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Ratchet: Deadlocked - FAQ
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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  That SP, Far Away From It All, is so hard, it's almost a mission in itself.
You must do it in [The Turn On], as this mission is the only one on this 
planet to have 10 Executioners to snipe. So then, I'm gonna list the locations
of them.

  1. In front of you at the start of the challenge.
  2. In the entrance of the building.
  3. In the Node room to the north-east.
  4. Start turning the node in that room, and you'll find him.
  5. Also appears at that point.
  6. This one too.
  7. In the big room with no roof in the Southeast corner.
  8. Same place.
  9. In the south-west corner.
  10. On the platforms above it.

  


  [Blast of Fresh Air] Time to blow up the statue of Ace! Go forward, EMP the
turret, blast the Executioner, start up the path, blast anymore Executioners
and laser turrets. Have your bots start to set TNT and such while you defend
them from Strikers, Bladeballs, and Ships. Time to go!

  Unlocked new tournament!




  [Turret Trouble] Man a turret and blast away all the enemies coming by. Be
sure to check all around, there may be enemies you can't see on the radar. 

  That's it for this planet. I reccomend going back to get all the SPs you 
missed at this point. OOOOOOOOHHHHHH, COOOOL! I got me an Anti-Matter Rifle by
upgrading my Fusion to the V10! I'll keep callin it Fusion tho. 







  [DreadZone Vindicator Tournament] Eh, whatever. We'll beat it.




  [DreadZone Station] I go to the vendor an-WHA? Harbringer, cool. It's 2 Mil,
though... I get the Time Bomb mod and equip to Mines, and put Mini-Bomb on
Arbiter, and then Morph on Scorpion Flail. Now I go buy the 2 new Bot weapon
upgrades at Al's. 

  Time to go fight!



  [Murphy's Law] Weapon-cycling challenge! Your weapon will switch to another
every once in a while. Other than this, it's pretty much straightforward.




  [Air Drop] Now you fight enemies for 3 minutes while avoiding bombs dropping
down all the time. Watch out when they start throwing Exe's and bugs into the
mix. WOOT! V10 Magma = Vulcan Cannon!!! Oh, it's over.




  [Eviscerator Battle] Ooh, time to bash a BIG bug. I'm going to be bashing
ol' Insectosor with the Flail in order to get my SP. First off, I switch its
mod to Acid.

  Evis will first use a sort of dance/chopping movement. Just strafe to the 
side, and he will react by doing a ninja jump towards you, and then try to
dice you up again with a quick slash. Try getting one more bash in before he
jumps up and shoots a big-ass Leviathan-ish beam from somewhere on his head.

  Now he does a 'c'mon' taunt, and repeats the whole ordeal. After about a 
quarter of his health is gone, a shield appears around him, and he flies over
to the corner, while he summons some little bugs. Kill them quickly. Now he
has a new attack before the head beam, and after the quick slash, in which he
does a cartwheel in which exploding arrows fly from him.

  At this point, its best to only smash him with the Flail whenever you're
sure you can get a hit in, and only one. Jump whenever one of the bomb arrows
lands near you. Soon he'll get faster, and you'll really have to watch your 
eyes. Watch out for more bugs! YES!!!!!

  I did it! FINALLY! Got me SP! Got orange suit! Acess to 2 more planets!!
YAYYYYY! 




  [Outside] I decide to buy the new wrench upgrade... Ooh, flamey cool to
compliment my flamey suit!




  [Higher Ground] Time for some Dread Challenges! This one was apparently
designed by a bunch of ignoramouses, so it must be hard. But, ignoramouses
think alike, so you should have no problemo. 

  First you have to grind that glowy rail into the Tower corridor, and blast
some bugs (use a B6 or Mines) at the end. Now you must go thru a switching 
platform stint. Watch out, green platforms are supposed to be safe, but half
of them are actually switchers. More bugs at the other end, and a Ship with
some Cycloids over to the right.

