F.02: Tracks
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There are six different types of race events in NFS:MW...
F.02.a) Circuit
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A standard race around the city streets. Each racer must complete two or
more laps around the course. Circuits are more forgiving of mistakes than
most other races as they are longer and you'll usually have plenty of
distance to make up lost time. You definitely want to be in first place
going into the last lap, and starting the race in first doesn't hurt
either.
F.02.b) Lap Knockout
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Lap Knockouts are circuit races with slightly shorter laps (on average) and
the last place competitor at the end of each lap is disqualified ("knocked
out"). This means there's not as large a margin of error as in the normal
circuits--you can't be in last place at the end of any lap. The number of
laps is equal to the number of competitors less one. I.e. if there are four
racers total (including you), there will be three laps. All Lap Knockout
races in Career Mode are three laps.
F.02.c) Sprint
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A race from point A to point B through the city streets. Rather than a
number of laps, the leaderboard will show the percentage of the race that
is complete. With sprints, it is important to get a good start and maintain
the lead. Use nitro at the beginning of long, relatively straight portions
of the course to build up a cushion over your opponents.
F.02.d) Speedtrap
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Speedtraps are sprints; but, to win you must have the highest cumulative
speed as measured by photo speedtraps spaced along the course. You don't
necessarily have to cross the finish line first; however, if you are not
first, you lose some points from your total. Winning a Speedtrap is all
about keeping your car under control and nitro-boosting through the traps
shown on the mini-map.
F.02.e) Tollbooth
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Tollbooth Time Trials are only available in Career and Challenge Series.
The time to each checkpoint is fixed and does not vary based on the type of
car you use in the race. Any time left on the clock when you reach a
tollbooth is added to the time remaining to the next tollbooth. E.g. if you
have 0:17.20 remaining when reaching a tollbooth, and the time available to
reach the next tollbooth is 0:45.00, you will receive 0:45.00 + 0:17.20 =
1:02.20 to reach the next tollbooth.
To make Tollbooth races easier, always use whatever car has the highest top
speed and best acceleration. Handling is less important since your only
enemy is the clock and you don't have to worry about other racers. Just
make sure you can handle the car well enough to keep from slamming into
walls.
F.02.f) Drag
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A straight-up test of your speed and shifting ability--you have to manually
shift gears in a drag race. In a drag race, you do not have to steer your
car along the course, the computer does that for you. All you have to do is
give quick taps left or right to dodge traffic. And there's a lot of
traffic.
You must also learn to shift properly by watching the shift icon at the top
center of your screen. If you shift when there's no icon, you get an Early
Shift and you lose some speed. If you shift when the icon is blue, you get
a Good Shift and gain a little speed. If you shift when the icon is green,
you get a Perfect Shift and gain more speed. If you shift when the icon is
red, you get Over Rev, lose speed and possibly burn out your engine.
Drag racing is about timing your shifts so you get as many Perfect Shifts
as possible and memorizing the traffic pattern so you can dodge
appropriately.
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