[Labyrinth of Death] Try to get SPs Hard To Hit, The Electrical Socket, The
Frying Pan, and Special Delivery. Time to go through the maze and shut down
the forcefields. Oooooooooooohhh, Morph Mod! BUY IT (if you have the bolts)
and equip it to whatever weapon. This thing roksors the enemies' boksors! I
personally reccomend putting it on the B6 or Vipers.
I go to the first choice, and pick left. Now I go through, and take care of
some snipers on the left. Watch out for the little guys while the bots hack.
Watch out, there's heavy forces on the other side, such as a fully-functional
Landstalker with an EMP breakable shield. Hiding behind a shield and sniping
may be the best option here. More ships... Go to the right. More DZ Strikers
here as well.
Go to the next room, and watch out for a ship and some snipers. Go to the
LS Turret, and get behind that blue shield. Upgrade Arbiter (FINALLY)! Then
continue on and to the right. Go straight, and shoot up everything that
appears. Soon you'll have activated those gears, and you're done!
[Node Overload] Get SPs Running in Circles, Counter Sniper, and Half and
Half. Here's a typical drill; go around on top and crank the nodes (do it
yourself to get the first SP). V5 B6! Watch for the Executioners up top, they
packed a beating for ya, plus there's like, 10 of em! And lasers! V3 Holos!
Get the first node after all those waves behind you, near where you started.
Watch for the Beserkers and Lasers, and crank it. Afterwards, be prepared for
some more enemies. There's more Executioners afoot. Get them, and return to
the next node clockwise. Do the same as the last one, and repeat.
[Chains of Villainy] Landstalker time! Free the poor crowds, and do it quick
for an SP. Easy, since if you die, the clock restarts, and you keep what crowd
thingies you launched already.
Now you get to compete in the Crusader Tournament to face off with Reactor!
[Swarming the Gauntlet] Pummel bunches of Bladeballs and Lasers with pick-up
weapons. It's easy to get Snooker here if you find the B6 in the far upper-
left corner of the map.
Ext. Strat: Another good leveling-up place! Use XP mods!
[Scoring with the Blarg] Another target shooting challenge with the LS. Now
you have more enemies to compete with, which makes it tougher. Just try it a
few times, you'll get it.
Now would be a good time to get all the Skill Points you missed... Anywhere.
I've been depleting the old planets of SPs, and I've gotten a TON of cheats. I
just LOOOOVEE the 'Weather' cheat. Go accumulate those SPs and see it for
yourself!
[DreadZone Crusader Tournament] Time for the second tournament, this time up
against Reactor.
[DreadZone Station] Go to Al to get more upgrades; specifically the new
head, the new weapons, and a new skin, if you want. Now then, I've also
bought the new Mini-Turret Launcher, a classic all the way back from R&C 2.
I give it the Shock mod. Time to go to the Battledome!
[Static Deathtrap] Ooo, new colored DZ Bots. Still the same explosions,
though. You know what to do here! Be sure to use the walls as cover whenever
possible. Watch it when they bring out the Mini-lasers, and the final round's
pretty tough. V8 Mines!
[Marathon] This is a pretty cool course... If you don't count the fact that
you will be blown to pieces once the timer counts down. Destroy the enemies in
this area, get on the yellow grind, and sail to the next room.
Here you will come across more new DZ guys, and a King Leviathan! Kill em
all while your bots do the nodework. On the other half of the room there's
more enemies and a second King, kill and repeat till the platforms come to get
to the next room.
Bladeballs, Green DZs and more here, just crank it and then...
[Reactor Battle] Watch out for his 'Bull' attack in which he zooms through
you, after kicking like a bull. A well timed jump can avoid this, as well as
his streams of blue fire, blaster, and other attacks. Holos, rockets, and the
Fusion help here. Yay, unlocked blue suit! Yay, unlocked two new levels!
I decide to pick up the new wrench upgrade. I don't need it, but what the
hell.
Ext. Strat: Reactor's abilities have more homing power now; you'll really
need to watch out for the bull attack now as well as the ground pound he does
straight after, and side-jump over his rapid fire blaster again and again...
Or just put a Holo in front of yourself. Holos can also block his blue
streams, too.
[Zombie Attack] Get SPs Dead Again, and The Bomb here. Objective; blow up
tons o' zombies and more while explosive barrels, weapons, and health also
spawn.
Ext Strat: This is another great place to level up weapons. Hell, every
challenge is great once you have 6 XP mods on one weapon!
[Heavy Metal] Face off 'anything larger than a Blargian breadbox' here.
Truly, this is so. An amazing battle. Watch those red things, they create
little rings of fire past round 5, but can be stopped with an EMP.
Ext. Strat: There's one round with a ton of zombies and a few beetles; you
should get out the Holos, Vulcan, and Harbringer for this round.
[Endzone] Don't let the enemies reach your 'goal'! Use lots of weapons with
splash damage here, and I find that Vipers w/Shock and Magma are working well,
as with anything having a Shock mod. Done!
[Valix Lighthouse Network] A campaign situated on meteors hurtling through
space. This is pretty cool, yeah, but blowing things up is better. It's also
what you do here.
[Lost and Found] There's so many easy SPs to do here; just check the list in
Menu/ Challenges/ Skill Points. Same goes for the rest of the levels here. I
got the Brainwash mod and equipped it to the Fusion for use on Executioners.