  Now you have more platforming! Once you're done with it, more Cycloids and
Strikers appear on the big tower. Use the rail to get to the next tower, where
more Cycloids are. More platforming, and then a tough rail sequence.

  Soon you'll get to the top, where you'll fight Ravagers (hedgehogs), 
Leviathans, and more. Then you're done!




  [The Corkscrew] Now HERE's a challenge. Shoot all the baddies and all the
orbs, till they're all green, so that you can grind the rail.

  Ride the rail to the next room, and start the process again till you can
ride to the last arena, where you'll fight the rest of it out till you've
completed the challenge.







  [Stygia] Rather boring, this level. Oh well, time to go to work saving the
planet.




  [Junking the Jammers] Landstalker time! Push off the swarmers, and destroy
the glowy things. Really, no strategy is needed for much of this. Just don't
fall off, but use your sidestep in any case. Very useful here.

  Oh, and try to get Skilled Warrior, Don't Come Back, and Drop Dead in SPs.




  [Energy Collector] On foot again. Jump up to the floating platform, take 
care of all the enemies, crank the node, and swing over to the next platform.

  Flail and rocket these guys and repeat, then grind to the next one, and take
out the B6 for the Executioners. Soon you'll be ready to crank again, and then
grind the rail to the next. Be sure to jump and swing the shot at the end of
that rail!

  Executioners will be coming; so will ships. You can use the big wall as 
cover when needed. Do'h! Forgot Holos. Better use em... Once you crank the
node, you're done! 

  BTW, use Vipers with Brainwash on the Swarmers on the second platform to get
All Mixed Up easy. 



  [Shields Up!] Now you pilot a Hovership again. Destroy all the enemies while
your bots go to work hacking nodes. Pretty short mission...




  [Shield Survivor] Protect the generator! That's it. The ability to Replenish
your weapons at any time makes this especially easy. Oh well, time to go back
and collect SPs... Dum de dum doo doo... Man, CATACROM was harder than this
campaign! 

  Super Hero SP is easy to get here.







  [Maraxus] Many will call this Aridia/Korgon, because of its sandy, tan-color
theme. I like the new prison elements as well! Let's blast it up!




  [Jail Break] Uh oh, no bots. Better go get them. First off, go get the Dead
Last SP by sniping at the Ravagers up ahead, and then go left to get some
more, but be sure not to hit the little green guys in the process. If you're
careful, you can also get AA Assault!

  Once you're done with all them, use the jump pad to jump up to the circular
cell where they're holding Merc. There's a bunch of Swarmers, around, and it
would be a shame not to get Fatal Frenzy here. A few rounds of these bots and
those bots... and Merc is out.

  EMP that forcefield, and go kick some more bots apart up ahead. On the right
there's an entrance to the outside, where there's a few more Executioners and
Strikers.




  [Total Control] Speed Bumps is a hard SP to get, but you should manage by 
shooting a little bit at your enemy before running them over. I've also 
managed Modified; dunno if you can, though.

  Just go to each node and turn it, but be careful of all the enemies around.




  [Leave No Man Behind] Time to go to get Green. Go forward and hack the 
nodes, while you defend Merc from the enemies behind.

  When outside, be very careful, there's Ravagers, a Ship, and an LS Turret 
out there. Once you've taken care of them and the other stuff that comes up,
EMP the force field and move on (you can also get some stuff at the end of the
little tunnel). Up the Gravity Boot walkway, there's some Strikers in the 
room, and then a Laser Back who'll appear behind. 




  [Showdown in Delta Block] Time to get Green back! Now then, your objective
is to stand on the green button to lower the cell. I reccomend just staying on
it, and pummeling stuff with the Flail from there. After a short stint of more
enemies, you're good to go!




  [Speed Trap] This level is so easy, I don't even need to tell you to get SP
Time Will Tell.




  [Spider on a Wire] Gawd, when will these challenges provide some challenge?!
In any case, time to go to the last tournament...







