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12.17)MISSION 17
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(Inner-demons: Confront your shadow.)
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| Upper Temen-ni-gru 1 |
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= The Dark Corridor =
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Jump up the wall to the hole which contains the Secret Mission formerly to get a
Vital Star S. Run down the corridor, taking the Red Orbs on the ceiling. use the
hole that has now appear at the other end.
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= Trial of the Warrior =
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Run down the area to the arena, and battle the demons. Take the Gold Orb after
defeating them. Return to the Dark Corridor.
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= The Dark Corridor =
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Use the door.
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= God-cube Chamber =
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As you see, you have to use the cubes to get to the upper level. First, run to
the back wall to smash the red crystals for red orbs.
There is also a combat adjudicator here. A Beowulf is required to break it.
Use the cubes to get to the first door.
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| Upper Temen-ni-gru 1 |
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= Firestorm Chamber =
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Defeat the demons to unseal the doors. Now use the opposite door.
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= Azure Garden =
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Smash the items around for red orbs. Use the Divinity Statue if needed.
Run left into a small room for a Blue Orb Fragment.
Return back.
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= Firestorm Chamber =
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Backtrack to the cube chamber.
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| Upper Temen-ni-gru 1 |
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= God-cube Chamber =
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Now you have to get to the upper level. Here's one of the most frustrating parts
of the game. If you accidentally dropped to the ground, obviously, you have to
start all over again. Air Hike is a very useful ability in this situation.
Eitherway, jump up your way to the door above. Go through.
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= Tri-sealed Antechamber =
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Run forward. As you see, only 1 path is left remaining. Take that path.
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= Trial of Wisdom =
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Defeat the various demons here. After the seal is removed, go through the next
doorway (skull with 4 red lights above).
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= Trial of Skill =
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You have to retake the Trial of SKill again. However, this time, the spikes are
in the way that there is only one small spot in each batch that you can use to
get across.
Fortunately, they seems to be moving slower compared to just now. Either way,
make your way to the opposite side. Now use the newly created hole on the left.
Jump onto the red pod.
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| Upper Temen-ni-gru 4 |
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= Pitch-Black Void =
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Run forward. Take the left corridor up. Jump up onto the beam and the pillars
above for red orbs. In the middle beam, touch the statue on the right edge to
enter Secret Mission 11.
Now go through the door.
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= Skull Spire =
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Run forward, and the red seal will be formed on the door you just used. First,
break the barrels on either side for red orbs. Then, go combat the new enemy.
They are the "Abyss". Abyss attack using the gigantic sickle, and they can
teleport as well. However, they are not that strong. Defeat them to unseal the
doors.
Run opposite to use the door.
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= Moonlight Mile =
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Run to the opposite side and you should see a door with a divinity statue. Run
for the door after you are done upgrading.
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| Temen-ni-gru Apex |
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= Dark-pact Chamber =
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Run to the opposite side of the slope to the mist.
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= Apparition Incarnate =
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At here, Dante's shadow will forms into an enemy. Dante calls it the...'poser'?
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= BOSS FIGHT: DOPPELGANGER =
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This fight is very unique. As stated, this is a 'shadow' enemy. As such, your
ordinary attack will only go through his body and inflict no damage.
Doppelganger possesses all of Dante's attack moves. Hence, you should watch out.
As he is a shadow enemy, you can only inflict damage to him when light shines on
him. Light can be emitted by hitting the circular prints on the wall. Hitting
the print caused lights to be cast onto the area nears it. If the Doppelganger
is in the range, he will be stunned, and then you can use this chance to strike.
If you can hit all the circular prints, light will be casted onto the whole area
and the enemy will be stunned. However, if one of more circular prints are not
hitted, then the middle section of the arena will be dark, and the Doppelganger
can hide himself there. From there, he will fire a black orb towards the
circular print to make the light go away from it.
Defeating this boss earns you the last STYLE, the "Doppelganger". Obtain the
red orbs, then go touch the blue column of light.
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= Dark-pact Chamber =
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Run forward and up to the circular arena to end the mission. You will receive
8000 worth of red orbs as your Boss Bonus.
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