Anyway, start off by going forward and exterminating the flyers and swarmers
coming from the edge of this asteroid. Medieval Power is an easy SP to get
in the first half of this mission, so equip that Flail!
Once that's done, go left and set the rail. Uh oh, ship coming in! Kill it
first and then grind off to the next asteroid. Try getting SP Touchy-Feely,
too. You don't have to kill Strikers particularly, just the medium sized green
guys. Destroy those guys, and kill the coming Ship with rockets. Try using the
miniturrets as well for yet another.
Go to the next Meteor, kill guys, proceed to the final Meteor, where the
Hovership is. Finish the Executioners, battle the Strikers, and blow up the
Dropships nearby the entrance, and then crank the node inside the warehouse to
finish up.
[Space Ace] Another ol' Going Commando reference. Get the SP Schooled here,
it's very easy, and you'll get Healthy automatically.
Here you'll be piloting the Hovership around, clearing away all the enemies.
The main guys you'll need to watch for is the Executioners which appear with
the Green DZs. They have mean aiming skills, and their shots are fast like a
rocket. I reccomend killing all the other guys with rockets, and then
confronting the Executioner by staying in one place and shooting, then when HE
shoots, you dodge down with L2. And all the while, you can charge up your
rockets to kill him. Be sure not to get too close!
[Power Up] Getting SP The Disease is easy here, if you equip Brainwash to
the Vipers and use 1 shot each on the swarmers up in the building.
Pummel the patrollers, go inside, use some explosives on the Executioner and
his group, go right, kill the snipers, and start hacking while you Viper any
swarmers which come up.
Go thru the door, kill some Strikers, and use the turret to take out the
Ship and its contents, as well as the snipers up ahead on the next building.
Destroy the snipers and everything else inside, and start hacking. Watch out
for the 2 Executioners which will appear outside from where you came!
Now go back to the new door you hacked thru, and destroy all the
Executioners and Ships before stepping in the blue light to finish. Oh, cool,
V9 Vipers!
[Let the Light Shine Through] Hehe, I think I remember that to be the title
of an old song from the musical "Hair" about the 60s, in which everyone gets
naked to sing this last song.
Start off by destroying the Ship and Strikers outside, and then blow up the
Cycloids with rockets. Be sure to detroy the other Cycloids later on the final
asteroid with rockets as well, for SP A Baker's Dozen.
Set the rail to the next meteor, and bring out some heavy firepower for use
on the appearing Executioner and the 3 Ships. Now slide down to the third
meteor, and be prepared for some swarmers and 2 Executioners.
Go up the lighthouse on the lift, and then swing down to the next island,
where a few swarmers and an Executioner have set up camp. Now grind down to
the final meteor. More Exe-s, and some DZ guys, more coming in Ships. Go round
to the back of the warehouse, and get out your rockets in order to blast up
the coming Cycloids and more for that SP. Now then, go into the warehouse,
blow that shtuff up, and crank the node to finish up.
[Time Extension!] Oooh, a Hovership ring race. The enemies are not
important, just concentrate on getting that Ring My Bell SP! Be sure not to
forget to use L2 and R2 to navigate the tight turns.
[Your Land is my Land] Besides the desecration of a famous, good-willed
song, I like this level. Travel to each node, and fight all the baddies off,
then capture it, easy.
[Planet Torval] This planet reminds me very much of Mylon, the last level in
UYA... And I like it. Time to show this deceased factory some action!
[Hoverbike or Bust] Try to get the SP Dead On here, and Quick Fix.
Phoo, this one's quite a challenge, right off the bat. Up ahead there's a
Dropship, Strikers, and an LS turret. Fusion or Rocket the Ship, set up a Holo
and EMP the turret, and then blast the hell out of everything that's moving
while hacking the nodes. If you need health, there's some behind the rock
where the vendor is.
Now then, go left past the Ace mounument, and watch for more zombies and a
second LS turret. Hack the nodes, and go further. There's more health in the
nearby the base of the monument. Watch for the falling Laser Back, and proceed
to the blue room. Strikers behind pillars, EMP the turret, finish the L.B.,
and then hack the nodes to finish up.
[Seek and Destroy] Time for more hoverbike action! Now you must chase the
little drones around and blow em up. Just make sure you try to stay in line
with them as you chase, and hold down R1! You'll get 3 SPs here if you stick
to the Bike, and are careful not to get hit by exploding barrels, but try for
Hard to Hit, too. You WILL wanna blow up 10 of them in order to get another
SP.
[The Turn On] Possibly the most chaotic mission yet. Snipe the Exe, blast
the zombies, forward into building. Try to get Mined Out on all the Bladeballs
in there.
Hip snipe next Exe, turn left, Morph the Laser Backs to start SP Frenzied,
Acid some more enemies to start off SP I'm Melting. Once that room is taken
care of, crank the node, but watch out for some laser turrets which will
sprout up. Once you crank, B6 some Strikers appearing behind you, and then go
up that Gravity Boot walkway and to the end of the path to find a Jackpot
container. Get 3 of these for SP Muniez!
Now then, go to the next pathway to the right, and take out all the
Bladeballs and their containers. Soon you'll come upon some Strikers to
Obliterate, if you know what I mean. Go left, into the next room, beat up the
rest of the bots in here, and crank the node to finish.
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