  [DreadZone Liberator Tournament] Time to go face up with Ace. Don't worry,
he sucks like hell.  




  [Swarmer Surprise] Not hard at all. Make sure you don't strafe-jump into the
lava...




  [Accelerator] Wow, this is easy, but it's cool and speedy as well!



 
  [Ace Hardlight Battle] Oooh, finally we fight with Ace. He's a pushover, as
long as you aren't aiming to get the Ace in the Hole SP. In that case, I would
mod my Anti-Matter Rifle with lotsa Ammo add-ons.

  Make sure you get out the Holos also; they're useful against Ace's tricky
blaster attack. Then yuo have to avoid his shockwave bombs and more blaster 
attacks till he puts up a shield and heals himself.

  Now he'll create copies of himself which can be shut down with a simple 
shot from your Dual Raptors. Continue pummeling him until he heals again. Now
he'll create a homing snake which will follow you around for a while. Just 
keep moving in a circle, and you'll be fine. Watch out for his repeating other
attacks.

  Soon he'll heal again, and create more copies. Be sure to concentrate on Ace
once you find him; once you destroy all the copies, or inflict enough damage
on Ace, he'll go into Shield mode until he creates more copies.

  About here is where the Holo is most useful, since you won't be totally 
aware of Ace's blaster. Be sure to keep hip-sniping with that Fusion!







  [Ghost Station] Mmm, greenish fun.




  [The Grinding Chase] Basically a load of grinding and node turning, with a
hell of a lot of enemies. I've found the Silencer (used to be rockets) very
useful in here.




  [Running the Guantlet] Go around with the rockets, mines, and sniper to turn
all the nodes to get into the building. Watch out for all the enemies, they'll
pop up everywhere, especially when you're turning nodes. I've been getting
lots of weapon specific SPs here, and you should too.

  Once you've turned all the nodes, you need to go past that force field and
to the blue light. You COULD fight all those enemies... But I chose to fly by
them and finished.




  [Prison Break] Go into the first room; hack nodes; do all that...
  
  I reccomend using only the Raptors for this mission, without trying to kill
the Executioners. Just blast your way thru to the computers, and blow em up.




  [Escape] Go ahead and destroy all the enemies, crates, and everything. Be
careful of the LS turrets, and try using L2 and R2 experimentally to find ways
you can avoid their bullets. Watch for the Cycloids which appear afterward.
Remember where vehicle pads are, just in case you need some health.  

  [Control Level] Uh oh, Vox is gonna blow up the station. This is the final
throwdown with DZ, in which you must save yourself, your friends, the other
heroes, and the fans.

  This will involve using everything you've got, all the strategies you've
learned, and all the rest of your experience in this massive blastfest thru
the halls of the Control Level. Be prepared for anything and everything you've
encountered in your past hours playing this game... Especially Holoshields.
Yep, they're important, especially in the generator rooms where the tough 
enemies respawn a helluva lot...

 


  [Vox Battle] ...And now you have to fight Gleeman Vox himself. Damn, is he
hard! 

  Vox has several attacks which he'll use in any order; a sweeping electric 
beam you must jump over, summoning several mini-spider bots which can be 
destroyed easily with any explosives, and summoning Ghost enemies. Try bashing
him with the Flail once he comes in close for a few seconds...

  After you've cut his health down to about half, he'll turn into a giant
floaty mech, as the classic final boss 2nd phase round always is. 

  Now his Ghost summon has stronger enemies, and he will throw out a 
bomb/camera that creates a shockwave you must jump over. His other new attack
is to create a bunch of floating cameras which hover about you, creating a 
pattern of deadly lasers. Just jump when the lasers start to come in.

  Once you've damaged him enough... Poof! He's done for, and soon you'll be 
viewing the ending cutscenes and credits. And now... Challenge Mode!




  That's the end of the story. Now it's time to wait out the wait for IG's 
next game... 
 
 




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