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12.6)MISSION 6
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(Family ties: Clear the trial and forge a new path.)
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| Central Temen-ni-gru |
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= Mute Goddess' Chamber =
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Run forward to the central area. You will see that 'the goddess statue's
piercing stare is focused on the front door". However, that door can't be used.
Practice around with the new weapon. Then use the other door.
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= Chamber of 3 Trials =
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Use the divinity statue if you want. Head forward and you will see several
different colored pedestals. Checking one say this:
"Passing one trial still shows lacking.
Passing two trials expands horizons.
Passing all trials unlocks one's true potential."
Go examine the other pedestals for these messages:
Purple
"Your wisdom will be put to the test in the chamber ahead. Use your lifetime
experience: from the crawling infant: to the man standing tall: and finally to
the old man-leaning on his cane."
Orange
"Your techniques will be put to the test in the chamber ahead. Overcome the
onslaught of obstacles to guarantee your future."
Green
"Your warrior's heart will be put to the test in the chamber ahead. Light all
of the crests to suppress the evil spirit's rage."
Each of these 3 pedestals lead to 3 paths. Apparently you have to go into all
of them to pass the trials...For convenient sake, this FAQ document will be
leading you to take the paths from left to right.
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= Trial of Wisdom =
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As stated by the pedestal of this trial, you should use your lifetime
experience. It is sort of a puzzle, and if you solve it, you will not need to
combat any demons to get the item.
To quote what it says on the Purple pedestal again...
"Your wisdom will be put to the test in the chamber ahead. Use your lifetime
experience: from the crawling infant: to the man standing tall: and finally to
the old man-leaning on his cane."
The puzzle lies in following the path from an infant, to a man, then to the
old man (reference to a puzzle in Resident Evil?)
The answer is that an "Infant crawls on 4, a man walks on 2 feets, and an
old man walks on 3 (2 feets & a cane)". So the number sequence will be
"4, 2, 3".
Note the doorways with the different amount of red lights? Go through them in
that order (eg 4 red light doorway first, 2 red light doorway next etc).
To put it simple, take the right doorway, left, then central.
Go around and you will arrive at the central area which holds the Essence of
Intelligence. Upon taking the item, go through any doorway to return to the
Chamber of 3 Trials.
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= Chamber of 3 Trials =
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This time, take the path behind the orange pedestal.
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= Trial of Skill =
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This trial is pretty simple. You have to get to the other side for the item of
proof. However, the test are the rows of spikes that will protrude from the
walls, ceiling and the ground. They will advance towards you, and they comes in
batches. If they protrudes from the right wall, simply run to the left to dodge
it. If they protrudes from the left wall, run to the right to hide from them.
Ground sharp objects are to be dodged by jumping over them.
Those that protrudes from the ceiling can be dodging simply by running under it
(no other actions required). You have to do all these while running forward.
Reminds you of the jet-ski ending mini-game of "Resident Evil 4", no?
The award is the Essence of Technique.
When you returns back, the path is littered with several new demons. Battle your
way past them and return to the Chamber of 3 Trials.
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= Chamber of 3 Trials =
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After claiming the 2 Essences proofs, take the last path now.
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= Trial of The Warrior =
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Now, defeat all of the demons here. It sounds like what you have been doing all
along, but this one is not ordinary feat. They are a little harder, so you
should quickly eliminate them. Note that you can use the sharp needles here to
spin Dante. Simply press the triangle button when near it.
Upon defeating them, claim your prize, which is the Essence of Fighting. Now
exit to the Chamber of 3 Trials.
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= Chamber of 3 Trials =
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Now, head through the brown door to backtrack to the Mute Goddess' Chamber.
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= Mute Goddess' Chamber =
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Run up to the front of the statue in the middle, and now use the O button to use
the items. When you use 2 of the items, the Mute Goddess statue will blast at
the debris which covers the door in front. Now, insert the last item, and the
statue will reveal the Artemis.
Now, get the hang of this weapon. You will get to use the Multi-lock if you are
using the Gunslinger style with this new weapon. However, this gun has slow
recovery time after firing a shot.
Now, go use the blue door.
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= The Dark Corridor =
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Use the Kick Jump to reach the 2 red orbs above this statue on the right. If
you strike this statue, you will get the following message:
"I am the combat adjudicator. Only a technique of gales and flames can move me."
Defeat it with the Agni & Rudra.
Head up the stairs instead since you can't do anything else. A scene between
Arkham and Lady will be triggered. At then, the mission ends.
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