I didn't use the G-bomb in UYA all that
much either! This weapon really is great, because a ton of splash damage has 
been added onto it. Now, instead of you being able to jump out of the way each
time, like the G-Bomb, you can still get hurt a bit if it lands nearby.

  The trick to this weapon is knowing when to shoot. That NK14, he's amazing
w/doing that. He seems to know exactly when and where you'll be landing, and
will be able to kill you easily. I've noticed this pattern he uses; if his
opponent is avoiding his shots by jumping rhythmically to NK14's firing rate,
he will break the pattern by withholding his shot for a sec, and then starting
up the pattern again at a different pace. 

  This is a useful weapon if you are Chargebooting, and someone else is 
following you. I like to slow down for a sec, and wait for the opponent to
catch up to me (be prepared for HIS attack as well, and be careful when 
slowing down; a sniper or rocket may catch up to you as well), and send out a
bomb to where you know he'll stop at, helpless to defend while he slides right
into it. 

  Also, keep in mind that this weapon can get its splash damage past Holos; so
if your enemy is hiding closely behind one, you can use this to get him. 
Rockets can serve the same purpose.

  Another useful purpose for this weapon is as a long range one. When you look
up and shoot, the bomb will go much farther and higher. You can't really aim 
it correctly... Though if you tilt it just a little bit upwards you can make
it fly just a tiny bit farther than usual. 

  All the mods are useful with this weapon... Freeze can make it much easier
to hit your target, though,

  [Defense] Keep jumping to the beat of your opponent's shots. Always use 
longer-distance weapons against a B6-er. If near B6-er, try to start jumping
around him, to his back. Be prepared to run when your health is down.




  [Arbiter] Many call this the most cheap weapon in story mode. It fires an
extremely fast rocket, though it IS widely avoidable. Just jump right before
it hits you, and you're fine. This makes any hit quite a rare thrill.

  The best use for this weapon is from far away, typically when your enemy is
fighting someone else. Then you can sneak in a quick few rockets, and you're
good for a kill. Getting someone from behind with the rockets is dishonorable,
but boy, is it effective!

  Like the B6, if you break a constant pattern of shooting again and again, 
you have more chance to hit since your enemy won't be expecting it so much, 
plus it has great splash damage; if it hits anywhere near your enemy, they'll
get hurt. Again, also especially useful against Holos. 

  Freeze makes it easier to get in more hits with this baby, turning into a
very quick agent when it upgrades. I reccomend it, though all the rest of the
mods do quite alright as well.

  This weapon is the most useful when dealing with vehicles, specially 
Hoverships. I hear the upgrade is EXTREMELY useful against em.

  [Defense] Putting some Holos in front of you is a good idea... Stay away
from them, though, you could get damaged by the splash from rockets. Of course
though, your best bet is to just jump the way I said.

  Be especially careful of the rockets when you are Chargebootin... They can
hurt you bad when you are traveling in a mostly straight line. That's why I 
put out Holos behind me when I am Chargebooting away.

  While these strategies work for me, I prefer to just counter with another 
Arbiter, preferably mixed with another weapon.
 
 




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